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#1 |
Ace of the deep .
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[REL]sobers terrain editor mod (Kiel)
This mod gives you a diffrent looking kiel canal . I have used the terrain editor . The canal is in the same position , only slightly wider and no steep banks on either side . http://www.subsim.com/radioroom/downloads.php?do=file&id=3345 Looks its best with sobers real trees mod http://www.subsim.com/radioroom/down...o=file&id=3003 ![]() Last edited by THE_MASK; 08-12-11 at 07:45 PM. |
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#2 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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Looks great. What campaign starts you in Kiel?
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#3 |
Ace of the deep .
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The first one .
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#4 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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\o/ thank you Sober! Been waiting for this, new OHII Full campaign here I come!
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#5 |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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Looks very nice. Thank u
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#6 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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Its great. I don't think Trevallys pilot script works with it though
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#7 | |
Navy Seal
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![]() Quote:
![]() If you use pilot v2.8 and TDW UI v6.7 it should work ok. Can you let me know what versions you are using ![]() |
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#8 |
Ace of the deep .
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I dont see why not . The location of the canal hasnt changed .
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#9 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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I am using 2.8 and 6.7. I only tried it once. Maybe it kicked off and I didnt see it. I was under TC at 32 for just a bit. I will give it another try.
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#10 |
Ace of the deep .
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did you enable the script from the bunker ? this is what you do i think . I just tried it and it works perfectly . You must enable in the bunker . Enable the script before touching any speed compass etc . Wait until clear of the wharf and then adjust TC and speed etc .
Last edited by THE_MASK; 08-12-11 at 07:03 PM. |
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#11 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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Worked perfect second time around. The first time I did move the sub just out of the bunker before enabling the script. That must of been my problem. It did work all the way up until the first part of the canal the first time. Second time it worked perfect. Enabled script before touching any stearing/speed comands.
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#12 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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Any ideas why I would be missing the land? I tried to reload a save at the same point and still was missing land. Trevallys picture on his OH thread shows land under these houses.
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#13 |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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See in the picture above buoys where there not should ;)
In reality there are only 9 navigation aids/buoys with light in the entire Kiel Canal. 1 x Lighthouse "Kiel-Holtenau" 1 x Mole light 1 x Beacon 6 x Buoys with light Exact locations of navigation aids are: ![]() .... ![]() Last edited by ETsd4; 08-12-11 at 11:12 PM. |
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#14 |
Ace of the deep .
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#15 |
Soundman
![]() Join Date: Aug 2010
Posts: 144
Downloads: 79
Uploads: 0
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This looks great, Can't wait to try!
BTW Is this more accurate than vanilla (ie is this more like the canal looks/looked like)? Either way, looks fantastic ![]() |
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