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Old 05-10-11, 04:40 PM   #91
Zedi
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iam about 80Km NW of Malta at current, there is a battlegroup in range including 1 Dido light cruiser... german Stuka bombers, equipped with bombs attacking the cruiser, they fly in dive bomb attacks and sometimes manage to break through the AA defence but wont drop any bombs on it

...iam following this group quite a while and at the beginning the group had 2 dido cruisers, not shure if this is the same group or if german planes sunk the second cruiser.

They will drop it eventually, this campaign is full with Luftwaffe vs Royal navy battles and the germans are deadly precise. And Malta is just a huge battlefield.

Make sure you save the game before approaching Valletta!! :P
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Old 05-10-11, 04:52 PM   #92
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then 2 Sunderlands approached me, i dint fire and they just flow over my head doing nothing, then the sunderlands together with a BF109 approached an british DD and bombed him...

...i must say the german secret military service use damn dirty tricks here
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Old 05-10-11, 04:54 PM   #93
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...And Malta is just a huge battlefield.

Make sure you save the game before approaching Valletta!! :P
i approach Valletta better from the south
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Old 05-10-11, 05:23 PM   #94
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beep bep beep beep beee...

--- damn... smoke trails everywhere... i better wait for the night and sneak close to the coast, diving... U186 ---
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Old 05-10-11, 05:26 PM   #95
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beep bep beep beep beee...

--- damn... smoke trails everywhere... i better wait for the night and sneak close to the coast, diving... U186 ---
I think that Doenitz will give me the iron cros... i am a very good Kaulein... and i am in Valleta and i can not see your uboat there... where are you?

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Old 05-10-11, 06:00 PM   #96
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and the germans are deadly precise
just saw that, two "88`s" attacked a clemson and sunk him with first approach, than i saw a stopped smoking PT close to the coast where i dived 20 minutes ago, and 1 of the "JU`s" finished him of with a direct hit in the middle of it

...damn PT`s ithink he was allready after me
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Old 05-10-11, 06:14 PM   #97
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just saw that, two "88`s" attacked a clemson and sunk him with first approach, than i saw a stopped smoking PT close to the coast where i dived 20 minutes ago, and 1 of the "JU`s" finished him of with a direct hit in the middle of it

...damn PT`s ithink he was allready after me
Consider yourself lucky, those boats are deadly once they spot you. Do not forget about the mines

Just had my first encounter with dolphins. Note: when the sonar reports slow merchants, you better listen by yourself :P
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Old 05-11-11, 03:04 AM   #98
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Josef, you are invited to test the version I will release soon with the Mare Nostrum campaign. It will not interfere with the OH campaign in any way. I know you are a serious player and Im counting on your feedback too. When this mod will be finally done, it will include OH too.. and maybe even 1 or more new campaigns.

Thanks Zedi for your kind words and trust. I just returned from abroad home (CZ) and found that you released a WIP campaign wit all the new stuffs. God, that´s sounds beautiful! Thanks to all modders! I can not wait to come home from the office
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Old 05-11-11, 03:28 AM   #99
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Its only a playable test version of the Mare Nostrum campaign. The mod its still a WIP and a lot of work to be done. We need a feedback from the community to see what problems are and how to improve stuff. We also need fedback on the new ships imported from SH4.

This test version will not interfere with any progress you made in other campaigns, it rewrites only the MN campaign and nothing else. But.. it add new ships to the roster and those will be visible in the rest of the campaign also. So if for any reason you dont wanna test the reworked MN, you can test only the new ships in any campaign, but its required to install the mod while in bunker.

Josef, play this campaign as you do usually. No rush, just play it slowly and with fun. See the new objectives/missions and try to complete them. If you encounter anything wrong with the mission or anything else, please report back.

Forget about the briefings attached to the missions, had no time to write new ones. If a hunt area is marked on map in a mission, make sure you hunt only inside the area even if maybe the briefing officer will send to patrol outside the patrol area (Im referring only to the blue circle areas). When this happens, you are sent to patrol outside the designated hunt area, pls report back and let me know in which mission happened.

If someone is curious about the icebergs or only wish to smeel the Atlantic brezee.. try to break through Gibraltar, if possible with high realism settings. Report back if you made it :P

Have fun.
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Old 05-11-11, 04:01 AM   #100
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it add new ships to the roster and those will be visible in the rest of the campaign also.

Great! I will test the new ships in 1944! I can not wait to look in the museum, which ships have been added!


Quote:
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Josef, play this campaign as you do usually. No rush, just play it slowly and with fun. See the new objectives/missions and try to complete them. If you encounter anything wrong with the mission or anything else, please report back.

...

Have fun.

I do! And THANK YOU VERY much!
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Old 05-11-11, 06:49 AM   #101
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Th Commander Zedi.


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Old 05-11-11, 06:14 PM   #102
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Hello Zedi, I have some questions.

1) The two new ships is wrong displayed in repaer´s UI Mod (v.4.14)-"Erkennungshandbuch":





2) Your mod make changes in floatation model? The ships sinking now by me too fast!

I installed only 2 new mods (Das Campaign MN and stoianm Dynamic Enviro 2.0). Before I had not such problem.

My latest mod list:


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Old 05-11-11, 07:35 PM   #103
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question,

in SH3 we have a routine preventing units to spawn if a player sub is within 30km range...

i just sit infront of Valetta (coastal side angle) and sink those cimmaron tankers anchoring infront of the harbor... after some time 2 "Dido battlegroups" including escorts spawned 6km away from my position, is there a way using some kind of spawn restriction if a player sub is in visual range ?

btw those mine and U-class suprises are nice
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Last edited by Stormfly; 05-12-11 at 03:56 AM.
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Old 05-12-11, 02:58 AM   #104
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@Josef
1. ERM from Reapers ui mod does not rescale the sil files to fit in the manual, so it need to be done manually. Download this fix, includes the rescaled .sil files for these new ships. No need to load in bunker or anything fancy.

2. Are you referring to the new ships or any ships? At me, the ships sink much too slow and im using the same combo of fx+tiny as you do. Just last night I shot a blind salvo in a convoy and hit 1 ship in stern.. she just sailed away without any problem. Luck that luftwaffe joined the show so i had my revenge :P
But maybe you are good and managed to hit those ships right in their critical spot.

@Stormfly
Its a stock bug, happened with me once when a huge convoy spawned right over my head just when I was searching of a docked target. MN in stock campaign has all kinda weird bugs, was one of the reason I never managed to finish this campaign.. was a nightmare for me. But I will keep an eye on this issue and see what I can find...
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Old 05-12-11, 06:30 AM   #105
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@Stormfly
Its a stock bug, happened with me once when a huge convoy spawned right over my head just when I was searching of a docked target. MN in stock campaign has all kinda weird bugs, was one of the reason I never managed to finish this campaign.. was a nightmare for me. But I will keep an eye on this issue and see what I can find...
maybe also the spawn frequency of those groups is to high, i have now 50+ vessels (and rising) in the harbor entry area, because 2 groups are just sitting there trying to hear something... iam allready far away, but my framerate is going down more and more, could be that it only needs 48 hours and you can walk between Malta and Sicily by feet...
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