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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1126 | |
Pacific Aces Dev Team
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Open the triangulated .obj file with Wordpad or similar editor. Choose Replace menu and replace // for /1/ Replace All. Save and try to import to SH3. |
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#1127 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#1128 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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![]() ![]() Happy holidays everyone ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#1129 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Similarly!
... ![]() Or it will be necessary to write own executed code for this purpose...?
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 12-27-09 at 09:08 AM. |
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#1130 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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![]() Even if I have the specification 100%, it is just way to much work to finish in reasonable time because I also need to introduce a new 3D-file format that supports skeletal animations. So yes, you will need to write your own code/tools for it. That said, if you ever have code (and the full file specification written down) or an application ready, then perhaps I can include it with S3D's installer so you have a complete toolkit.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#1131 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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OK.
Don't see prob's... Theme is closed...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 12-27-09 at 06:43 PM. |
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#1132 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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A hexeditor, patience and alot of time. None of these 3 I have right now
![]() I don't remember well where I left of, it's been over 9-10 months since I looked at this. I remember I had found out how the bone structure was stored, but missed info on matrices and the weights of each joint (or perhaps the latter I did find out, don't remember). The big thing is putting it all together how the timeline is built with all the animations/poses, the transformations of each bone, etc. I have all kinds of parts but not the big picture due to missing info/understanding of some key areas of these chunks, stuff like relationships etc. I have spent hours upon hours finding links/relationships between the chunks (id's and stuff) but constantly ran into a wall... I would find out eventually but have no further interest. If you find out, then perfect, but I really don't see me spend a whole big deal of time on it, especially since SH5 has a new animation engine (based on freely available tools I'm told by Dan).
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#1133 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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just checked the towers : they all have the "obj_conningtower" in the .sim ????
what does it do ? it caused CTD in two of our subs.. keltos |
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#1134 |
Seaman
![]() Join Date: Jun 2009
Posts: 38
Downloads: 42
Uploads: 0
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can i get the link to download SH3editor? plz thanks
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EAT MY TORPS! ![]() |
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#1135 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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The download info is in the first post of this thread here http://www.subsim.com/radioroom/show...70&postcount=1
Make sure you read all the extras you need to download first!
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#1136 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Peabody just showed me how to use the play anim button in S3D
![]() I had never seen that before, cool ! but : Skwasjer you said ? that one could flip faces that showed the wrong side up in S3D ? how ? it seems everytime I export from 3DS and import in S3D some faces get flipped, not always but often.. thanks keltos |
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#1137 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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- Reverse face winding
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__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#1138 |
Swabbie
![]() Join Date: Feb 2010
Posts: 5
Downloads: 0
Uploads: 0
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Good program!
I can`t understand one thing, how export ship model to 3dsmax in one piece? When I open model in S3D, I see many nodes - part of model (SH3). I use search, but not find solution. Its possible? |
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#1139 |
Swabbie
![]() Join Date: Feb 2010
Posts: 5
Downloads: 0
Uploads: 0
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No chance?
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#1140 |
Gunner
![]() Join Date: Jul 2005
Location: Flensburg - Germany
Posts: 99
Downloads: 26
Uploads: 0
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No, I don' think so.
I think you have to export all *obj and place them in you 3D-Software. -pontius |
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