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Old 02-18-12, 06:05 PM   #1
pedrobas
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[REL] MMM - MyMegaMod v0.2

18/02/2012 : v0.2
Parts 1 to 6 ready for TESTING/FEEDBACK Here:

http://www.gamefront.com/files/user/pedrobas

-MyMegaMod p1 - Dynamic Environment Untouched, although i have some ideas for the future.
Anyway i´ll call it: "MMM p1 - Dynamic Environment v0.2"

-MyMegaMod p2 - Graphics-FX-IRAI, now include:
20 - Cerberus62 Corrected Depth Charge Projector 1.0
21 - Real_Sink_1.0
22 - Compatible Conus00's Graphic Mod+SV's work
23 - Pascal-sh5-Crew-Uniforms. 12.2011
24 - Crictical Hits Torpedos v 1.1
25 - Critical hits v 1.2

Some other improvements like small bubbles, etc...
I´ll call it: "MMM p2 - Graphics-FX-IRAI v0.2" that way it will be easier to distinguise.

-MyMegaMod p3 - tdw UI: now include:
17 - Equipment_Upgrades_Fix_v1_4 +patch + hotfix_byTheBeast =>http://www.subsim.com/radioroom/showthread.php?t=182194
18 - R.E.M_by_Xrundel_TheBeast_1.2 (including TDW UBoot_Sensors.sim for R.E.M. version 1.2) => http://www.subsim.com/radioroom/showthread.php?t=184224


Really this is the "hard bone" here. The more i work on MMM the more i admire TDW for his work. THANKS TDW, without all your tools like "SHValidator_v2_0_5_0" and "JSGMEModValidator_v1_0_11_ByTheDarkWraith" and "TDW_SDL_Editor_v1_2_0" , this work would be nearly imposible, so thanks a lot.
I´ll call it: "MMM p3 - tdw UI v0.2"

-MyMegaMod p4 - Enhance SOUNDS : very few minor tweeks. I´ve removed the farts sound (sorry stomfly, i hated those sound when listenig to the Hydrophone, changed the level of some sounds: the band in the harbour, the flags, etc..
I´ll call it: "MMM p4 - Enhance SOUNDS v0.2"

-MyMegaMod p5 - OHII+mtns+Lifeboats:
(Thanks Trevally for OHII, what a great addon for SH5!!!)
(Thanks Uekel for all your help)
- "TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)" will be now OPTIONAL by Trevally suggestion.
- "OH II Campaign Radio Messages v4" is no longer used with OHII 1.7
I´ll call it: "MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2"

- MyMegaMod p6 - My Submarine. Now only include
- VIIC41 - Start with in beginning of campaign, (has been revised to asure compatibility with OHII v1.7)
The rest of the mods have been moved to the previous parts to make them compatible, specially with TDW´s. it´s done and
I´ll call it simply: "VIIC41 - for OHII 1.7"

Here is an example of one of the possible combinations ( DEPENDS OF YOUR "OPTIONAL" MODS), in RED are the BASE packs
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

MyMegaMod p0 - Menu music-Radios-Gramophone =>for the moment make your own.
MMM p1 - Dynamic Environment v0.2
sobers see thru wake fix
No magic skills v1.5 MCCD compatible
MMM p2 - Graphics-FX-IRAI v0.2
Dark_Interior_V1
MMM p3 - tdw UI v0.2
NewUIs_TDC_6_9_0_Real_Navigation
MMM p4 - Enhance SOUNDS v0.2
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2
MMM p6 - My Sub VIIC41 for OHII v1.7 v0.2
SKIN_SH5_Type-VIIC_Tornmatte_Coating_Weathered
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
MyKey


Read thread for info and install instructions: http://www.subsim.com/radioroom/showthread.php?t=192236
Please report your feedback, comments and suggestions in that thread.

Enjoy

Kind Regards
Pedro
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Old 02-18-12, 06:21 PM   #2
Luken
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Quote:
I´ve removed the farts sound
Best change ever. I also hated those.
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Old 02-18-12, 09:14 PM   #3
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Nice work mate......
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Old 02-19-12, 05:01 AM   #4
The General
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Thank you Pedrobas and all the other Modders for making SH5 playable again . You have most certainly earned some R & R

The bad news is there are still significant problems. One of the biggest is with the Battlestations order. It's argubly the most important Command and in SH5 it still remains a convoluted mess. With Speech recognition (which should be considered the primary interface for realism's sake), ordering 'Battlestations' brings up an icon of a stick figure and you hear the sound file of the X.O. ordering crew to stations. Nothing much happens. Nobody mans the AA gun or the Deck gun and there are still crew members laying in their bunks!! If you click on Battlestations (through the X.O. dialogue screen, or the shortcuts) it brings up a bell icon. Shouldn't they be consolidated and the system streamlined?

Whatever happened to putting a full crew compliment aboard? This is tied-in with the non activity after Battlestations is called, and that spoils the immersion of SH5.
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Old 02-19-12, 06:53 AM   #5
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Quote:
Originally Posted by The General View Post
Thank you Pedrobas and all the other Modders for making SH5 playable again . You have most certainly earned some R & R

The bad news is there are still significant problems. One of the biggest is with the Battlestations order. It's argubly the most important Command and in SH5 it still remains a convoluted mess. With Speech recognition (which should be considered the primary interface for realism's sake), ordering 'Battlestations' brings up an icon of a stick figure and you hear the sound file of the X.O. ordering crew to stations. Nothing much happens. Nobody mans the AA gun or the Deck gun and there are still crew members laying in their bunks!! If you click on Battlestations (through the X.O. dialogue screen, or the shortcuts) it brings up a bell icon. Shouldn't they be consolidated and the system streamlined?

