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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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I repeat here too ...
Yes, export/import mesh with mesh animation works well ... As example ... I exported existing flag (with "animation") from stock SH3 flagS.dat... imported in 3D Studio Max 2009 all 25 objects... Scaled flags (25 objects) in three directions using different values ... then exported 25 objects from 3D Studio Max 2009 and then imported model and "animation" in dat-file with a flag. All OK. ... It is inconvenient, that it is impossible to import "animation" to a file where there is no model...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#2 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
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It's not a big problem though. You can quickly set up a temp node, with an empty model and the materials, do the import and then just remove the temp chunks again for those situations where you need it, but you already figured that out. ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#3 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Yes, of course ...
Quote:
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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