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Old 04-29-08, 10:06 AM   #91
Xantrokoles
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Quote:
Originally Posted by Bubbe
Help me! i've installied this mod, but sh3 crashed....
Sorry this mod is for Silent hunter4

Quote:
Originally Posted by Raptor1
I'm putting the final touches on my Battle of the Barents Sea mission, should be ready in a few hours
Sounds like a big one

Can you work with campaign files and so on?

I wanted to make a DD campaign for SH4 1.4 and 1.5 with RSRD campaign layers and Mikhayl's Clemson( http://www.subsim.com/radioroom/showthread.php?t=135979 )+ a Fletcher and maybe a Somers
Although I could do it, help would be great...
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Old 04-29-08, 10:44 AM   #92
W4lt3r
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Quote:
Originally Posted by Bubbe
Help me! i've installied this mod, but sh3 crashed....


When this forum has been SH3 mod workshop and i've just managed to find the .sim file for german parts that contain the range's and other similar things for radar, hydrophones and other similar things, now i just need to find that radar part, the Deutchland/Graf Spee uses and alter it ^^
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Old 04-29-08, 11:41 AM   #93
Raptor1
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Okay, My Barents Sea mission is on the Mission Forum

Xantro, I don't know wheter I can edit the campaign, I'll have to look at the files
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Old 04-29-08, 12:02 PM   #94
Bubbe
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Sorry i've do a write mistake i've sh4 whith patch 1.5!
when charge it the game crash! can you help??
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Old 04-29-08, 01:43 PM   #95
Rene
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hey xantro is it possible to make the bismarck playable or is it difficult to do so because their is noch skin for it?

again great job xantro and team well done
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Old 04-29-08, 01:43 PM   #96
aitoruco
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The mod is great, incredible, but i have a little big problem, i install the mod, works perfectly but i haven´t binocular to select my target and my crew shot at the enemy which i don´t want shot,and in a lot of pictures i see than people have bridge on their ship.
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Old 04-29-08, 01:45 PM   #97
Raptor1
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Quote:
Originally Posted by Rene
hey xantro is it possible to make the bismarck playable or is it difficult to do so because their is noch skin for it?

again great job xantro and team well done
It is possible to make a playable Bismarck, But it's hard since there is no Bismarck in Stock SH4
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Old 04-29-08, 03:38 PM   #98
Cool-Ice1962
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Quote:
Originally Posted by Rene
xantro how do i edit the drilling ammuniton
i want more shots^^
300 is not enough for me

great job well done
thats right 300 AP is not enough and where are the HE ammunition, there are 0

Last edited by Cool-Ice1962; 04-29-08 at 03:52 PM.
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Old 04-29-08, 04:46 PM   #99
Will-Rommel
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If you want more shells, just do as follow :

1- Open the tool made by skwas ; S3D. (Find it somewhere on this forum)

2- With S3D, open the BB mod folder and find : Data/Library/GerSubPart/AdmiralSceer_Geschütz.sim

3- Unroll wpn_cannon/ammo_storage/AP

4- Click on ''amount'' and just edit it so you have the quantity that fits you best. Personally i'm fine with 500.

5- Save the changes.

P.S SH4 should not be running while you edit those elements.
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Old 04-29-08, 07:07 PM   #100
thasaint
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there a fix to the no crew in op monsoon yet?

and is making damage show up in damage control so it can be repaired possible? i fought a couple of convoys in a campaign, and the little piddly guns eventually slowed my engines to a crawl... wish there was a way to fix it

not complaining though, i love this mod, i haven't played a submarine since this came out!
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Old 04-29-08, 07:22 PM   #101
skwasjer
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Quote:
Originally Posted by Xantrokoles
Quote:
Originally Posted by bratwurstdimsum
Well I created my own game and pitted an American task force against the Graf Spee.

3 heavy cruisers, 3 destroyers and 2 aircraft carriers. the Pocket Battleship won hands down.

I love this game but we got to start getting damage going, its getting too easy!

0% hull damage throughout despite some choice hits in the mid section and the crane and seaplane falling into the sea. No malfunctions or destroyed systems either.

Also some holes in the side of the ship to show the hits would be perfect
I had to delete the 3d damage, because there where purple texture bugs
And I can not make a ship game out of a hardcoded submarine game
Xantro, again (see my post earlier), this is due to a missing material. The parent node of some of the models only have one material linked, while they should have two (well, in this case they should).
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Old 04-29-08, 07:27 PM   #102
Fincuan
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Here's a quick and dirty fix for the OpMonsun crew problem. Note that this fixes only the problem with no crew, allowing you to play single missions and war patrols. It won't fix any incompabilites with career mode. It's JSGME compatible, enable after Pocket Battleship.
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Old 04-29-08, 07:40 PM   #103
thasaint
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ah yeah i meant in career mode sry i wasn't specific
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Old 04-29-08, 08:19 PM   #104
Fincuan
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Well there's no crew at all on your ship(career mode or anything else) if you use the Pocket Battleship together with OpMonsun and without any fixes. The "dirty fix" is updated btw, one file was missing. Link above.
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Old 04-29-08, 10:55 PM   #105
peabody
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Quote:
Originally Posted by Xantrokoles
Quote:
Originally Posted by Bubbe
Help me! i've installied this mod, but sh3 crashed....
Sorry this mod is for Silent hunter4

Quote:
Originally Posted by Raptor1
I'm putting the final touches on my Battle of the Barents Sea mission, should be ready in a few hours
Sounds like a big one

Can you work with campaign files and so on?

I wanted to make a DD campaign for SH4 1.4 and 1.5 with RSRD campaign layers and Mikhayl's Clemson( http://www.subsim.com/radioroom/showthread.php?t=135979 )+ a Fletcher and maybe a Somers
Although I could do it, help would be great...
If you want anything realistic, better beef up the US DDs, or tone down the Japanese. I made a mission with the Clemson, got 94% hull damage by a tanker and it took ten minutes or more to sink it. I can do better than that with the subs deck gun. And the Clemson was set on Elite. I made a mission with the Fubuki and while I was sinking one side of the Task force another AI Fubuki sank four ships on the other side and one was a Fleet carrier. With the Clemson I shot at a Fleet Carrier until I was out of ammo and it wasn't even smoking.

Peabody
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