SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

View Poll Results: How would you prefer?
All in a single mod (only 1 Big Mod) 42 52.50%
Just the way it is (in parts) 38 47.50%
Voters: 80. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 02-06-12, 08:56 PM   #1
pedrobas
Seasoned Skipper
 
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
Default

SOME IMPORTANT NOTES for install this: YOU HAVE TO BE PATCHED TO v1.2 OF THE GAME!!!

1- Best to do is to reinstall the game, to have a "clean" copy. Many of the problems i see here in the forum may be for corrupted files "left over" after so many "mods soup" reordering. I want to say that i had that problem and didn´t knew. I had the "grey sky" problem in Dynamic evironment and tried everything to solve it with no luck. So, since everything else looked to work properly i decided to reinstall the game to start from the beginning and... voila, no more blue sky, that made the trick. And since then i have a 99% "stable" SH5, ...no more CTDs.(fingers crossed).

2- My game is installed in English with voices in German. You need the voices in German for Stormfly´s mods to work, (MyMegaMod p4 - Enhance SOUNDS). So, if you reinstall the game use that configuration, if not, you will have to use the "German U-Boat Crew Language Pack" and enable before "MyMegaMod p3 - tdw UI" because in this i´ve used "Speech fixes and additions (german version)" .See thread here: http://www.subsim.com/radioroom/showthread.php?t=164552

3- To fix the Hydrophone you need to Patch the SH5.exe file using " TDW_SH5_patcher v1.0.21".
- See How to do it: http://www.subsim.com/radioroom/show...postcount=7773
- to learn more about this: http://www.subsim.com/radioroom/show...39&postcount=1
- Warning! see this: http://www.subsim.com/radioroom/show...42&postcount=9

4- Patch the SH5.exe file to be able to use more of 2 GB, (the 4GB patch). See how here: http://www.subsim.com/radioroom/show...&postcount=717

5- Install JSGME
- See How to do it: http://www.subsim.com/radioroom/showthread.php?t=163447

6- Unrar the files whereever you want and copy them to the MODS folder just created by JSGME

7- Enable Mod parts + Optionals. => in the right order, see below for an example

8- To check that every part is ok just load p1 and try to Start a "New Carrier", skip the tutorial. Notice that the first time you load the bunker, no options for equipment are available, you have to save game and load it again to make it work, the sub then appears from underwater and you can proceed. If it works ok exit game, load p1+p2 and do the same. If ok oad p1+p2+p3 and so on. After enable p5 you have to know what is said in the OHII thread: http://www.subsim.com/radioroom/showthread.php?t=189818

IMPORTANT NOTES (from OHII thread)

Starting New Career
Just click "New Campaign" - enter your name and select the first campaign "Baltic Operations". Skip the tutorial.

When starting a new campaign using OHII - DO NOT PLAY THE TUTORIAL - you will get a ctd when returing to Kiel at the end of the tut. Select "Skip Tutorial" when starting.
If you are not getting an option to skip the tutorial when starting a new career, go to Documents\SH5\data\cfg\CareerHistory.cfg and edit the file with Notepad. Change the following line:

HasCompletedTutorial=false
with
HasCompletedTutorial=true

9- Please to check what is explained in number 8 don´t use optional mods, and start new carrier every time.
If all toghether work ok you can start to add your optional mods in the right order. My advise: add only one optional mod each time. This way if something goes wrong you will know where the problem comes from. Good luck.

10- For Keyboard conflicts please read http://www.subsim.com/radioroom/show...&postcount=118
Best tool to change commands.cfg : http://174.123.69.202/~subsimc/radio...d.php?t=168297

11- If after a CTD you´re having problems to reload your save game try this: http://www.subsim.com/radioroom/show...&postcount=209

12- The OPTIONAL MODS described in post 1 are the only one that have been tested to asure compatibility. I can´t and I won´t give support for other combinations, so it´s up to you to use others, you do it at your own risk.

