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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1096 |
Ace of the deep .
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Thanks for all your hard work , cheers , sober out .
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#1097 |
Watch Officer
![]() Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
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Thank you for your great Tool, it`s the best Moddingtool in the net
![]() ![]() ![]() greetz nautilus42 |
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#1098 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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I repeat here too ...
Yes, export/import mesh with mesh animation works well ... As example ... I exported existing flag (with "animation") from stock SH3 flagS.dat... imported in 3D Studio Max 2009 all 25 objects... Scaled flags (25 objects) in three directions using different values ... then exported 25 objects from 3D Studio Max 2009 and then imported model and "animation" in dat-file with a flag. All OK. ... It is inconvenient, that it is impossible to import "animation" to a file where there is no model...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#1099 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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It's not a big problem though. You can quickly set up a temp node, with an empty model and the materials, do the import and then just remove the temp chunks again for those situations where you need it, but you already figured that out. ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#1100 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Yes, of course ...
Quote:
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#1101 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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I think I am at the right place. I have a 3 50 deck gun. How can I speed up the time it takes to load a new round? Once I have made the adjustment, do I convert it to a mod and how do I that?
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#1102 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Why is S3D not sticky? Single most important/powerful tool ever. Anyone new needs to see this on page one.
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#1103 |
Officer
![]() Join Date: Feb 2005
Location: On patrol...
Posts: 244
Downloads: 113
Uploads: 0
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Stickied...as it should be!
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"Sink 'Em All!"- Uncle Charlie....."Angriff, Ran, Versenken!"- Onkel Karl |
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#1104 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Neal moved/grouped a bunch of stickies into a single thread. That said, most of the other threads get way more discussion that S3D
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#1105 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I missed the group sticky, and I'm an old hand.
The reality is that members are frequently answering FAQ type questions for noobs. Having them find the Swiss Army Knife (these days I suppose "Leatherman" might be better) of SH tools easily should be a priority in the mods forum. <S> tater |
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#1106 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Thank you for your hard work. The Surface Warfare Super-Mod Team is forever in your debt.
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#1107 |
Gunner
![]() Join Date: Aug 2009
Location: In my chair playing SHIV
Posts: 99
Downloads: 32
Uploads: 0
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Ihope you guys can help. I only got a taste of s3d before something very strange happened. So i have s3d gimp and the internet up and running. I'm browsing for textures and i accidentally get one of those "your comp is infected" things, except i can't get rid of it, can't X out alt+f4 won't work and this thing is trying to box me into saying ok. so i do a hard reset while gimp, s3d and the internet are up. i restart, everything is fine except, now, when i try to open s3d i automatically get a "s3d has encountered a serious error and must sut down" error message. i tried uninstalling/reinstalling many times, no go. i tried uninstalling, repairing and defragging the registry, then reinstalling...nope still get the error. i did a windows update then installing again, nope...same error message. anyone have any ideas?
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#1108 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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What OS do you have? If Vista/Win7, then open this path:
(Start > Run) %USERPROFILE%\AppData\Local and delete the folder named 'skwas'. This will reset S3D to default settings. Probably the config file got corrupted during the reset.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#1109 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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I am pretty good at the game. But I do not know a thing about making mods, etc. Where is the best place to start. Where is the best place to learn about S3D. I have no idea what the posters are talking about. Maybe I do not have enough experience with computer technology.
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#1110 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Check out my (and other) tutorials (both video/text):
http://sh4.skwas.net/docs.aspx http://www.subsim.com/radioroom/showthread.php?t=138983 http://www.subsim.com/radioroom/showthread.php?t=154550 http://www.subsim.com/radioroom/showthread.php?t=135177 http://www.subsim.com/radioroom/showthread.php?t=142615
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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