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Old 08-27-09, 01:57 PM   #1
Anvart
Admiral
 
Join Date: Jan 2006
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I repeat here too ...
Yes, export/import mesh with mesh animation works well ...
As example ...
I exported existing flag (with "animation") from stock SH3 flagS.dat... imported in 3D Studio Max 2009 all 25 objects...
Scaled flags (25 objects) in three directions using different values ... then exported 25 objects
from 3D Studio Max 2009 and then imported model and "animation" in dat-file with a flag. All OK.
...
It is inconvenient, that it is impossible to import "animation" to a file where there is no model...
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Old 08-27-09, 03:13 PM   #2
skwasjer
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Quote:
Originally Posted by Anvart View Post
It is inconvenient, that it is impossible to import "animation" to a file where there is no model...
I understand but I struggled with this to make it work (due to internal S3D code paths). So I chose to always require a model as it was just easiest to implement. The whole animation portion was a quite complex bit of code. It could be made easier in UI, but due to time constraints I had to accept this 'nuisance'...

It's not a big problem though. You can quickly set up a temp node, with an empty model and the materials, do the import and then just remove the temp chunks again for those situations where you need it, but you already figured that out.
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Old 08-27-09, 03:48 PM   #3
Anvart
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Quote:
Originally Posted by skwasjer View Post
...It's not a big problem though.
Yes, of course ...
Quote:
You can quickly set up a temp node, with an empty model and the materials, do the import and then just remove the temp chunks again for those situations where you need it, but you already figured that out.
Yes, i do it ...
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