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Old 07-10-11, 04:12 PM   #1
Trevally.
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Default OH II support

This thread is for adding and Q&As or updates


OH II Cerberus ship patch

This patch is for use with OH II and Cerberus62's ship mod.
Install with JSGME anytime after both mods.


Getting CTDs and have a 32bit os vista/win7
See here http://www.subsim.com/radioroom/show...&postcount=316
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Old 07-10-11, 04:12 PM   #2
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Old 07-12-11, 04:29 PM   #3
dem
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Hi will we still get
Mines, nets, icebergs, dolphins, buoys, whales
Open Horizons II Light
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Old 07-12-11, 04:47 PM   #4
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Quote:
Originally Posted by dem View Post
Hi will we still get
Mines, nets, icebergs, dolphins, buoys, whales
Open Horizons II Light
No Dem - they are not in the light vesrion - nor extra ships.

In the full version, you also get re-worked convoys, taskforces, wolfpacks, linners and traffic.
All these extras may be to much for some older computers and cause low fps. If this happens - use the light version.

With the light version, you do get the re-worked campaign objectives within all 11 campaigns upto 1945 as in the full version
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Old 07-12-11, 05:00 PM   #5
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Quote:
Originally Posted by Trevally. View Post
No Dem - they are not in the light vesrion - nor extra ships.

In the full version, you also get re-worked convoys, taskforces, wolfpacks, linners and traffic.
All these extras may be to much for some older computers and cause low fps. If this happens - use the light version.

With the light version, you do get the re-worked campaign objectives within all 11 campaigns upto 1945 as in the full version
Trevally what was changed in regard to wolfpacks, would you care to explain?
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Old 07-12-11, 05:16 PM   #6
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The wolfpack numbers and single u-boat were changed to match actual numbers used in the war. (using monthly totals as far as possible)

Their patrol paths were also changed to increase the chance for them to meet and attack convoys, both in the Atlantic and Norwegian Sea.
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Old 07-12-11, 05:25 PM   #7
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Quote:
Originally Posted by Trevally. View Post
The wolfpack numbers and single u-boat were changed to match actual numbers used in the war. (using monthly totals as far as possible)

Their patrol paths were also changed to increase the chance for them to meet and attack convoys, both in the Atlantic and Norwegian Sea.
Awsome
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Old 07-12-11, 07:43 PM   #8
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I have average 30 fps when i start my boat in Brest with out OH2 installed. After reading the introduction, I'm afraid that FPS will drop sharply because of the mine and other extra objectives so untill now I m not sure whether i should download OH2 and start from 1939 in kiel by give up my current career 1943.9.

if there is a version which has no mines/dolphins/bouys/icebergs/whales but with new extra ships/new convoys/new liners, then it will be perfect.
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Old 07-12-11, 11:22 PM   #9
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When i look at the ships in the museaum with open horizons 2 enabled the game ctd when i click on the NPS_Tyohei
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Old 07-13-11, 06:28 AM   #10
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21.09.1939, 60km NNW of "Eastern British Coastal Waters" objective point:

CTD after hearing a dolphin sound in hydrophone... (a bit like the old bug "CTD with enemy sub in hydro" which was fixed some time ago).
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Old 07-13-11, 07:03 AM   #11
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new vessels still need secondary explosions and burning fire FX sounds added, any news about this
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Old 07-13-11, 11:58 AM   #12
Trevally.
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Quote:
Originally Posted by Stormfly View Post
...why not offering a mine free or mine reduced (skip 75%) "full version" of it ?
Quote:
Originally Posted by Chevelless View Post
if there is a version which has no mines/dolphins/bouys/icebergs/whales but with new extra ships/new convoys/new liners, then it will be perfect.
Yes, sure guys - I don't see why not.

Would it be better to release a patch that can remove these items from your campaign - rather than a mod without them.

This way - if TDW adds the full OH II to the next version of MO - you can still use it and remove the parts you do not want.
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Old 07-30-11, 02:04 AM   #13
renthewog
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Hi guys okay so just installed OHII the full version with a suitable (and hopefully non-conflicting mod list as below)

A couple questions, can i just continue my current career mode that i was doing before i re-configured all my mods and included the OH campaign mod, or do I have to start a new one?

