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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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This thread is for adding and Q&As or updates
![]() OH II Cerberus ship patch This patch is for use with OH II and Cerberus62's ship mod. Install with JSGME anytime after both mods. Getting CTDs and have a 32bit os vista/win7 See here http://www.subsim.com/radioroom/show...&postcount=316 Last edited by Trevally.; 09-17-11 at 05:02 PM. |
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#2 |
Navy Seal
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reserved
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#3 |
Planesman
![]() Join Date: Jul 2008
Posts: 181
Downloads: 476
Uploads: 0
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Hi will we still get
Mines, nets, icebergs, dolphins, buoys, whales Open Horizons II Light |
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#4 | |
Navy Seal
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In the full version, you also get re-worked convoys, taskforces, wolfpacks, linners and traffic. All these extras may be to much for some older computers and cause low fps. If this happens - use the light version. With the light version, you do get the re-worked campaign objectives within all 11 campaigns upto 1945 as in the full version |
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#5 | |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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#6 |
Navy Seal
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The wolfpack numbers and single u-boat were changed to match actual numbers used in the war. (using monthly totals as far as possible)
Their patrol paths were also changed to increase the chance for them to meet and attack convoys, both in the Atlantic and Norwegian Sea. |
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#7 | |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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#8 |
Mate
![]() Join Date: Jul 2010
Posts: 60
Downloads: 30
Uploads: 0
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I have average 30 fps when i start my boat in Brest with out OH2 installed. After reading the introduction, I'm afraid that FPS will drop sharply because of the mine and other extra objectives so untill now I m not sure whether i should download OH2 and start from 1939 in kiel by give up my current career 1943.9.
if there is a version which has no mines/dolphins/bouys/icebergs/whales but with new extra ships/new convoys/new liners, then it will be perfect. |
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#9 |
Ace of the deep .
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When i look at the ships in the museaum with open horizons 2 enabled the game ctd when i click on the NPS_Tyohei
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#10 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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21.09.1939, 60km NNW of "Eastern British Coastal Waters" objective point:
CTD after hearing a dolphin sound in hydrophone... (a bit like the old bug "CTD with enemy sub in hydro" which was fixed some time ago).
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Stormy...... |
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#11 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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new vessels still need secondary explosions and burning fire FX sounds added, any news about this
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Stormy...... |
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#12 | ||
Navy Seal
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![]() Would it be better to release a patch that can remove these items from your campaign - rather than a mod without them. ![]() This way - if TDW adds the full OH II to the next version of MO - you can still use it and remove the parts you do not want. |
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#13 |
Helmsman
![]() Join Date: Sep 2009
Location: Melbourne, Australia
Posts: 107
Downloads: 213
Uploads: 0
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Hi guys okay so just installed OHII the full version with a suitable (and hopefully non-conflicting mod list as below)
A couple questions, can i just continue my current career mode that i was doing before i re-configured all my mods and included the OH campaign mod, or do I have to start a new one? I tried in-game with a new career and my current one, and i dont really see much changes to the game, all i've noticed is buoys outside the harbour, havent seen any mines yet, or nets..where do you find them? As for harbour traffic, saw a friendly convoy in harbour, but was just sitting there stationary..no moving cranes or animated docks or is that a different mod? When in subpen havent there isnt any other U-boats in the pen with me like shown in the screenshot on the OHII thread, havent yet come across any whales or dolphins but that could be pot luck.. Oh yeah and just to test explosions in the harbour i torpedoed a friendly destroyer and upon impact and explosion game froze...had to ctrl_alt_del to get out. FPS not an issue so far... heres the mod list and PC specs: Magnum_Opus_v0_0_1 (patched of course) nVidia missing lights A Fistful of Emblems v1.51 DBSM_Music_1_0_4 DBM_Alarm_BackGrnd_Video_Widescreen Shadow Improvement Mod NewUIs_TDC_6_5_1_ByTheDarkWraith NewUIs_TDC_6_5_1_New_radio_messages_German NewUIs_TDC_6_5_1_No_Hydrophone_On_Surface_No_Aircr aft_Spotting NewUIs_TDC_6_x_x_Progress Bar_by_Torpedo v2 FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix IRAI_0_0_30_ByTheDarkWraith AirTorpedoes Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 OPEN HORIZONS II OH II and Light Campaign Radio Messages v3 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Waves (hurricane version) V2.1 Critical hits 1.1 Torpedos SteelViking's Bunker Fixes V1.0 Naights Submaine Textures v1.2 (PUV) Trevally Automated Scripts v0.5 Torpedo Splash NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast Equipment_Upgrades_Fix_1_2_byTheBeast Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional scary creaks KZS Hull wetness for U-Boats + co tower and deck Grossdeutscher Rundfunk Rel_SH4_BBC_1939_to_1945 Rel_SH4_Trans-Atlantic_Radio PC specs: Windows 7 Home Premium Intel Core i7 2600 CPU 3.70Ghz 8 Gb RAM GeForce GTX 580 |
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#14 | |||||
Navy Seal
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When you adjust your mod list, it is ok to take out OH II - change list and then put back OH II and continue your career. Quote:
Net are in some of the Allies ports. Quote:
Re: animated docks. HanSolo has made this mod http://www.subsim.com/radioroom/showthread.php?t=166104 It will not work with OH II yet but we hope Han will do this when we get rid of the bugs in OH II. Quote:
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![]() Last edited by Trevally.; 07-31-11 at 08:32 AM. |
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#15 |
Swabbie
![]() Join Date: May 2011
Posts: 7
Downloads: 91
Uploads: 0
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I have a problem with OH2.
The first patrol. Mission: TotalGermany39 Start mission: 3/03/1939 End mission: 17/09/1939 Result: 4 ships sunk 14482 tons. ![]() Kiel base - start a second patrol. Mission: TotalGermany39 ![]() After loading the loading screen, go to the ship. Date of commencement of the second patrol to 01/01/1940 ![]() ![]() August resets the computer and the game exits to the desktop. ![]() Sorry for my English. Translate |
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