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Old 03-14-12, 01:53 AM   #1
pedrobas
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Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
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[REL] MMM - MyMegaMod v0.5

14/03/2012 : v0.5 RELEASED




They are 6 parts :

MMM p1 - Dynamic Environment v0.5
MMM p2 - Graphics-FX-IRAI v0.5
MMM p3 - TDW UI v0.5
MMM p4 - Sounds - Tweaked SDBSM v0.5
MMM p5 - Upgrades & Weapons & Skins v0.5
MMM p6 - OHII+Lifeboats (OHII 1.7) v0.5

Other compatible mods
- "No Magic Skills MMM v0.5 compatible"
- "My Sub VIIC41 for OHII v1.7 v0.5"



Changes in v0.5:

- in p1:
-nothing changed, only the name to match v0.5

- in p2:
- 05 - Fix clock rear torpedo room VIIA by BIGREG now works.
- Fixed some sigle missions not showing.
- Added some textures that were missing.

- in p3:
- Fixed the problem with "EQuaTool 01.01 by AvM - Large Style"
- Manos scopes patch 8x5 included by default
- Included new "Trevally Harbour & Kiel Canal Pilot v2.9"
- Included new fixed "TheDarkWraithAutomation"
- SOAN enabled by default

- in p4:
- Included new "Stormys_DBSM_additional_creaks_and_noises_1.0 "
- Included "Wordeees Thunder"

- in p5:
- Fixed missing "A Fistful of Emblems v1.51"

- in p6:
- Name changed, no more p6.1, just p6. So the previous LITE version is now the BASE version. This one is very stable (all that SH5 can be).

Still working on a redone p6.2 to make it just an small addon for p6

- in p7:
-I removed it like part, it stands now like an optional mod.



Changes in v0.4:

-I left part 1 just for Dynamic Environment and his additional mods. I removed "small trees" and "no water drops" and put them in part 2 like graphics enhancements they are. This way if you want to use other enviromental mod you can do it instead of MMM p1.

-I left part 2 for graphics enhancements and IRAI (including here the new Cerberus62 Corrected Depth Charge Projector 1.0 considering that it improves some units AI)

-I left part 3 exclusivly for TDW UI and his related Mods. I did this in order to have a "possible" compatible package with other UIs, like reaper7 or CSP Magui, using these ones instead of MMM p3.

-I left part 4 for Sounds

-I left part 5 for Equipments Upgrades, Repaired Equipment, Tweaked weapons,
and Nozaurios Skins for type VII and Fistfull of Emblems

-I left part 6 Lite for OHII+Lifeboats and Medium for Harbour Enhancements+OHII+Lifeboats. Still working in full to include "mnts".

-I left part 7 for Sub VIIC41 compatible for OHII v1.7. DidnŽt changed anything here, just renamed to match the new part7 and v0.4

-A lot of optimization to make it even more stable

-Fixed all bugs reported till now


With this reorganization now:

- You can enable all parts together one after another and put optional mods at last (after all packages). This way it will be easiyer to test new mods or remove optional ones without having to unenable the Base mods. I made a "No Magic Skills MMM v0.4 compatible" so you can enable it last

- I will be able to release all in 1 BIG MOD, for the people who prefer it this way.



================================================== ======
So the packs now include the following mods:
================================================== ======

PART 1: "MMM p1 - Dynamic Environment v0.5"
Unrar and you will see 3 folders
- Documentation
- EXTRAS
- MMM p1 - Base Mod v0.5 ==>> THIS IS THE ONE YOU HAVE TO COPY INTO THE "MODS" FOLDER and enable it via JSGME

"MMM p1 - Base Mod v0.5" is comprised of:
01 - Dynamic Environment SH5 Basemod (realistic version) V2.1
02 - Dynamic Environment SH5 Waves (realistic version) V2.1
03 - Dynamic Environment SH5 Atlantic Floor V2.1
04 - Dynamic Environment SH5 Undersea (temperate and polar) V2.1
05 - Dynamic Environmental SH5 Realistic Colors V2.1

In the "EXTRAS" folder youŽll find:
- sobers see thru wake fix

************************************************** ************************************
PART 2: "MMM p2 - Graphics-FX-IRAI v0.5"
Unrar and you will see 3 folders
- Documentation
- EXTRAS
- MMM p2 - Base Mod v0.5 ==>> THIS IS THE ONE YOU HAVE TO COPY INTO THE "MODS" FOLDER and enable it via JSGME

