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Old 04-10-07, 11:51 AM   #1
shad43
Frogman
 
Join Date: Mar 2007
Location: six feet under
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Default [REL] Browning .50 MG v1.1a

Browning .50 MG (1.2 compatible)
---------------
Ok for your deck sweeping enjoyment comes the Browning .50 (12.7mm?) Machine Gun
This appears to have been disabled by the dev's and was left in the game.
I re-enabled it for use but it has some limitations, 1)It will not elevate high
enough to engage aircraft flying high overhead, 2)It has no target reticle so
you must lead your target with the tracers.
This should "not" be considered as a replacement for your AA guns, if you don't
normally engage aircraft then it makes a cool weapon to sink small craft, with
that in mind I included lots of ammo, it uses a 100 rd box type magazine and I
saw no reason why a skipper couldn’t have 40 or so of these stacked in the boat
somewhere.
The weapon is available for all boats but does "NOT" work well on any sub with
a "bathtub type" AA deck (it sits very low) Works nicely on the S boats.
I really think this weapon is unfinished and hopefully the Dev's will include
a proper working version in a later patch.
I've also included my S-18 Conning Tower Mod (cheat) so you can mount this for
early war patrols.
(This mod works with version 1.1 of SH4)
(This is Compatible with The Increased & Improved ammo mods)

Cheers
shad43



Thanks to timetraveller for the Mini Tweaker & nvdrifter for the files.
Also thanks to Ducimus, trolling through his mods has taught me much!

>>>>>Install with JoneSoft Generic Mod Enabler<<<<<

Changelog v1.1a April-10-2007
-----------------------------------

Browning .50 MG v1.1a

\DATA\UPCDATA\UPCUNITSDATA\UpgradePacks.upc
-------------------------------------------
- [UpgradePack 7]
UpgradePackSlotType=USMGAA <changed to USLightAA

\DATA\LIBRARY\USSUBPARTS\Deck_Gun_12mm_Browning.si m
-----------------------------------------------------
- Increased ammo storage to 4000 rds
- Decreased reload time from 10 to 2
- Tried to optimize the elevation settings?

S18 Early AA Conning Tower Mod v1.1a

\DATA\SUBMARINE\NSS_S18\NSS_S18.upc
-----------------------------------
- IDLinkUnitPartIntervalDefault1= NULL, 1942-09-15, SClassConning2 <changed from 1

(this makes the upgraded conning tower avail from the start so early S-18 patrols
can mount an aa gun)


DISCLAIMER - NONE, this is a game mod not a cure for cancer do what you want with it.

D/L:
http://mpgtext.net/subshare/198Brown...MG%20v1.1a.zip

Last edited by shad43; 04-20-07 at 02:39 PM.
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Old 04-10-07, 11:54 AM   #2
castorp345
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Default

outstanding!
many thanks
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Old 04-10-07, 01:36 PM   #3
Redwine
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Many thanks !
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Old 04-10-07, 04:26 PM   #4
shad43
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Default

Seems our subs even have a place to store the Browning & ammo


Last edited by shad43; 04-10-07 at 04:37 PM.
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Old 04-10-07, 07:14 PM   #5
clayp
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Quote:
Originally Posted by shad43
Browning .50 MG
---------------
Ok for your deck sweeping enjoyment comes the Browning .50 (12.7mm?) Machine Gun
This appears to have been disabled by the dev's and was left in the game.
I re-enabled it for use but it has some limitations, 1)It will not elevate high
enough to engage aircraft flying high overhead, 2)It has no target reticle so
you must lead your target with the tracers.
This should "not" be considered as a replacement for your AA guns, if you don't
normally engage aircraft then it makes a cool weapon to sink small craft, with
that in mind I included lots of ammo, it uses a 100 rd box type magazine and I
saw no reason why a skipper couldn’t have 40 or so of these stacked in the boat
somewhere.
The weapon is available for all boats but does "NOT" work well on any sub with
a "bathtub type" AA deck (it sits very low) Works nicely on the S boats.
I really think this weapon is unfinished and hopefully the Dev's will include
a proper working version in a later patch.
I've also included my S-18 Conning Tower Mod (cheat) so you can mount this for
early war patrols.
(This mod works with version 1.1 of SH4)
(This is Compatible with The Increased & Improved ammo mods)

Cheers
shad43



Thanks to timetraveller for the Mini Tweaker & nvdrifter for the files.
Also thanks to Ducimus, trolling through his mods has taught me much!

