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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
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[REL] MMM - MyMegaMod v0.2
18/02/2012 : v0.2
Parts 1 to 6 ready for TESTING/FEEDBACK Here: http://www.gamefront.com/files/user/pedrobas -MyMegaMod p1 - Dynamic Environment Untouched, although i have some ideas for the future. Anyway i´ll call it: "MMM p1 - Dynamic Environment v0.2" -MyMegaMod p2 - Graphics-FX-IRAI, now include: 20 - Cerberus62 Corrected Depth Charge Projector 1.0 21 - Real_Sink_1.0 22 - Compatible Conus00's Graphic Mod+SV's work 23 - Pascal-sh5-Crew-Uniforms. 12.2011 24 - Crictical Hits Torpedos v 1.1 25 - Critical hits v 1.2 Some other improvements like small bubbles, etc... I´ll call it: "MMM p2 - Graphics-FX-IRAI v0.2" that way it will be easier to distinguise. -MyMegaMod p3 - tdw UI: now include: 17 - Equipment_Upgrades_Fix_v1_4 +patch + hotfix_byTheBeast =>http://www.subsim.com/radioroom/showthread.php?t=182194 18 - R.E.M_by_Xrundel_TheBeast_1.2 (including TDW UBoot_Sensors.sim for R.E.M. version 1.2) => http://www.subsim.com/radioroom/showthread.php?t=184224 Really this is the "hard bone" here. The more i work on MMM the more i admire TDW for his work. THANKS TDW, without all your tools like "SHValidator_v2_0_5_0" and "JSGMEModValidator_v1_0_11_ByTheDarkWraith" and "TDW_SDL_Editor_v1_2_0" , this work would be nearly imposible, so thanks a lot. I´ll call it: "MMM p3 - tdw UI v0.2" -MyMegaMod p4 - Enhance SOUNDS : very few minor tweeks. I´ve removed the farts sound (sorry stomfly, i hated those sound when listenig to the Hydrophone, changed the level of some sounds: the band in the harbour, the flags, etc.. I´ll call it: "MMM p4 - Enhance SOUNDS v0.2" -MyMegaMod p5 - OHII+mtns+Lifeboats: (Thanks Trevally for OHII, what a great addon for SH5!!!) (Thanks Uekel for all your help) - "TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)" will be now OPTIONAL by Trevally suggestion. - "OH II Campaign Radio Messages v4" is no longer used with OHII 1.7 I´ll call it: "MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2" - MyMegaMod p6 - My Submarine. Now only include - VIIC41 - Start with in beginning of campaign, (has been revised to asure compatibility with OHII v1.7) The rest of the mods have been moved to the previous parts to make them compatible, specially with TDW´s. it´s done and I´ll call it simply: "VIIC41 - for OHII 1.7" Here is an example of one of the possible combinations ( DEPENDS OF YOUR "OPTIONAL" MODS), in RED are the BASE packs Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] MyMegaMod p0 - Menu music-Radios-Gramophone =>for the moment make your own. MMM p1 - Dynamic Environment v0.2 sobers see thru wake fix No magic skills v1.5 MCCD compatible MMM p2 - Graphics-FX-IRAI v0.2 Dark_Interior_V1 MMM p3 - tdw UI v0.2 NewUIs_TDC_6_9_0_Real_Navigation MMM p4 - Enhance SOUNDS v0.2 Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2 MMM p6 - My Sub VIIC41 for OHII v1.7 v0.2 SKIN_SH5_Type-VIIC_Tornmatte_Coating_Weathered Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english MyKey Read thread for info and install instructions: http://www.subsim.com/radioroom/showthread.php?t=192236 Please report your feedback, comments and suggestions in that thread. Enjoy Kind Regards Pedro |
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#2 | |
Loader
![]() Join Date: Jan 2012
Posts: 82
Downloads: 122
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#3 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
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Nice work mate......
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#4 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Thank you Pedrobas and all the other Modders for making SH5 playable again
![]() ![]() The bad news is there are still significant problems. One of the biggest is with the Battlestations order. It's argubly the most important Command and in SH5 it still remains a convoluted mess. With Speech recognition (which should be considered the primary interface for realism's sake), ordering 'Battlestations' brings up an icon of a stick figure and you hear the sound file of the X.O. ordering crew to stations. Nothing much happens. Nobody mans the AA gun or the Deck gun and there are still crew members laying in their bunks!! If you click on Battlestations (through the X.O. dialogue screen, or the shortcuts) it brings up a bell icon. Shouldn't they be consolidated and the system streamlined? Whatever happened to putting a full crew compliment aboard? This is tied-in with the non activity after Battlestations is called, and that spoils the immersion of SH5.
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***THE GENERAL*** Last edited by The General; 02-19-12 at 05:13 AM. |
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#5 | |
Serial Port Protector
Join Date: Sep 2002
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Stormy...... |
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#6 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
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***THE GENERAL*** |
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#7 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
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F6: man the AA F5: man the deckgun. It´s not much work to press the three of them or F7+F5 if you only want the deck gun. ![]() |
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#8 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
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__________________
***THE GENERAL*** |
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#9 |
Loader
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It seems that MMM 0.2 (didn't try 0.1) doesn't work with "No magic skills v1.5 MCCD compatible", when I installed it after Dynamic Environment, I always (tried few times) had CTD after going on patrol. Without NMS it works.
Edit: Also where is Recognition Manual? It disappeared ![]() Last edited by Luken; 02-19-12 at 11:00 AM. |
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#10 | |
Loader
![]() Join Date: Jan 2012
Posts: 82
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Is absence of SOAN related to my aspect ratio - 4:3? |
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#11 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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if u install NMS u must to start a new campaign... if u reload a saved game u will have ctd
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#12 |
Black Magic
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#13 | ||
Loader
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Edit: Quote:
![]() Last edited by Luken; 02-19-12 at 11:36 AM. |
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#14 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
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#15 | |
Loader
![]() Join Date: Jan 2012
Posts: 82
Downloads: 122
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Grossdeutscher Rundfunk Radio Paris French Music Full Version 1.2 MyMegaMod p1 - Dynamic Environment sobers see thru wake fix No magic skills v1.5 MCCD compatible MMM p2 - Graphics-FX-IRAI v0.2 MMM p3 - tdw UI v0.2 MMM p4 - Enhance SOUNDS v0.2 MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2 MMM p6 - My Sub VIIC41 for OHII v1.7 v0.2 It gave me CTD few times I tried to start a patrol, and I had feeling that it may be related to NMS (which gave me many problems before) so I removed NMS and started to load mods one by one and testing them. Everything worked without NMS. And I didn't use silentotto, just started first campaign. |
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