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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1231 |
Torpedoman
![]() Join Date: Jun 2013
Location: South Africa, Cape Town
Posts: 114
Downloads: 292
Uploads: 0
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Is there a way to disable Manual Targeting?
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No amount of experimentation can ever prove me right; a single experiment can prove me wrong. - Albert Einstein |
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#1232 |
Count Dracula
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u can disable it from game menu or from TDW's Option File Viewer
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#1233 |
Torpedoman
![]() Join Date: Jun 2013
Location: South Africa, Cape Town
Posts: 114
Downloads: 292
Uploads: 0
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I have it disabled in game menu but it still wont work in game and what do I disable in Option File Viewer?
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No amount of experimentation can ever prove me right; a single experiment can prove me wrong. - Albert Einstein |
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#1234 |
Growing Old Disgracefully
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Hi succerpunch
Quote > I have it disabled in game menu but it still wont work in game. I am assuming that the box was previously ticked and you have un-ticked the box and saved the settings but the settings do not take effect. Any Game Play setting changes you make will only be effective in the bunker before you start a patrol not while you are out on patrol. However > Go to your: Documents folder SH5 folder Data folder cfg folder GameplaySettings CFG file Look for > ManualTargetingSystem=true < change to false Go to file Go to save Exit If you have TDW’s Options File Editor Viewer (OFEV) installed may have to disable TDW’s NewUI (main mod) in JSGME for any changes to be effective. Before you do this check the XO tab in the OFEV If the 'Manual targeting enforced' patch is showing red then you do not need to do anything else below. If it is blue then carry on with the instructions below. Create a mep file to do this. See my tutorial post # 5 if you do not know how to do this. http://www.subsim.com/radioroom/showthread.php?t=211804 Create your mep file. Do not make any changes to this mep file. Make another mep file with a different reference to it. Mep file 1 no changes Mep file 2 delete TDW’ New UI Load mep file 2 In the OFEV Go to the XO tab. Change Manual targeting enforced from true to false. Go to file Go to save. Go to JSGME Load mep file 1 Peter
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#1235 | |
Navy Seal
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#1236 |
Watch
![]() Join Date: Aug 2003
Location: Germany
Posts: 26
Downloads: 88
Uploads: 0
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Hello gentlemen,
after downloading the latest version of Wolves of Steel megamod yesterday, I followed the installation guide http://www.subsim.com/radioroom/showthread.php?t=210703 I think, everthing is fine. I started a new carrier at Memel, left the harbour and headed for Danzig harbour. I could do that, because I am not a completly noob in navigation. Running the automation script for a first celestial fix on the map, doesn´t work. The navigator tries to position via dead-reckoning and of course he can´t! Right now, my sub is surfaced with very nice weather, no rain, sun is shinning, just a few very little clouds. The navigator doesn´t want to do his job. Do I have to head back for Memel and fire him? ![]() Best regards |
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#1237 | |
Navy Seal
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#1238 |
Watch
![]() Join Date: Aug 2003
Location: Germany
Posts: 26
Downloads: 88
Uploads: 0
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Yes I did. There are 4 or 5 selections for a celestial fix. I activated them all. Not the dead-reckoning one.
Thx for your quick answer! |
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#1239 | |
Navy Seal
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![]() ![]() Note nautical time in upper right corner and popup cloud text...
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#1240 |
Watch
![]() Join Date: Aug 2003
Location: Germany
Posts: 26
Downloads: 88
Uploads: 0
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Mhm, with sobers mega mod I could activate them alltogether at the same time without problems.
Activating only one at a time doesn´t work neither. ![]() |
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#1241 | |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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![]() I ll try and hope for the best, since I never got complete in progress files and 0 tonnage I got suspicious. I removed the advanced setting that stopped campaign progress in patcher, but then game froze when I clicked to see captains log. Anyway I ll go sink a Gryf minelayer and some more and see what happens . Baltic will never show complete? or ... ![]() And those funny dates (zeros or weird numbers) are nothing to worry about? |
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#1242 | ||
Navy Seal
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I always have funny 0000-00-00 dates when I sink some ship but my tonnage is properly registered always. Also do not attack Polish ships until midnight , they will become enemy then.
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#1243 |
Watch
![]() Join Date: Aug 2003
Location: Germany
Posts: 26
Downloads: 88
Uploads: 0
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#1244 |
Navy Seal
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Well of course not...
If you wish to use TDW real navigation your activated JSGME list should look like this The Wolves of Steel 1.03 The Wolves of Steel 1.03 - Patch 4 The Wolves of Steel 1.03 - TDW Real Navigation
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#1245 |
Gunner
![]() Join Date: Aug 2006
Location: Calgary, AB, Canada
Posts: 99
Downloads: 106
Uploads: 0
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Hi, I downloaded SH5 through Ubiplay, and when I try to run it using this mod it looks like everything will work fine (I get the Wolves of Steel load screen, etc) and then when I click New Campaign, or anything else for that matter (like Tutorial, etc) it goes to the "loading" screen with the timer at the bottom right, then everything closes and it brings up the Ubiplay desktop with the Silent Hunter 5 pic in the middle and the "play" button.
If I click the play button there, it goes to the Wolves of Steel opening load screen again, I click New Campaign, or whatever, and again it closes and goes to the Ubiplay Silent Hunter screen with the "play" button. So, obviously I am in some kind of loop. It seems like other people can use the mod even with Ubiplay. Is there something I am doing wrong? Or can someone give me some advice please? Thanks all! -Dale |
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