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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
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![]() Yes - when you start Mare Nostrum you are in the port Lorient. So you will have to pass Gibraltar to get to your patrol area ![]() Your base will change on 31/03/41 so you can stay in the Med ![]() Last edited by Trevally.; 10-24-11 at 05:22 PM. |
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#2 | |
Navy Seal
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Perhaps you could ask Ruby2000 if you could remove files etc |
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#3 | |
Seaman
![]() Join Date: Aug 2011
Posts: 32
Downloads: 8
Uploads: 0
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And for what it is made? For more realism? Why at once not to begin campaign from the Italian ports? ![]() |
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#4 | |
Silent Hunter
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![]() The default language of the OHII-MOD is english. And "Ruby2000" from our german-ubi-Forum translate all important things into german language for german native speaker like me for example. The "Deutsch(german)-MOD" is only an UI 6.8.0/OHII-Add-On for german Player (or Player that would like to have the german language in game). So if you don´t like to have the german language with OHII, simple don´t use (activate) the MOD! Best regards, Magic |
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#5 | |
The Old Man
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You can take your stock SH5 data\Menu\Menu.txt file and compare ID numbers. Any ID numbers in German that does not exist in stock menu text can be added. Then use Google Translate to change from German to English. If you take your time, the entire process takes about a hour at most. Regards! TheBeast |
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#6 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#7 | |
Navy Seal
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#8 |
Swabbie
![]() Join Date: Jun 2005
Posts: 6
Downloads: 409
Uploads: 0
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screens are very realistic ! I enjoy to put this mod on my SH5 !
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#9 | |||
Navy Seal
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![]() Only the ship upgrades and new shader for better caustics. Have you tried antilag ![]() Quote:
![]() No - it does have an addon to increase tonnage requirements. ![]() It is not like the stock campaign - try it and see Quote:
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#10 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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I think the tonnage requirement missions should be completely removed. Just a patrol order or some other mission types (spy insertion etc.) should be left in, to make it more realistic.
I'd also like to know how you're supposed to hunt in a wolfpack. I have no map contacts so I don't know when there is a wolfpack nearby. Shouldn't there be some kind of a message that tells me to be somewhere at a certain time in order to link up with a pack? |
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#11 | ||
Navy Seal
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It would require the removal of the star/cross achived syatem and be replaced by date only. I will have a think if this could be done Quote:
With no map contacts - do you not still get radio contacts ![]() I am testing a new layer where when you enter a map zone a trigger is created. This will cause a few events to occur. Radio message Spawn wolfpack Spawn convoy Spawn convoy shadow (u-boat following the convoy) Progress is slow ![]() |
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#12 |
Nub
![]() Join Date: Mar 2010
Location: scotland
Posts: 2
Downloads: 78
Uploads: 0
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I must say a huge thankyou to zedi and all the other modders that make SH5 a far better game to play than when it was released .
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#13 |
Seaman
![]() Join Date: Sep 2010
Posts: 38
Downloads: 86
Uploads: 0
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Were these already hidden within the game files. Well you did a great job anyway, thanks.
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#14 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I had a close look at the Mare Nostrum campaign and I must say .. its a brilliant campaign and very well done, but for a warship sim. There is almost no merchant traffic in the western and middle Mediterranean, no wonder that all we get is only capitals ships all over. And no wonder that the only 1 time I played this campaign, I had encountered absolutely not a single merchant on route to Malta, but warships. Its just crazy.
Im also pretty upset about the lack on information about the Mediterranean convoys. There is almost no description about them, like how many ships, escorts etc. Only their movement and date of departure. Mediterranean Sea was actually huge battlefield, but for the surface fleet. So what I will do is to add some random merchant traffic and increase their spawn rate, mostly on the Gibraltar-Malta route and some on the Gibraltar - Alexandria route. I will change the hunt for capital ship objectives into patrol objectives and also add maybe some new ones. This should make this campaign a bit more fun to play as you will have plenty of opportunities to sink capital ships while waiting and hunting merchants nor raiding ports. There are also a lot of active enemy subs ... |
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#15 | |
Officer
![]() Join Date: Feb 2011
Location: The Pampas
Posts: 239
Downloads: 27
Uploads: 0
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Zedi, if you want I can do a table with the information available in the usual sources ![]() |
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