Whatever happened to putting a full crew compliment aboard? This is tied-in with the non activity after Battlestations is called, and that spoils the immersion of SH5.
i dont matter which of the battlestations command you use, both have the same gameplay impact but use minor different sounds for it and have different icons. yes it`s a shame, you see no changed crew animations or behavior with it (i use mostly the key command while at the scope or on the bridge), but iam shure the dev`s wanted to implemt it but run out of time.
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Old 02-19-12, 07:13 AM   #6
The General
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Quote:
Originally Posted by Stormfly View Post
i dont matter which of the battlestations command you use, both have the same gameplay impact but use minor different sounds for it and have different icons. yes it`s a shame, you see no changed crew animations or behavior with it (i use mostly the key command while at the scope or on the bridge), but iam shure the dev`s wanted to implemt it but run out of time.
Thanks for the info Stormfly. How can I Mod the game so the AA & Deck guns manned when Battlestations is ordered on the surface?
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Old 02-19-12, 07:26 AM   #7
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Quote:
Originally Posted by The General View Post
Thanks for the info Stormfly. How can I Mod the game so the AA & Deck guns manned when Battlestations is ordered on the surface?
F7: Battlestations
F6: man the AA
F5: man the deckgun.
It´s not much work to press the three of them or F7+F5 if you only want the deck gun.
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Old 02-19-12, 10:41 AM   #8
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Quote:
Originally Posted by pedrobas View Post
F7: Battlestations
F6: man the AA
F5: man the deckgun.
It´s not much work to press the three of them or F7+F5 if you only want the deck gun.
This defeats the purpose of Speech recognition. I shouldn' have to press a combination of keys. I want the crew to go to their battle STATIONS!!
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Old 02-19-12, 10:45 AM   #9
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It seems that MMM 0.2 (didn't try 0.1) doesn't work with "No magic skills v1.5 MCCD compatible", when I installed it after Dynamic Environment, I always (tried few times) had CTD after going on patrol. Without NMS it works.

Edit: Also where is Recognition Manual? It disappeared

Last edited by Luken; 02-19-12 at 11:00 AM.
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Old 02-19-12, 11:09 AM   #10
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Excellent work m8!

First of v0.2 works so far, I had a ctd when I first started a campaign but i removed "mmm p6 to p4" and started again and then reenabled mmm p4-6 now it works!

Second is a question where the speed charts has gone? I can live with german speech(awesome btw) and no TAI.

But to plot I need the speed charts tdw has in his version up in the left corner by pressing the "E" key.
You have button on the top right to show them.

Is absence of SOAN related to my aspect ratio - 4:3?
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Old 02-19-12, 11:09 AM   #11
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if u install NMS u must to start a new campaign... if u reload a saved game u will have ctd
Quote:
Originally Posted by Luken View Post
It seems that MMM 0.2 (didn't try 0.1) doesn't work with "No magic skills v1.5 MCCD compatible", when I installed it after Dynamic Environment, I always (tried few times) had CTD after going on patrol. Without NMS it works.

Edit: Also where is Recognition Manual? It disappeared
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Old 02-19-12, 11:10 AM   #12
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Quote:
Originally Posted by Luken View Post
You have button on the top right to show them.

Is absence of SOAN related to my aspect ratio - 4:3?
Delete all the Pagex_Draggables.TDW files in your \Silent Hunter 5 folder to reset draggable positions
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Old 02-19-12, 11:11 AM   #13
Luken
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Quote:
Originally Posted by stoianm View Post
if u install NMS u must to start a new campaign... if u reload a saved game u will have ctd
I was starting new campaign every time, and I was having ctd.

Edit:
Quote:
Originally Posted by TheDarkWraith View Post
Delete all the Pagex_Draggables.TDW files in your \Silent Hunter 5 folder to reset draggable positions
Thanks, helped .

Last edited by Luken; 02-19-12 at 11:36 AM.
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Old 02-19-12, 11:37 AM   #14
pedrobas
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Quote:
Originally Posted by Luken View Post
I was starting new campaign every time, and I was having ctd.
I´m using it (NMS) and is working for me .
What campaign are you trying to load (via silentotto??). Also what´s your mod soup at the moment?
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Old 02-19-12, 11:59 AM   #15
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Quote:
Originally Posted by pedrobas View Post
I´m using it (NMS) and is working for me .
What campaign are you trying to load (via silentotto??). Also what´s your mod soup at the moment?
First I loaded that:

Grossdeutscher Rundfunk
Radio Paris French Music Full Version 1.2
MyMegaMod p1 - Dynamic Environment
sobers see thru wake fix
No magic skills v1.5 MCCD compatible
MMM p2 - Graphics-FX-IRAI v0.2
MMM p3 - tdw UI v0.2
MMM p4 - Enhance SOUNDS v0.2
MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2
MMM p6 - My Sub VIIC41 for OHII v1.7 v0.2

It gave me CTD few times I tried to start a patrol, and I had feeling that it may be related to NMS (which gave me many problems before) so I removed NMS and started to load mods one by one and testing them. Everything worked without NMS.

And I didn't use silentotto, just started first campaign.
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