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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1216 |
Stowaway
Posts: n/a
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The startup screen (patch 4) is not appropriate. It's just a modification - not the full game.
IO_StrategicMap should be optional (in my opinion ![]() Last edited by Jaromaz; 02-23-15 at 11:23 AM. |
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#1217 |
Engineer
![]() Join Date: Mar 2007
Location: UK
Posts: 219
Downloads: 308
Uploads: 0
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Is there a 5:4 patch available for Large Optics at all?
Adrian
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"Huntin', hidin' & killin' since Silent Service '83" Click here to view my MS Flight Simulator X, Silent Hunter, Space Shuttle Mission Simulator, X Plane 11 & Train Simulator 2020 screenshots!! http://www.flickr.com/photos/adrians69/ |
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#1218 | |
Navy Seal
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Just take a look in few threads here, like Trevally's OHII thread or TDW new UI's/ generic patcher, IRAI, and you'll understand what I'm talking about. Anyway, would something like this be more appropriate? ![]() ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#1219 | |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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G'day Vecko,
I finally deleted my modded version after multiple CTD's on "Western Approaches" and started a new career using TWOS. I set out on the first mission to Danzig, completed it and then sailed on and arrived at the Keil Bunker without a single glitch or CTD!!!! ![]() This is the first time I have actually got to Keil and docked since I installed SH5. Normally after multiple CTD's and frustration, I change that patrol to completed in the .cfg file and start the next one at Wilhelmshaven. So...after all this time, I now have a stable version to actually play the game and not spend the majority of my time trying to fix things and being angry and frustrated with it! As far as the the above post: Quote:
Yourself and all those talented people involved in modding and repairing this flawed program HAVE made it into a new game!! So Thank You for all the work you have done putting TWOS together and for also being available on the forum to help those people that encounter difficulties or have questions etc. ![]() Best Regards....Kev* Last edited by kevinsue; 02-25-15 at 07:12 PM. |
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#1220 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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I m an avrage middleaged man who enjoyed so much being a daring uboat captain...until time and time again the daring uboat captain was pulled out of action in a split second and was ...again the average man (in underwear) looking at a blue desktop with a square saying thank you for playing silent hunter 5
![]() Then Wolfes of steel came around. (sorry my inaoppropriate language ![]() Fully functional fully modded no CTD s ready to play in a fraction of the time I used from scratch before. (Interesting use of JSGME to ...mod mods btw..I hesitated a bit but ...brilliant) Thank you! |
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#1221 |
Nub
![]() Join Date: Feb 2015
Posts: 4
Downloads: 1
Uploads: 0
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Awesome mod. Works a treat. The only thing holding back the wolves at the moment is my lack of skills.
Can anybody tell me if the stadimeter works in this mod with settings on hard or 100%? It was working when I had settings for the XO dialog box ("use the stadimeter"), but now that the dialog box has gone on hard settings - so has my stadimeter. Any other way I can use it? Also, as much as I love the authentic looking recognition charts that come with the mod, I think the original would have been nice to have also, if only as an extra. Well, the truth is I couldn't recognise the boat i wanted on the authentic recognition chart. Are we able to bring up the original recognition book thing still? How? |
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#1222 | |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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Needless to say there was no stadimiter in real. Nor could anyone recognize a ship by looking at the smoke . I couldnt help myself using recognition when it was there but Im glad its gone ![]() |
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#1223 |
Nub
![]() Join Date: Feb 2015
Posts: 4
Downloads: 1
Uploads: 0
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RAOFB it is.
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#1224 |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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FOR INFO:
This mod is included in TWOS, but "RadCapTools v.0.2alpha" is a MUST have mod when using the RAOBF or Attack Disc in any setup. It allows you to click and hold left mouse button to drag the moveable parts of these circular slide rule calculators instead of using the toggle switch and mouse wheel. It also allows you to move the periscope without having to switch between modes. It is so much quicker and saves wearing out your finger as well as your mouse wheel! ![]() P.S Keyboard "E" should should bring up the User Charts selection dialogue box as well as the tab to drag the SOAN out......should stick out about halfway down the left side of your screen. If not, try having a look at your UI setup using TDW's Options File Viewer. Last edited by kevinsue; 02-25-15 at 07:57 PM. |
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#1225 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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hehe great. To be honest most times I get a good result of just multiple plottings of myself and target using hydrophone(not sonar) I never learned 4 bearings method though. if I see the target I use raofb to determine wether its its like 10 or 20 km away(if I see it at all). I use when its close to most to comfirm I have a good result. Maybe some are experts but use of only RAOFB to get AOB etc it needs to be so close I simply don t have time
![]() Now I m at bottom of sea hoping repairs save me. I hammered a freighter with deckgun while an escort "sneaked"up on me. why didn t I torpedo the freighter? I tried but, changed my speedsetting after thinking it was an 80 m long ship when I saw it close..it was not...if it was heavy fog I would have hit it ![]() Sorry all the semiofftopic babble I ll stop here. Good hunting ![]() Last edited by Husksubsky; 02-26-15 at 03:59 AM. |
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#1226 | |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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#1227 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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How many tons for baltic operation? I just get funny dates and zeros on my sinkings and tonnage bar is not moving. I thought that issue was solved. I saw Sober had a tonnage bar fix snapshot but im not eager about messing with the snapshot I got with the modpack. I dont care about the bar but I like to complete missions and get type c eventually.can I put my tonnage manually and get the benefits from it?I have 35 000 tons now I think baltic was less than that
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#1228 | |
Nub
![]() Join Date: Feb 2015
Posts: 4
Downloads: 1
Uploads: 0
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I think, lol. ![]() |
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#1229 | |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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#1230 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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If you guys like realism you shouldnt use the RAOFB because it was not used in ww2 uboats, it was used in pre war boats and on ww1 boats.
Source: http://forum.axishistory.com/viewtop...f=110&t=203334 As you can see below there was no RAOFB wheel in the scope in ww2 uboats: ![]() Last edited by Kumando; 02-27-15 at 08:33 PM. |
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