Please report your feedback, comments and suggestions.


================================================== ===========================================
10/02/2012 v0.1
18/02/2012 v0.2
29/02/2012 v0.3
07/03/2012 v0.4
14/03/2012 v0.5
17/03/2012 v0.5 AIO
Parts 1 to 6 ready for TESTING at my signature

IF YOU ENABLE ALL THE PARTS IS LIKE IF YOU WOULD HAVE ENABLED MORE THAN 65 OF THE BEST MODS AVAILABLE AT THE MOMENT
================================================== ===========================================

Last edited by pedrobas; 03-30-12 at 07:48 AM.
pedrobas is offline   Reply With Quote
Old 02-07-12, 06:41 PM   #2
tonschk
Admiral
 
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
Default

Quote:
Originally Posted by pedrobas View Post
SOME IMPORTANT NOTES for install this:

I had the "grey sky" problem in Dynamic evironment and tried everything to solve it with no luck. So, since everything else looked to work properly i decided to reinstall the game to start from the beginning and... voila, no more blue sky,.

2.
A small mistake, I think you mean "no more grey sky" . Thank you a lot for this hard work Pedrobas Muchas gracias
__________________
What we do in life echoes in Eternity
tonschk is offline   Reply With Quote
Old 02-21-12, 12:44 PM   #3
pedrobas
Seasoned Skipper
 
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
Default

Quote:
Originally Posted by pedrobas View Post
12- The OPTIONAL MODS described in post 1 are the only one that have been tested to asure compatibility. I can´t and I won´t give support for other combinations, so it´s up to you to use others, you do it at your own risk.
This is also important
pedrobas is offline   Reply With Quote
Old 02-21-12, 12:57 PM   #4
blkdimnd
Planesman
 
Join Date: May 2010
Location: Vermont, USA
Posts: 186
Downloads: 492
Uploads: 0
Default

I know....I know...I have a problem...
__________________
My Mod Soup and System Specs.

"Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety."
Benjamin Franklin, Historical Review of Pennsylvania, 1759

AB1TA
blkdimnd is offline   Reply With Quote
Old 02-21-12, 02:04 PM   #5
ustahl
Watch Officer
 
Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
Default

Hi Pedro,
pls don't forget to add "smaller flags for Warships 1_0b" in v0.3 for better visual realism.
I've been using it added last after MMM p1-p6 v0.2, and it works just great.
__________________
Cheers
Uffe
ustahl is offline   Reply With Quote
Old 02-21-12, 02:48 PM   #6
pedrobas
Seasoned Skipper
 
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
Default

Quote:
Originally Posted by ustahl View Post
Hi Pedro,
pls don't forget to add "smaller flags for Warships 1_0b" in v0.3 for better visual realism.
I've been using it added last after MMM p1-p6 v0.2, and it works just great.
I´ll do it
pedrobas is offline   Reply With Quote
Old 02-21-12, 07:24 PM   #7
Shandiir
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Does your mod have the old SH3 or SH4 UI?

If not, can I use the TDW mod?



Trying to get this right, as I use to get heaps of CTD with other mods and want to start from scratch. I just loved the old interface.

Thanks
  Reply With Quote
Old 02-21-12, 07:35 PM   #8
pedrobas
Seasoned Skipper
 
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
Default

Quote:
Originally Posted by Shandiir View Post
Does your mod have the old SH3 or SH4 UI?

If not, can I use the TDW mod?



Trying to get this right, as I use to get heaps of CTD with other mods and want to start from scratch. I just loved the old interface.

Thanks
Yes is part of TDW UI 6.9.0, but you have to configure it in the option file that comes with it, but this MMM mode include a lot more mods. If you only want the UI SH3 style you have several possibilities.

