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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How would you prefer? | |||
All in a single mod (only 1 Big Mod) |
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42 | 52.50% |
Just the way it is (in parts) |
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38 | 47.50% |
Voters: 80. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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SOME IMPORTANT NOTES for install this: YOU HAVE TO BE PATCHED TO v1.2 OF THE GAME!!!
1- Best to do is to reinstall the game, to have a "clean" copy. Many of the problems i see here in the forum may be for corrupted files "left over" after so many "mods soup" reordering. I want to say that i had that problem and didn´t knew. I had the "grey sky" problem in Dynamic evironment and tried everything to solve it with no luck. So, since everything else looked to work properly i decided to reinstall the game to start from the beginning and... voila, no more blue sky, that made the trick. And since then i have a 99% "stable" SH5, ...no more CTDs.(fingers crossed). 2- My game is installed in English with voices in German. You need the voices in German for Stormfly´s mods to work, (MyMegaMod p4 - Enhance SOUNDS). So, if you reinstall the game use that configuration, if not, you will have to use the "German U-Boat Crew Language Pack" and enable before "MyMegaMod p3 - tdw UI" because in this i´ve used "Speech fixes and additions (german version)" .See thread here: http://www.subsim.com/radioroom/showthread.php?t=164552 3- To fix the Hydrophone you need to Patch the SH5.exe file using " TDW_SH5_patcher v1.0.21". - See How to do it: http://www.subsim.com/radioroom/show...postcount=7773 - to learn more about this: http://www.subsim.com/radioroom/show...39&postcount=1 - Warning! see this: http://www.subsim.com/radioroom/show...42&postcount=9 4- Patch the SH5.exe file to be able to use more of 2 GB, (the 4GB patch). See how here: http://www.subsim.com/radioroom/show...&postcount=717 5- Install JSGME - See How to do it: http://www.subsim.com/radioroom/showthread.php?t=163447 6- Unrar the files whereever you want and copy them to the MODS folder just created by JSGME 7- Enable Mod parts + Optionals. => in the right order, see below for an example 8- To check that every part is ok just load p1 and try to Start a "New Carrier", skip the tutorial. Notice that the first time you load the bunker, no options for equipment are available, you have to save game and load it again to make it work, the sub then appears from underwater and you can proceed. If it works ok exit game, load p1+p2 and do the same. If ok oad p1+p2+p3 and so on. After enable p5 you have to know what is said in the OHII thread: http://www.subsim.com/radioroom/showthread.php?t=189818 IMPORTANT NOTES (from OHII thread) Starting New Career Just click "New Campaign" - enter your name and select the first campaign "Baltic Operations". Skip the tutorial. When starting a new campaign using OHII - DO NOT PLAY THE TUTORIAL - you will get a ctd when returing to Kiel at the end of the tut. Select "Skip Tutorial" when starting. If you are not getting an option to skip the tutorial when starting a new career, go to Documents\SH5\data\cfg\CareerHistory.cfg and edit the file with Notepad. Change the following line: HasCompletedTutorial=false with HasCompletedTutorial=true 9- Please to check what is explained in number 8 don´t use optional mods, and start new carrier every time. If all toghether work ok you can start to add your optional mods in the right order. My advise: add only one optional mod each time. This way if something goes wrong you will know where the problem comes from. Good luck. 10- For Keyboard conflicts please read http://www.subsim.com/radioroom/show...&postcount=118 Best tool to change commands.cfg : http://174.123.69.202/~subsimc/radio...d.php?t=168297 11- If after a CTD you´re having problems to reload your save game try this: http://www.subsim.com/radioroom/show...&postcount=209 12- The OPTIONAL MODS described in post 1 are the only one that have been tested to asure compatibility. I can´t and I won´t give support for other combinations, so it´s up to you to use others, you do it at your own risk. Please report your feedback, comments and suggestions. ================================================== =========================================== 10/02/2012 v0.1 18/02/2012 v0.2 29/02/2012 v0.3 07/03/2012 v0.4 14/03/2012 v0.5 17/03/2012 v0.5 AIO Parts 1 to 6 ready for TESTING at my signature IF YOU ENABLE ALL THE PARTS IS LIKE IF YOU WOULD HAVE ENABLED MORE THAN 65 OF THE BEST MODS AVAILABLE AT THE MOMENT ================================================== ===========================================
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Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 Last edited by pedrobas; 03-30-12 at 07:48 AM. |
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#2 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#3 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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#4 |
Planesman
![]() Join Date: May 2010
Location: Vermont, USA
Posts: 186
Downloads: 492
Uploads: 0
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I know....I know...I have a problem...
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My Mod Soup and System Specs. "Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety." Benjamin Franklin, Historical Review of Pennsylvania, 1759 AB1TA |
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#5 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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Hi Pedro,
pls don't forget to add "smaller flags for Warships 1_0b" in v0.3 for better visual realism. ![]() I've been using it added last after MMM p1-p6 v0.2, and it works just great. ![]()
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Cheers Uffe |
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#6 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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#7 |
Stowaway
Posts: n/a
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Does your mod have the old SH3 or SH4 UI?
If not, can I use the TDW mod? Trying to get this right, as I use to get heaps of CTD with other mods and want to start from scratch. I just loved the old interface. Thanks |
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#8 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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1- http://www.subsim.com/radioroom/showthread.php?t=173147 2- http://www.subsim.com/radioroom/showthread.php?t=166093 3- http://www.subsim.com/radioroom/showthread.php?t=181370 Choose the one you prefer. |
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#9 | |
Engineer
![]() Join Date: Mar 2012
Posts: 219
Downloads: 199
Uploads: 0
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Awesome!!!
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- Do not use the patch on 64-bits systems.
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. . . . . . my mod: RPM Hydrophone 2.2 (updated July/06/2013) http://www.subsim.com/radioroom/showthread.php?t=205625 . |
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#10 |
Swabbie
![]() Join Date: May 2012
Posts: 9
Downloads: 39
Uploads: 0
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Can anybody point me to an updated mega mod, I tried schleichfahrt mod but it makes my game german even with the english patch installed I can't understand some of the menus as they're still in german, This MMM was easy to install and works why aren't they more like it.
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#11 | |
Ace of the Deep
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Plus, the mods are constantly evolving. The keep-up-with-development is nearly impossible. Most of the time that is what killed the mods like MMM. |
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#12 |
Swabbie
![]() Join Date: May 2012
Posts: 9
Downloads: 39
Uploads: 0
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still the best mod on subsim, I rarely played this game because modding it is difficult especially with the download limit, this a good mod for newbies.
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#13 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
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same here. the mod list is just too overwhelming now and this mega mod is the only thing keeping me attempting to play this game now. I wish there were more that were being updated. I don't know how anyone has the time and patience to go through over 50-100 single mods and figure out how to install them so they all work together.
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#14 | |
Medic
![]() Join Date: Nov 2002
Location: Dutchman living in beautiful Austria
Posts: 169
Downloads: 212
Uploads: 0
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I beg to disagree sir. Do yourself a favor and try this by Vecko/vdr1981: http://www.subsim.com/radioroom/showthread.php?t=210703 Ideal. Easy to understand, step by step prepping, awsome range of mods. Yes, you must learn to do real nav, not that hard with plenty of tutorials around. Besides, learning nav means learning and playing the GAME instead of fighting the MOD soup... Cheers, Trebb.
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Flying Dutchman |
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#15 |
XO
![]() Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
Posts: 416
Downloads: 210
Uploads: 0
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Roger that, Trebby. I'm using Wolves of Steel and not had a single CTD yet. Very stable mod.
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