SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How would you prefer? | |||
All in a single mod (only 1 Big Mod) | 42 | 52.50% | |
Just the way it is (in parts) | 38 | 47.50% | |
Voters: 80. You may not vote on this poll |
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Thread Tools | Display Modes |
04-11-12, 10:31 AM | #811 |
Medic
Join Date: Sep 2001
Location: Germany
Posts: 168
Downloads: 124
Uploads: 0
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I get CTDs that may be related to fx. I had one ctd when d/c'ed, another one when I have hit a merchant. Both was in single missions. A third crash was in the Gibraltar mission, shortly after beginning. Last thing I heard was a report of a spotted aircraft.
Clean install MMM 0.5 Base mod AIO MMM Patch OHII 1.8 AntiLag NoMagic Skills No hydrophone on surface Real navigation |
04-11-12, 06:23 PM | #812 |
A-ganger
Join Date: Apr 2012
Posts: 71
Downloads: 35
Uploads: 0
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I cannot download from Mediafire. Any1 else having this problem
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04-12-12, 01:24 PM | #813 |
Electrician's Mate
Join Date: Aug 2005
Posts: 134
Downloads: 48
Uploads: 0
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Is there a way to change the dive order teleport mechanics?
I am using Pedrobas" MMM mod. But when I order a dive I am telepoeted to the radio room yet my sub does not dive unless I issue the order again. Plus, the radio room is a long way from where a skipper would go when the boat dived, the conning tower would be much better. Having a clear the deck command and letting myself down the hatch last would be best of all. |
04-18-12, 05:14 AM | #814 |
Nub
Join Date: Apr 2012
Posts: 4
Downloads: 1
Uploads: 0
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To anyone who are experiencing ctd's. Run the time compression at max 1024 in open sea, 256 harbor areas. Also unistall all vcredist 2008 packages. I had a weird russian version installed which probably caused my ctds.
Oh and hello all, im new. I have the 0.5 aio installed on a clean install and no additions. Skipped the tutorial too. |
04-18-12, 06:59 AM | #815 |
中国水兵
Join Date: Mar 2006
Location: Czech Republic Prague
Posts: 286
Downloads: 224
Uploads: 0
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Welcome aboard. I tried all that, max 1024 at the open and max 64 around harbors. Still ctd when approaching Scapa flow...
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First Patrol Of U-21 Part 1:http://www.youtube.com/watch?v=DqBqInzBaGc First Patrol Of U-21 Part 2:http://www.youtube.com/watch?v=WWqyTaomDjM |
04-18-12, 10:19 AM | #816 |
Nub
Join Date: Apr 2012
Posts: 4
Downloads: 1
Uploads: 0
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Weird, i had a crash once too when entering that location, i traveled east to west, through the small S-curl. I saved right before the curl. Second time it worked... Do you have any other programs enabled? for me fraps and radeonpro made the game crash too. (in use with the antilag patch)
I am running 0.5 AIO with the 0.6 base mod update though |
04-18-12, 03:06 PM | #817 |
Ensign
Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
Uploads: 0
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After a very long hiatus of not playing SH5, I thought I would give it another go....
Great collection Pedrobas, excellent MegaMod with just about everything I could really want... Loads fine and runs great, fingers crossed no crashes as yet.... Kudos Deep Six
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04-18-12, 06:05 PM | #818 |
Lieutenant
Join Date: Aug 2009
Posts: 265
Downloads: 953
Uploads: 0
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Hi, Is there CTDs only in Scapa Flow mission or you have had CTDs at other times?
I mean the 0.5 AIO megamod of Pedrobas Greetings. |
04-19-12, 08:49 AM | #819 | |
Nub
Join Date: Apr 2012
Posts: 4
Downloads: 1
Uploads: 0
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Quote:
I think the game engine just can't handle so many mods... |
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04-19-12, 11:49 AM | #820 |
Electrician's Mate
Join Date: Nov 2007
Location: Landlocked inside M25, U.K.
Posts: 132
Downloads: 191
Uploads: 0
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You may find the ctd's are due to conflicts in the campaign files from ship types, see here :
http://174.123.69.202/~subsimc/radio...d.php?t=186975 |
04-20-12, 10:11 AM | #821 |
Frogman
Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
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I have been playing SH3 GWX for years, but I'm brand new to SH5 and just starting to use the MMM 0.5 (in parts) mod.
In the first posting of this thread, you display an keyboard image with mapping for SH3 style keys with TDW UI's additional keys added. Is this SH3-type Commands.cfg from a submod of some type? I loaded the five stock parts of MMM 0.5 with JSGME and I now have the new TDW UI keys, but I still have the SH5 style key mappings instead of the Sh3 style key assignments. (WASD instead of arrows for movement, "v" instead of "D" for dive, etc.) Did I somehow miss a submod or some type of user preference in the TDW UI .py? I am getting used to SH5's unique interface, but the keyboard differences between SH3 and SH5 are downright annoying! Thanks in advance! |
04-20-12, 10:56 AM | #822 |
Electrician's Mate
Join Date: Nov 2007
Location: Landlocked inside M25, U.K.
Posts: 132
Downloads: 191
Uploads: 0
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sabretwo, I have MMM AIO v0.5 and my UI is as the keyboard image you mention, I vaguely recall an option at some point possibly during install to install as either SH3 style, SH4 style or SH5 Enhanced, I chose the SH5 Enhanced, there may be some explanation in the MMM Documentation folder as it contains a readme for all the contained mods.
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04-20-12, 11:05 AM | #823 |
Frogman
Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
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Thanks. I also installed and set the UI style to SH5Enhanced. However, my keyboard is still the typical SH5 with TDW's additional keys, not what is displayed in the first post.
I opened and checked the Commands.cfg in ...\MMM p3 - Base Mod v0.5\data\Cfg and it matches up with what I am seeing (just in case it was being overridden by something else). Its as if the SH3 style keyboard doesn't exist as an option. Weird!!! |
04-20-12, 11:07 AM | #824 |
Bilge Rat
Join Date: Mar 2010
Posts: 1
Downloads: 26
Uploads: 0
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hey there...
using the aio v0.5 of mmm... getting the same ctd's when launching torps on both stationary battleships in scapa flow (just seconds before impact the game crashes) - sometimes it even crashes when moving around the area... 4gb patch is applied and just checked sh5 install with tdw's validator and got this error Code:
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] invalid Type of 102 defined for BBRoyalSovereign(11) [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2] invalid Type of 102 defined for BCRenown(10) thanks |
04-20-12, 11:15 AM | #825 |
Frogman
Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
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Herr Trigger:
Can you check your Commands.cfg. Please look at the date modified and the key command for "Dive". I am trying to determine if we have the same Cfg file. My file modification date is: 8/24/2010 11:57 For my dive command: [Cmd192] Name=Dive Contexts=1 StringID=1030 ;SH5 Key0=0x44,C,"D" Key0=0x56,C,"V" HasDelayedExecution=Yes CommandClass=Depth Sound_0=ELO_Helm,MC_CR_CHIEF_32,1030;Dive Sound_1=ELO_Helm,MC_CR_CHIEF_34_A,7646;Deeper! Sound_2=ELO_Helm,MC_CR_CHIEF_34_B,7647;Take Her Deeper Sound_3=ELO_Helm,MC_CR_CHIEF_35,7648;Deeper Goddamit ----- Thanks in advance! Hopefully Pedrobo or TDW can shed some light on this. I am sure there's a simple answer. |
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