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Old 09-21-09, 02:02 PM   #106
AVGWarhawk
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Originally Posted by mookiemookie View Post
I agree wholeheartedly. We've been screaming about Wolfpacks since SH3. If we got a fully modeled interior of the sub (which, while I'm sure looks pretty cool, adds absolutely nothing to gameplay) and no wolfpacks (which would add tremendously to gameplay)...I think that would be a huge oversight and a very severe case of misplaced priorities. SH4 made the mistake of placing eye candy over gameplay (heck, you can even take it a step further to say it made the mistake of placing eye candy over having a working game) and I'd hate to see the same mistake repeated with SH5.

It's so integral to the Battle of the Atlantic that not having wolfpacks in a U-boat game is like not having a Type VII submarine in the game.
SH6-The Wolfpacks! Just an oversight in SH5
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Old 09-21-09, 03:28 PM   #107
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Originally Posted by AVGWarhawk View Post
SH6-The Wolfpacks! Just an oversight in SH5
You laugh, but I'd take it as an expansion pack.
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Old 09-21-09, 03:54 PM   #108
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You laugh, but I'd take it as an expansion pack.
Oh man, if won the lotto, I pay them out of my own pocket , does that make me sad?
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Old 09-21-09, 04:01 PM   #109
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Oh man, if won the lotto, I pay them out of my own pocket , does that make me sad?
As sad as me because I'd probably do the same!
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Old 09-21-09, 05:22 PM   #110
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yep, same here, but I'm not getting into any expansion pack thinking... let's first see the finished product, then start pestering the devs about an expansion. they'd be willing to make one for sure, but I got the feeling from talking to them and the questions they asked us that they themselves aren't even sure what that sort of hypothetical future expansion might entail
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Old 09-21-09, 06:25 PM   #111
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very interesting, Ia could adapt to the player tactics changes ??
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Last edited by Hartmann; 09-21-09 at 08:48 PM.
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Old 09-21-09, 07:19 PM   #112
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Pretty cool news about the crew interactions and interiors
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Old 09-22-09, 02:00 AM   #113
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Originally Posted by karamazovnew View Post
Who me? I did! I just don't like quoting 2 screens of posts This has been discused for a looong time. Why? What did I miss?
Not you. Others.
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Old 09-22-09, 02:58 AM   #114
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Quote:
Originally Posted by V.C. Sniper View Post
if (convoy spotted)
{
convoyContact.sendInfo();
convoyContact.shadowConvoy(isConvoyInSight);

if (escortSpotBoat)
{
ALARM();
}
}

//lulz
you forgot to include the full implementation for functions, e.g.

convoyContact.sendInfo()
convoyContact.shadowConvoy()
ALARM();

In even simpler terms: Guys, stop posting ridiculous pseudocode, someone from UBI might actually read this and get pissed off by this .. kind of conversation.

However, I agree Wolfpacks are a must, and I would be surprised if UBI doesnt include them. I think the reason they weren't in SHII was because it would require substantial resources to develop Wolfpacks that meet the standard of the rest of the sim. So if they are to give in to community pressure this time we might see a half assed implementation ..
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Old 09-22-09, 03:36 AM   #115
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Quote:
Originally Posted by GlobalExplorer View Post
In even simpler terms: Guys, stop posting ridiculous pseudocode, someone from UBI might actually read this and get pissed off by this .. kind of conversation.
I got pissed off myself because by pseudocode I only meant an exploration of the concept by people who:
1. know what wolfpacks are
2. know what programming looks like
We already have tons of posts about wolfpacks yet almost none of that information is of any use for Ubi or for later modders. A better understading of the concept would help the devs more than just threatening them that we won't buy the game.
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Old 09-22-09, 04:21 AM   #116
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Compile a document "implementing wolfpacks in a submarine simulation" and send it to UBI. I am sure if it covers several pages, addresses gameplay mechanics and results of surveys among the community, it will be read and might have an influence on their future games.

You don't even need to cover programming and AI at this stage. I am sure that UBI is interested mostly what people would expect in terms of gameplay and how it could be integrated in their engine. There was a similar move that led to the inclusion of the dynamic campaign (and a six month delay of the sim) in 2005.

But as long as the discussion is restricted to cocky comments by noobs it will amount to nothing but a circlejerk. No developer at UBI will have time or interest to read it.
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Old 09-22-09, 04:52 AM   #117
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Originally Posted by Neal Stevens View Post
It's too early to tell, but basically it looks like SH3/4 with better graphics, full interior access, a much more strategic dynamic campaign, and with realism options for causal players (ship health bars, better enemy visual/sonar/radar range tools, etc). I fully support adding elements that make the game playable for the arcade/action game crowd, damn right. Of course, as long as it is scalable, has realism options that allow guys like me to have a fully manual TDC, no contacts update map, etc. Wouldn't it be great to sell the game to 120,000 hard core subsim players and 300,000 "shoot em up" action players?

I think the strategic dynamic campaign elements will add the most gameplay. As designed, when you attack a supply convoy it will affect the land battles, the routes of future convoys, and the enemy's ASW response.

AI Wolfpacks are .... well, they don't know yet if they will be in the game, if they will be very minimal, like AOD. I hope they are able to include AI wolfpacks, I think it would be a big letdown not to have "shadow convoy" objectives, where you must stay in contact with a convoy, not get too close so you are driven under and you lose the convoy; not too far away that you lose the convoy in the night; not attack until the other U-boats are in position (breaking that order and you lose command). This would add a lot of gameplay to the SH series and I believe it must be included.
Bad "no contacts update map" - it's mean, that in submarines not work radio DF. But it's work in real life. Programming himself war - not realism. As himself tarheting compaign target. Best AI ASW ships with attack you boats with data you pesonal eperience is excellent. It's would be very hard on 100% level. Very, very hard. And it's realistic. If from you victories woyld be future war is unreal total. No one submarine commander not can win war. It's alternative history. May be best, if war was as real?
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Old 09-22-09, 06:39 AM   #118
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What about ANSWERS for this topic?

"Questions for the SH5 dev team???"
http://www.subsim.com/radioroom/showthread.php?t=155427
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Old 09-22-09, 06:46 AM   #119
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Quote:
Originally Posted by Antar View Post
What about ANSWERS for this topic?

"Questions for the SH5 dev team???"
http://www.subsim.com/radioroom/showthread.php?t=155427
me thinks the Devs would have to take an entire day off work just answer all that lot
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Old 09-22-09, 07:11 AM   #120
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Quote:
There was a similar move that led to the inclusion of the dynamic campaign (and a six month delay of the sim) in 2005
Now wouldn't that be a marketing idea for UBI? We know SH5 will come out with wolfpacks in 2011, but we want to keep people interested and thinking we change our plans according to their wishes, so we announce it first for 2010 without wolfpacks, and then say it will pushed to 2011 to include them

As long as the Devs are given the necessary time and resources for doing their job as they are satisfied, I will sure be happy with what they pull out
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