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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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![]() Open Horizons is the extended and reworked (ex) Black May campaign that will allow players to play two more years using the latest technology and weaponry available in SH5. This campaign consist in 8 objectives/missions, including 2 important historical missions. The campaign is designed with care to the historical accuracy, meaning that you will not be forced to sink the whole allied fleet, hunt elite capital ships nor search for days and month for a single ship in the oceans of the world. Overall, the objectives structure is something like this: five mission in 43, two in 44 and one in 45. I dont wanna spoil the fun and give out the exact date when they will be available, I advise to check the map time by time to see if is anything new there. But pay attention to the map in September 43 and June 44 ![]() Every year (43-44-45) the player will get a yearly tonnage mission. Fail on that: the next year requirement will be lower. Accomplish it: you will get another extra cross on the campaign progress bar. If the player will finish all the missions before the end of the year, the game will not stop and the player can go out on regular patrol and sink what he can until the next year. Also, is not mandatory to finish any mission. If you feel stressed by the missions requirements, then just go and hunt convoys and do whatever you like, the game will still continue to work until May 45. The best part in this mod is the brilliant dynamic campaign. Even if the player will skip all the missions, he will still have a great time with this campaign just because the campaign generator will spawn some very large convoys and fierce escorts. Last time I tested this mod, I encountered a huge ocean liner escorted by 6 destroyers rushing on high speed in the middle of Atlantic. The surprise was so big, that I even forgot to open fire. The campaign is filled with surprises like this all over the sea, its really a great joy to play this campaign. This mod is not finished and is not entirely tested. I had no time to finish every single details in this mod and instead of delay it few more months, I decided to release it as it is and let the community enjoy playing SH5 until the end of the war. If anyone wish to improve it, work further and finish all the details, feel free to do it. Right now, I don't have any time to work further on this mod. Known issues, stuff that need to be finished: --------------------------------------------- - In the bunker when selecting any other mission than the yearly missions, you will be sent to patrol in the middle of Atlantic. I had no time to correct this "detail", so please just ignore the patrol area and head to the mission/objective area. This is the place where you will always find your target. - I planned to send a radio message to the player every time when a new mission will be available. Due the fact that the custom missions overlap the main campaign engine, sometimes these radio messages fail to be sent. If you still receive any of these messages, means that somebody in Bdu loves you. - Bad grammar and scenario writing skills. - Available only in english Not tested: -------------- - Nothing after September 43 was tested, so I dont know how the things will work after that date. - Soon after the allied landing in France in 44, the sub base should switch to Bergen. If this not happens, be kind with the radioman and see if he can help with the resupply. - The political territory should change according to every country historical status. This part required a huge amount of work thus there can be still some unfinished stuff, or it may not work correctly at all. Using/Enabling the mod: ------------------------- There is two way to access this campaign: - The regular mod, by completing any previous campaign: Arctic Convoys, Black Pit, Distant Water. - Create a new game and on the campaign selection screen just type this: silentotto. This code made by the devs will unlock all the campaigns in the game, but be aware.. you will have no renown point and not even a deck gun on your sub. All the equipment will be from the early war time period, except the radar. So you will need to work hard to equip your sub with the latest weaponry and equipment. There is a known bug when using this trick, it may happen that after accepting the first mission you will not see a loading screen when you request to start the mission and you will find yourself teleported in your sub. If so, just "end patrol" and request again a mission. Here is a very useful mod for those who start this campaign using "silentotto" and are annoyed by the lack of equipment on the sub and no renown points. Recommended: This campaign is best to be used with the following mods: IRAI - for intelligent AI. Environmental MOD for Silent Hunter 5 - the improved weather conditions will make a huge difference in this campaign. Also, Additional Merchant Ship is very recommended. This mod was created with love and respect to the great SH community, no pixels was harmed under the development process. A BIG thanks to Elanaiba for helping with some important advices, hints and tips. JSGME ready. Dont forget to save the game before engaging the enemy. Sink'em all! Download: ---------- Open Horizon Note to Modders ----------------- You are free to include this work in your mods at your discretion. Also, you are more than welcome to fix, develop and finish this mod. Last edited by Zedi; 03-22-11 at 09:03 AM. |
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#2 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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I had a problem with the DL link
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#3 |
Planesman
![]() Join Date: Dec 2009
Posts: 191
Downloads: 172
Uploads: 0
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WELL DONE ... this is a BIG step forward for the game. I think we ALL admire you for having cracked this extremely tough and difficult problem. Good hunting.
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#4 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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Hat off Magnum. Incredible job.
![]() Let´s use it and report some feedback to Magnum, and anyone who wants to join him to create a perfect 43-45 Campaign. ![]() |
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#5 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Thank you very much Magnum! Very important mod and great job!
This mod conflicts with only one (but important) mod - Terrain_harbour_flags_Mod_1_2_1 (http://www.subsim.com/radioroom/show...=168545&page=7 ), is this OK?
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U-552 Tiger IDF |
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#6 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Many thanks for this effort.
Life of game extended = priceless.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#7 |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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Yeah...
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#8 |
Navy Seal
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Thanks Magnum
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#9 |
Eternal Patrol
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Awesome! At what dates can you start, or is that still something for the future?
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“Never do anything you can't take back.” —Rocky Russo |
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#10 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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Thank you, Magnum. You did a great job, completing Ubisoft's half-baked campaign. This is just what I needed to give SH5 another go.
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#11 |
A-ganger
![]() Join Date: Jun 2009
Posts: 73
Downloads: 104
Uploads: 0
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THANK YOU SIR
![]() Another MUST-Have Mod. Great ![]()
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MAKE TEA ! NOT LOVE ! |
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#12 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I'm happy to see that there is no negative feedback so far, hope is because you guys are busy playing the new campaign
![]() Steve, the campaign start in March 43 and end in May 45. If your asking about a date selector.. yeah, thats still something for the future and that should involve a complete revamp of the whole SH5 campaign and build a new one from the scratch. For sure, thats not a one man job, only a team could do that. Krauter, hope the download worked and you managed to get the mod. ============== A quick hint about the historical missions (do not read this if you dont like spoilers): First one is operation Leuthen and the mission was built using the exact entry date and route of the convoys. The route marked on the map is only for informative purpose. Soon as the convoys enter in Atlantic, the wolpack and the whole kriegsmarine will start the hunt and reporting their position, so keep a close eye on the map and radio reports. The second mission is.. D Day. Again, the exact entry date and route is used and on the shore of Normandy it should be pretty much smoke. If anyone will reach that date and area, pls make some screenshots.. I'm really curios how the convoys looks like and what will really happen on the shore of Normandy. Good hunting! |
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#13 |
Seaman
![]() Join Date: Apr 2009
Posts: 41
Downloads: 102
Uploads: 0
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Ritterkreutz for this!
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What are wolfpacks? -SH5 programmer, 3 months before release http://www.subsim.com/radioroom/show...=159298&page=4 |
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#14 |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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Magnum
Excellent work! Even if there are problems - it will be an excellent starting point for improving the 1943-1945 campaign period. Good hunting! ![]()
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#15 |
Soundman
![]() Join Date: Aug 2010
Location: Istanbul,Turkey
Posts: 144
Downloads: 65
Uploads: 0
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Magnum excellent work man!
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