1- http://www.subsim.com/radioroom/showthread.php?t=173147
2- http://www.subsim.com/radioroom/showthread.php?t=166093
3- http://www.subsim.com/radioroom/showthread.php?t=181370

Choose the one you prefer.
pedrobas is offline   Reply With Quote
Old 08-26-13, 05:55 AM   #9
Macardigan
Engineer
 
Join Date: Mar 2012
Posts: 219
Downloads: 199
Uploads: 0
Default

Awesome!!!



Quote:
Originally Posted by pedrobas View Post
4- Patch the SH5.exe file to be able to use more of 2 GB, (the 4GB patch). See how here: http://www.subsim.com/radioroom/show...&postcount=717
- Recommended for 32-bits operating systems.

- Do not use the patch on 64-bits systems.
__________________
.
.
.
.
.
.
my mod:
RPM Hydrophone 2.2 (updated July/06/2013)
http://www.subsim.com/radioroom/showthread.php?t=205625
.
Macardigan is offline   Reply With Quote
Old 12-12-13, 03:07 PM   #10
Muerevich
Swabbie
 
Join Date: May 2012
Posts: 9
Downloads: 39
Uploads: 0
Default

Can anybody point me to an updated mega mod, I tried schleichfahrt mod but it makes my game german even with the english patch installed I can't understand some of the menus as they're still in german, This MMM was easy to install and works why aren't they more like it.
Muerevich is offline   Reply With Quote
Old 12-12-13, 04:47 PM   #11
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
Uploads: 0


Default

Quote:
Originally Posted by Muerevich View Post
Can anybody point me to an updated mega mod, I tried schleichfahrt mod but it makes my game german even with the english patch installed I can't understand some of the menus as they're still in german, This MMM was easy to install and works why aren't they more like it.
because making such a mega-mod is very hard. That is why Rongel doing it in the way HE wants to, not in the way people want to.

Plus, the mods are constantly evolving. The keep-up-with-development is nearly impossible. Most of the time that is what killed the mods like MMM.
Targor Avelany is offline   Reply With Quote
Old 02-02-14, 12:27 AM   #12
Muerevich
Swabbie
 
Join Date: May 2012
Posts: 9
Downloads: 39
Uploads: 0
Default

still the best mod on subsim, I rarely played this game because modding it is difficult especially with the download limit, this a good mod for newbies.
Muerevich is offline   Reply With Quote
Old 02-02-14, 05:47 PM   #13
supposedtobeworking
XO
 
Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
Default

same here. the mod list is just too overwhelming now and this mega mod is the only thing keeping me attempting to play this game now. I wish there were more that were being updated. I don't know how anyone has the time and patience to go through over 50-100 single mods and figure out how to install them so they all work together.
supposedtobeworking is offline   Reply With Quote
Old 02-03-14, 02:58 AM   #14
trebby
Medic
 
Join Date: Nov 2002
Location: Dutchman living in beautiful Austria
Posts: 169
Downloads: 212
Uploads: 0
Default

Quote:
Originally Posted by supposedtobeworking View Post
same here. the mod list is just too overwhelming now and this mega mod is the only thing keeping me attempting to play this game now. I wish there were more that were being updated. I don't know how anyone has the time and patience to go through over 50-100 single mods and figure out how to install them so they all work together.

I beg to disagree sir.

Do yourself a favor and try this by Vecko/vdr1981:

http://www.subsim.com/radioroom/showthread.php?t=210703

Ideal. Easy to understand, step by step prepping, awsome range of mods.

Yes, you must learn to do real nav, not that hard with plenty of tutorials around.

Besides, learning nav means learning and playing the GAME instead of fighting the MOD soup...

Cheers, Trebb.
__________________
Flying Dutchman
trebby is offline   Reply With Quote
Old 02-03-14, 03:46 AM   #15
limkol
XO
 
Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
Posts: 416
Downloads: 210
Uploads: 0
Default

Roger that, Trebby. I'm using Wolves of Steel and not had a single CTD yet. Very stable mod.
limkol is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:38 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.