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Old 07-10-11, 04:12 PM   #1
Trevally.
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Default OH II support

This thread is for adding and Q&As or updates


OH II Cerberus ship patch

This patch is for use with OH II and Cerberus62's ship mod.
Install with JSGME anytime after both mods.


Getting CTDs and have a 32bit os vista/win7
See here http://www.subsim.com/radioroom/show...&postcount=316
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Last edited by Trevally.; 09-17-11 at 05:02 PM.
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Old 07-10-11, 04:12 PM   #2
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Old 07-12-11, 04:29 PM   #3
dem
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Hi will we still get
Mines, nets, icebergs, dolphins, buoys, whales
Open Horizons II Light
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Old 07-12-11, 04:47 PM   #4
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Quote:
Originally Posted by dem View Post
Hi will we still get
Mines, nets, icebergs, dolphins, buoys, whales
Open Horizons II Light
No Dem - they are not in the light vesrion - nor extra ships.

In the full version, you also get re-worked convoys, taskforces, wolfpacks, linners and traffic.
All these extras may be to much for some older computers and cause low fps. If this happens - use the light version.

With the light version, you do get the re-worked campaign objectives within all 11 campaigns upto 1945 as in the full version
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Old 07-12-11, 05:00 PM   #5
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Quote:
Originally Posted by Trevally. View Post
No Dem - they are not in the light vesrion - nor extra ships.

In the full version, you also get re-worked convoys, taskforces, wolfpacks, linners and traffic.
All these extras may be to much for some older computers and cause low fps. If this happens - use the light version.

With the light version, you do get the re-worked campaign objectives within all 11 campaigns upto 1945 as in the full version
Trevally what was changed in regard to wolfpacks, would you care to explain?
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Old 07-12-11, 05:16 PM   #6
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The wolfpack numbers and single u-boat were changed to match actual numbers used in the war. (using monthly totals as far as possible)

Their patrol paths were also changed to increase the chance for them to meet and attack convoys, both in the Atlantic and Norwegian Sea.
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Old 07-12-11, 05:25 PM   #7
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Quote:
Originally Posted by Trevally. View Post
The wolfpack numbers and single u-boat were changed to match actual numbers used in the war. (using monthly totals as far as possible)

Their patrol paths were also changed to increase the chance for them to meet and attack convoys, both in the Atlantic and Norwegian Sea.
Awsome
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Old 07-12-11, 07:00 PM   #8
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...why not offering a mine free or mine reduced (skip 75%) "full version" of it ?
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Old 07-12-11, 07:43 PM   #9
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I have average 30 fps when i start my boat in Brest with out OH2 installed. After reading the introduction, I'm afraid that FPS will drop sharply because of the mine and other extra objectives so untill now I m not sure whether i should download OH2 and start from 1939 in kiel by give up my current career 1943.9.

if there is a version which has no mines/dolphins/bouys/icebergs/whales but with new extra ships/new convoys/new liners, then it will be perfect.
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Old 07-12-11, 11:22 PM   #10
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When i look at the ships in the museaum with open horizons 2 enabled the game ctd when i click on the NPS_Tyohei
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Old 07-13-11, 06:28 AM   #11
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21.09.1939, 60km NNW of "Eastern British Coastal Waters" objective point:

CTD after hearing a dolphin sound in hydrophone... (a bit like the old bug "CTD with enemy sub in hydro" which was fixed some time ago).
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Old 07-13-11, 07:03 AM   #12
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new vessels still need secondary explosions and burning fire FX sounds added, any news about this
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Old 07-13-11, 11:58 AM   #13
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Quote:
Originally Posted by Stormfly View Post
...why not offering a mine free or mine reduced (skip 75%) "full version" of it ?
Quote:
Originally Posted by Chevelless View Post
if there is a version which has no mines/dolphins/bouys/icebergs/whales but with new extra ships/new convoys/new liners, then it will be perfect.
Yes, sure guys - I don't see why not.

Would it be better to release a patch that can remove these items from your campaign - rather than a mod without them.

This way - if TDW adds the full OH II to the next version of MO - you can still use it and remove the parts you do not want.
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Old 07-13-11, 12:23 PM   #14
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Quote:
Originally Posted by sober View Post
When i look at the ships in the museaum with open horizons 2 enabled the game ctd when i click on the NPS_Tyohei
Is this with the light version?

Using the full version - I was able to look at it.
I am getting a CTD when I look at more ships. After I have looked at about 8 ships - ctd

Perhaps one of the ship guys could look at this.

Edit: And this:-
Quote:
new vessels still need secondary explosions and burning fire FX sounds added, any news about this
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Old 07-13-11, 02:18 PM   #15
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Can PT boats and fishing boats be heard manually on the hydrophone? My SO hears it but when i go in manually i cant hear a thing, is this normal?
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