I tried in-game with a new career and my current one, and i dont really see much changes to the game, all i've noticed is buoys outside the harbour, havent seen any mines yet, or nets..where do you find them?

As for harbour traffic, saw a friendly convoy in harbour, but was just sitting there stationary..no moving cranes or animated docks or is that a different mod?

When in subpen havent there isnt any other U-boats in the pen with me like shown in the screenshot on the OHII thread, havent yet come across any whales or dolphins but that could be pot luck..

Oh yeah and just to test explosions in the harbour i torpedoed a friendly destroyer and upon impact and explosion game froze...had to ctrl_alt_del to get out.

FPS not an issue so far...

heres the mod list and PC specs:

Magnum_Opus_v0_0_1 (patched of course)
nVidia missing lights
A Fistful of Emblems v1.51
DBSM_Music_1_0_4
DBM_Alarm_BackGrnd_Video_Widescreen
Shadow Improvement Mod
NewUIs_TDC_6_5_1_ByTheDarkWraith
NewUIs_TDC_6_5_1_New_radio_messages_German
NewUIs_TDC_6_5_1_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
NewUIs_TDC_6_x_x_Progress Bar_by_Torpedo v2
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
AirTorpedoes
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OPEN HORIZONS II
OH II and Light Campaign Radio Messages v3
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Waves (hurricane version) V2.1
Critical hits 1.1 Torpedos
SteelViking's Bunker Fixes V1.0
Naights Submaine Textures v1.2 (PUV)
Trevally Automated Scripts v0.5
Torpedo Splash
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
Equipment_Upgrades_Fix_1_2_byTheBeast
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional scary creaks
KZS Hull wetness for U-Boats + co tower and deck
Grossdeutscher Rundfunk
Rel_SH4_BBC_1939_to_1945
Rel_SH4_Trans-Atlantic_Radio

PC specs:

Windows 7 Home Premium
Intel Core i7 2600 CPU 3.70Ghz
8 Gb RAM
GeForce GTX 580
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Old 07-30-11, 04:50 AM   #14
Trevally.
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Quote:
Originally Posted by renthewog View Post
A couple questions, can i just continue my current career mode that i was doing before i re-configured all my mods and included the OH campaign mod, or do I have to start a new one?
If OH II was installed when you started your career - then it should be ok.
When you adjust your mod list, it is ok to take out OH II - change list and then put back OH II and continue your career.

Quote:
I tried in-game with a new career and my current one, and i dont really see much changes to the game, all i've noticed is buoys outside the harbour, havent seen any mines yet, or nets..where do you find them?
Mines are all over the UK coast and around the N and SE of the North Sea. Your hydro should pick them up before you see them.
Net are in some of the Allies ports.

Quote:
As for harbour traffic, saw a friendly convoy in harbour, but was just sitting there stationary..no moving cranes or animated docks or is that a different mod?
Convoys will form up just outside the harbours. Docked ships will just stay docked.

Re: animated docks.
HanSolo has made this mod http://www.subsim.com/radioroom/showthread.php?t=166104
It will not work with OH II yet but we hope Han will do this when we get rid of the bugs in OH II.

Quote:
When in subpen havent there isnt any other U-boats in the pen with me like shown in the screenshot on the OHII thread, havent yet come across any whales or dolphins but that could be pot luck..
The u-boats are not in all bunkers and some have been move to the next pen. Dolphins etc will show up. Again you will get them on hydro first.

Quote:
Oh yeah and just to test explosions in the harbour i torpedoed a friendly destroyer and upon impact and explosion game froze...had to ctrl_alt_del to get out.
Think of this as a court marshall
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Old 07-31-11, 09:47 AM   #15
Hoth
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I have a problem with OH2.

The first patrol.
Mission: TotalGermany39
Start mission: 3/03/1939
End mission: 17/09/1939
Result: 4 ships sunk 14482 tons.


Kiel base - start a second patrol.
Mission: TotalGermany39



After loading the loading screen, go to the ship.
Date of commencement of the second patrol to 01/01/1940



August resets the computer and the game exits to the desktop.
Sorry for my English. Translate
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