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Old 10-24-11, 05:02 PM   #1
Trevally.
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Quote:
Originally Posted by Vit View Post
When I begin campaign Mare Nostrum, I am in the port of registry Lorient. But all this campaign operates in Mediterranean sea, and I need to swim each time from Lorient to Mediterranean sea. Same it is not correct!
Hi Vit

Yes - when you start Mare Nostrum you are in the port Lorient.
So you will have to pass Gibraltar to get to your patrol area

Your base will change on 31/03/41 so you can stay in the Med
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Last edited by Trevally.; 10-24-11 at 05:22 PM.
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Old 10-24-11, 05:21 PM   #2
Trevally.
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Quote:
Originally Posted by baronfrost View Post
Is there a English version of this mod? It changes all the text to German, It not is there a way to keep the mod but change the text back to English?
No sorry - there is no English version.

Perhaps you could ask Ruby2000 if you could remove files etc
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Old 10-25-11, 02:36 AM   #3
Vit
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Quote:
Originally Posted by Trevally. View Post
Hi Vit

Yes - when you start Mare Nostrum you are in the port Lorient.
So you will have to pass Gibraltar to get to your patrol area

Your base will change on 31/03/41 so you can stay in the Med

And for what it is made? For more realism?
Why at once not to begin campaign from the Italian ports?
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Old 10-25-11, 03:35 AM   #4
Magic1111
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Quote:
Originally Posted by baronfrost View Post
Is there a English version of this mod? It changes all the text to German, It not is there a way to keep the mod but change the text back to English?
Don´t understand the sense behind the question???

The default language of the OHII-MOD is english. And "Ruby2000" from our german-ubi-Forum translate all important things into german language for german native speaker like me for example.

The "Deutsch(german)-MOD" is only an UI 6.8.0/OHII-Add-On for german Player (or Player that would like to have the german language in game).

So if you don´t like to have the german language with OHII, simple don´t use (activate) the MOD!

Best regards,
Magic
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Old 10-25-11, 05:57 AM   #5
TheBeast
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Quote:
Originally Posted by baronfrost View Post
Is there a English version of this mod? It changes all the text to German, It not is there a way to keep the mod but change the text back to English?
If you do not want to wait, you can do it your self.

You can take your stock SH5 data\Menu\Menu.txt file and compare ID numbers.
Any ID numbers in German that does not exist in stock menu text can be added.
Then use Google Translate to change from German to English.

If you take your time, the entire process takes about a hour at most.

Regards!
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Old 10-25-11, 06:57 AM   #6
Silent Steel
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Quote:
Originally Posted by TheBeast View Post
You can take your stock SH5 data\Menu\Menu.txt file and compare ID numbers.
Any ID numbers in German that does not exist in stock menu text can be added.
Then use Google Translate to change from German to English.
Perfect task for WinMerge; http://sourceforge.net/projects/winmerge/
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Old 10-25-11, 12:09 PM   #7
Trevally.
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Quote:
Originally Posted by Vit View Post
And for what it is made? For more realism?
Why at once not to begin campaign from the Italian ports?
If you don't want this - you can dock at start of patrol (perhaps x2) and you will teleport to La Spezia
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Old 11-18-11, 09:25 AM   #8
bidou1958
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screens are very realistic ! I enjoy to put this mod on my SH5 !
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Old 11-18-11, 12:40 PM   #9
Trevally.
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Quote:
Originally Posted by SgtPotato View Post
Travelly, did you add something like graphic-wise to this mod? I'm getting the fps lag when I'm in the bunker and out of the bunker.
Hi SgtPotato
Only the ship upgrades and new shader for better caustics.
Have you tried antilag

Quote:
Originally Posted by Forensicman101 View Post
Does this mod include reduced tonnage requirements in the campaign? The original tonnage targets were daftly unrealistic. Is this mod compatibile with the Reduced Tonnage mod?
Hi Forensicman
No - it does have an addon to increase tonnage requirements.
It is not like the stock campaign - try it and see

Quote:
Originally Posted by bidou1958 View Post
screens are very realistic ! I enjoy to put this mod on my SH5 !
Thanks Bidou and welcome to subsim
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Old 11-18-11, 12:49 PM   #10
Sartoris
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I think the tonnage requirement missions should be completely removed. Just a patrol order or some other mission types (spy insertion etc.) should be left in, to make it more realistic.

I'd also like to know how you're supposed to hunt in a wolfpack. I have no map contacts so I don't know when there is a wolfpack nearby. Shouldn't there be some kind of a message that tells me to be somewhere at a certain time in order to link up with a pack?
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Old 11-18-11, 01:05 PM   #11
Trevally.
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Quote:
Originally Posted by Sartoris View Post
I think the tonnage requirement missions should be completely removed. Just a patrol order or some other mission types (spy insertion etc.) should be left in, to make it more realistic.
Yes that would be good - but hard to do
It would require the removal of the star/cross achived syatem and be replaced by date only.

I will have a think if this could be done

Quote:
I'd also like to know how you're supposed to hunt in a wolfpack. I have no map contacts so I don't know when there is a wolfpack nearby. Shouldn't there be some kind of a message that tells me to be somewhere at a certain time in order to link up with a pack?
try looking in my profile - I have made a thread with pics how this is done.
With no map contacts - do you not still get radio contacts

I am testing a new layer where when you enter a map zone a trigger is created.
This will cause a few events to occur.
Radio message
Spawn wolfpack
Spawn convoy
Spawn convoy shadow (u-boat following the convoy)

Progress is slow
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Old 05-03-11, 04:57 AM   #12
randybandit
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I must say a huge thankyou to zedi and all the other modders that make SH5 a far better game to play than when it was released .
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Old 05-03-11, 05:32 AM   #13
SilentSnake
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Were these already hidden within the game files. Well you did a great job anyway, thanks.
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Old 05-03-11, 06:51 AM   #14
Zedi
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I had a close look at the Mare Nostrum campaign and I must say .. its a brilliant campaign and very well done, but for a warship sim. There is almost no merchant traffic in the western and middle Mediterranean, no wonder that all we get is only capitals ships all over. And no wonder that the only 1 time I played this campaign, I had encountered absolutely not a single merchant on route to Malta, but warships. Its just crazy.

Im also pretty upset about the lack on information about the Mediterranean convoys. There is almost no description about them, like how many ships, escorts etc. Only their movement and date of departure. Mediterranean Sea was actually huge battlefield, but for the surface fleet.

So what I will do is to add some random merchant traffic and increase their spawn rate, mostly on the Gibraltar-Malta route and some on the Gibraltar - Alexandria route. I will change the hunt for capital ship objectives into patrol objectives and also add maybe some new ones. This should make this campaign a bit more fun to play as you will have plenty of opportunities to sink capital ships while waiting and hunting merchants nor raiding ports. There are also a lot of active enemy subs ...
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Old 05-06-11, 09:34 AM   #15
Jaguar
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Quote:
Originally Posted by Zedi View Post
Im also pretty upset about the lack on information about the Mediterranean convoys. There is almost no description about them, like how many ships, escorts etc. Only their movement and date of departure. Mediterranean Sea was actually huge battlefield, but for the surface fleet.
Mediterranean convoys were few and far between, Mare Nostrum didn´t allow the same freedom of movement as North Atlantic.

Zedi, if you want I can do a table with the information available in the usual sources .
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