>>>>>Install with JoneSoft Generic Mod Enabler<<<<<

Changelog v1.1a April-10-2007
-----------------------------------

Browning .50 MG v1.1a

\DATA\UPCDATA\UPCUNITSDATA\UpgradePacks.upc
-------------------------------------------
- [UpgradePack 7]
UpgradePackSlotType=USMGAA <changed to USLightAA

\DATA\LIBRARY\USSUBPARTS\Deck_Gun_12mm_Browning.si m
-----------------------------------------------------
- Increased ammo storage to 4000 rds
- Decreased reload time from 10 to 2
- Tried to optimize the elevation settings?

S18 Early AA Conning Tower Mod v1.1a

\DATA\SUBMARINE\NSS_S18\NSS_S18.upc
-----------------------------------
- IDLinkUnitPartIntervalDefault1= NULL, 1942-09-15, SClassConning2 <changed from 1

(this makes the upgraded conning tower avail from the start so early S-18 patrols
can mount an aa gun)


DISCLAIMER - NONE, this is a game mod not a cure for cancer do what you want with it.

D/L:
http://mpgtext.net/subshare/198Brown...MG%20v1.1a.zip

I put this in with the mod inabler and I cant see it or fire it..What am I doing wrong???.. How do you take the screen shot from above the boat and so close???????????
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Old 04-10-07, 07:27 PM   #6
shad43
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I took the screenie with Shift+F2

If you installed it in your mods folder and enabled it, it should be in game...
you have to select and install it on your boat from the upgrades panel in port.
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Old 04-10-07, 07:36 PM   #7
shad43
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Clayp...I just d/l the mod and checked the files and installed, everything seems to be in order. You must not be selecting it as an upgrade.
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Old 04-10-07, 07:38 PM   #8
clayp
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Quote:
Originally Posted by shad43
Clayp...I just d/l the mod and checked the files and installed, everything seems to be in order. You must not be selecting it as an upgrade.
I havent started anything in port yet,what should I do? I just started playing the game and have no previous sub sim experiance..Sorry....
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Old 04-10-07, 07:42 PM   #9
shad43
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Ok...start a career, choose your port and sub, after it loads you will be in an office, click on the sub on the desk and you will see a screen showing your subs configuration.
From here you can manage your upgrades, crewmen and torpedos...Good luck
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Old 05-24-08, 07:26 AM   #10
RICH12ACE
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hi all has any one got a good download link for this mod! i can not find one that works [why did they not put this mod in 1.5 update??]
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Old 05-25-08, 07:51 AM   #11
Yuzver
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Quote:
Originally Posted by shad43
Browning .50 MG (1.2 compatible)
D/L:
http://mpgtext.net/subshare/198Brown...MG%20v1.1a.zip
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Old 06-27-08, 08:43 AM   #12
MrSargyano
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Yep, dead allright.

You wouldnt catch me turning away anything that can potentially be used as a weapon and certainly not something that IS a weapon! I run into small ships often enough and while I am not paying for torps, ports are few and far between and those tiny ships make for difficult targets IMO. Extra .50's would be a great addition to the Shark!

I did notice that my existing twin AA gun can knock a fishing boat (120 tons) about so bad it will actually stop moving or even get turned about last nite though .
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Old 08-20-08, 10:32 PM   #13
gimpy117
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dead link
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Old 08-21-08, 01:33 PM   #14
keltos01
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yep
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Old 08-26-08, 06:54 AM   #15
cgjimeneza
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Default can anyone make them?

I was visitign the wisconsin museum, they have the USS Cobia on display and among the wish list are 5 0.50 cal deactivated machine guns... so the boat did carry them and so should we...

just my dos centavos. (two pennies)

:hmm:
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