"MMM p2 - Base Mod v0.5" is comprised of currently:
- IRAI for non Merchants: all min 95

01 - MMM v0.3 No Logo & Menu
02 - SteelViking's Interior Mod v1.2 => http://www.subsim.com/radioroom/showthread.php?t=171415
03 - SteelViking's Interior Mod patch v1.2.2
04 - Fuel Gauge WoGaDi_SteelViking's Interior by BIGREG
05 - Fix clock rear torpedo room VIIA by BIGREG
06 - KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
07 - SD_MapCourseLine_tiny_arrows
08 - SD_MapLocationNameFix_v1_2
09 - Accurate German Flags
10 - Window_Lights_Redone_V1
11 - Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
12 - Alternative adult content
13 - Pascal-sh5-Crew-Uniforms. 12.2011
14 - MightyFine Crew Mod 1.2.1 Alt w beards
15 - MCCD_1.04_MFCM_1.2.1_compatible
16 - FX Update 0.0.19_ByTDW
16.1 - I want sound on a ship!
16.2 - I want the starshell gun on a ship!
17 - TDW FX Fix for Sobers chimney smoke V2 by pedrobas
18 - IRAI_0_0_30_ByTheDarkWraith
19 - IRAI_upgrade_to_v_0_0_31
20 - TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
21 - Enhanced FunelSmoke1.2_by HanSolo78
22 - SubFlags_0_0_8_by TheDarkWraith
23 - Super Shadow Improvement Mod by tonschk (from EXTRA\Shadows) Thread => http://www.subsim.com/radioroom/show...5&postcount=14
24 - SubExhaust_1_0_5_byTheDarkWraith
25 - Cerberus62 Corrected Depth Charge Projector 1.0
26 - sobers NO water drops V1
27 - Small_trees_SH5_V1
28 - SteelVikings Bunker Fixes V1.0
29 - Compatible Conus00's Graphic Mod+SV's work
30 - Shoot at periscope by Rongel (scripts\AI\ship weapons)
31 - Chart Colour Scheme 3 (from EXTRA\Maps)

In the "EXTRAS" folder youŽll find:
- Anti-Lag
- Maps
- Shadows

************************************************** ************************************
PART 3: "MMM p3 - TDW UI v0.5"
Unrar and you will see 3 folders
- Documentation
- EXTRAS
- MMM p3 - Base Mod v0.5 ==>> THIS IS THE ONE YOU HAVE TO COPY INTO THE "MODS" FOLDER and enable it via JSGME

"MMM p3 - Base Mod v0.5" is comprised of:
- aplied SHValidator_v2_0_5_0
- OptionsFileEditorViewer_v_1_0_25_0
- Options for TDW UI to my taste (Make a backup of yours, just in case you donŽt like this one). DonŽt blame on me if you donŽt do it.

01 - NewUIs_TDC_6_9_0_TheDarkWraith
02 - NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
03 - NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n
04 - NewUIs_TDC_6_9_0_jimimadrids_map_tools
05 - NewUIs_TDC_6_9_0_New_radio_messages_German
06 - Church's Compass Dials Mod v2.2 - Option Two
07 - 1 degree bearing RibAr
08 - TDC Graphics by Naights v1.0
09 - EQuaTool 01.01 by AvM - Large Style
10 - Krauters_Scripts_Updated_by_TDW
11 - Trevally Tutorial - All v0.2(for OHIIv1.3)
12 - Trevally Harbour & Kiel Canal Pilot v2.9
13 - Trevally Automated Scripts v0.6
14 - Speech fixes and additions (german version)

In the "EXTRAS" folder youŽll find:
- NewUIs_TDC_6_9_0_Scopes (do not enable - read)
- NewUIs_TDC_6_9_0_Real_Navigation
- NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke
- TDW_Add_On_Mods_v1_1_0

************************************************** ************************************
PART 4: "MMM p4 - Sounds - Tweaked SDBSM v0.5"
Unrar and you will see 2 folders
- Documentation
- MMM p4 - Base Mod v0.5 ==>> THIS IS THE ONE YOU HAVE TO COPY INTO THE "MODS" FOLDER and enable it via JSGME

"MyMegaMod p4 - Enhance SOUNDS" is comprised of:
01 - Stormys DBSM SH5 v1.3 Basemod
02 - Stormys DBSM SH5 v1.3 additional crew sounds beta6
03 - Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
04 - Stormys DBSM SH5 v1.3 optional louder engine sounds
05 - Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM
06 - Stormys DBSM additional creaks and noises 1.0
07 - Wordeees' Thunder

************************************************** ************************************
PART 5: "MMM p5 - Upgr&Weap&Skins&Emblm V0.5"
Unrar and you will see 3 folders
- Documentation
- EXTRAS
- MMM p5 - Base Mod v0.5 ==>> THIS IS THE ONE YOU HAVE TO COPY INTO THE "MODS" FOLDER and enable it via JSGME

"MMM p5 - Base Mod v0.5" is comprised of:
01 - Equipment_Upgrades_Fix_v1_4 +patch + hotfix_byTheBeast =>http://www.subsim.com/radioroom/showthread.php?t=182194
02 - NOZAURIO'S SKIN (included in Equipment_Upgrades_Fix_v1_4)
03 - R.E.M_by_Xrundel_TheBeast_1.2 (including "pedrobas Hydrophone Fix") => http://www.subsim.com/radioroom/showthread.php?t=184224
04 - A Fistful of Emblems v1.51
05 - Crictical Hits Torpedos v 1.1
06 - AMMO_v1.0_SH5_by_Raven_2012

In the "EXTRAS" folder youŽll find:
including UPGRADES
You have possibility to choose what kind of Equipment Upgrade do you want:

1- With Date & Renown Cost
2- With Date & No Renown Cost
3- No Date & Renown Cost
4- No Date & No Renown Cost

************************************************** ************************************
PART 6:

- BASE version: "MMM p6 - OHII+Lifeboats (OHII 1.7) v0.5" (No "Harbour Enahancments" and No "mnts")
Unrar and you will see 3 folders
- Documentation
- EXTRAS
- MMM p6 - Base Mod v0.5 ==>> THIS IS THE ONE YOU HAVE TO COPY INTO THE "MODS" FOLDER and enable it via JSGME

"MMM p6 - Base Mod v0.5" is comprised of:
01 - OPEN HORIZONS II_full v1.7
02 - SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
03 - RongelŽs Hospital Ship lights

In the "EXTRAS" folder youŽll find:
OPTIONAL - OH II Minefield map
OPTIONAL - TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)

================================================== =====================

OPTIONAL MODS that "you" can enable last
- "Manos Scope patch" for your screen resolution (8x5 is included by default)
- "No Magic Skills MMM v0.5 compatible"
- "sobers see thru wake fix"
- "NewUIs_TDC_6_9_0_Real_Navigation"
- "smaller flags for Warships 1_0b by Uekel"
- "Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english"
- "MyKey" (your special keys here, if any) ==> For Keyboard conflicts please read http://www.subsim.com/radioroom/show...&postcount=118
Best tool to change commands.cfg : http://174.123.69.202/~subsimc/radio...d.php?t=168297


IF YOU ENABLE THE 6 PARTS IS LIKE IF YOU WOULD HAVE ENABLED MORE THAN 65 OF THE BEST MODS AVAILABLE AT THE MOMENT
================================================== ===========================================


Here is an example of one of the possible combinations ( DEPENDS OF YOUR "OPTIONAL" MODS), in RED are the BASE packs
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

MyMegaMod p0 - Menu music-Radios-Gramophone =>for the moment make your own.
MMM p1 - Base Mod v0.5
MMM p2 - Base Mod v0.5
MMM p3 - Base Mod v0.5
MMM p4 - Base Mod v0.5
MMM p5 - Base Mod v0.5
MMM p6 - Base Mod v0.5

Manos Scope patch for your screen resolution (8x5 is included by default)
Dark_Interior_V1
NewUIs_TDC_6_9_0_Real_Navigation
sobers see thru wake fix
My Sub VIIC41 for OHII v1.7 v0.5
No magic skills MMM v0.5 compatible
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
MyKey =========> (your special keys here, if any)



================================================== ==========
Parts 1 to 6 ready for TESTING/FEEDBACK : in my signature

================================================== ==========



Please report problems, comments, suggestions, etc.. in the original Tread:

http://www.subsim.com/radioroom/showthread.php?t=192236

That way will have all in the same thread. Thanks

THREAD CLOSED


Last edited by pedrobas; 03-14-12 at 07:51 AM.
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Old 04-03-12, 08:54 PM   #2
OXAROS
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Join Date: Apr 2012
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thanks a lot for mod
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