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07-03-08, 04:32 PM | #61 |
Seaman
Join Date: Aug 2007
Posts: 40
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Mission? How about a PT campaign!!! I am excited about that!
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07-06-08, 11:50 AM | #62 |
Watch
Join Date: Mar 2006
Posts: 16
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The wait is killing me,
Doc |
07-06-08, 12:07 PM | #63 |
Silent Hunter
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
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Hopefully we'll have something for y'all to play with soon (I know I keep saying that). Sqk's working on some ROF adjustments and then the real "fun" begins.
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07-06-08, 11:19 PM | #64 |
Gunner
Join Date: Dec 2007
Location: Schnell Boote Land
Posts: 97
Downloads: 3
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Well don't rush it like some, ah, well ah, submarine sim makers do. CL
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07-07-08, 09:19 AM | #65 | |
Silent Hunter
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
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Quote:
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07-07-08, 10:54 AM | #66 |
Gunner
Join Date: Dec 2007
Location: Schnell Boote Land
Posts: 97
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I stand corrected then. How about don't do the megaconglomerate corporate evil thing. Its ok do be money hungry tho. CL
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07-08-08, 06:37 PM | #67 | |
Ace of the Deep
Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
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Quote:
-sqk
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07-09-08, 07:06 PM | #68 |
Silent Hunter
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
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Anyone know what's wrong here?
Other than the obvious lack of texture and all the alignment problems, could anyone tell me what I'm doing wrong to have this kind of effect?
No matter what angle or distance that I view this piece of added 3D from I get the same "cut-out" look. The original piece was constructed from 2 cylinders and an extrusion that I connected in 3ds max 8. I'm stumped as to what is causing it. With a previous attempt at it that I had textured, the same thing happened. If anyone can tell me what I'm doing wrong (besides the long list that's already known:rotfl, I'd be eternally (or at least until I forget) grateful. |
07-10-08, 09:52 AM | #69 |
Silent Hunter
Join Date: Jul 2007
Location: The Peach State
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Many thanks, MikhaylI'll give that a shot as soon as I clear the cobwebs from my eyes
Edit : That worked a charm, Mikhayl. Somehow, only the faces on the base column got flipped. Guess I learned something new today, so I can stop thinking for the rest of the day:rotfl: Last edited by Digital_Trucker; 07-10-08 at 10:45 AM. |
07-11-08, 03:33 PM | #70 |
Seasoned Skipper
Join Date: Jan 2008
Location: Germany
Posts: 659
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Did PT boats had Depth charges for Ijn subs?
I know of the gme Battlestations Midway where you have DCs:hmm:
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07-11-08, 03:43 PM | #71 |
Silent Hunter
Join Date: Jul 2007
Location: The Peach State
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Yes, sir, some of them sure did.
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07-11-08, 04:19 PM | #72 |
Seasoned Skipper
Join Date: Jan 2008
Location: Germany
Posts: 659
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We need the SDK for this things. Okay I made a torpedo overwriting barrel which falls in the water and makes a splash, but it is bad when you know you are just making a fake boom. It has to be a real BOOOOM. Also we could let the flaks shoot at ships and planes. :-)
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07-11-08, 04:35 PM | #73 |
Silent Hunter
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
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That "splashing torpedo" would be wonderful for this boat. It's one of the things on my to do list (way down there somewhere). And AAs shooting at boats would be wonderful, too. I thought that there was a problem with guns firing in two different directions when that was done?
Edit : On a different note, I ran across another oddity when texturing those AA "turrets" that I showed screenies of earlier. I did the texturing the "cheap way" (exporting the model as a -uv2) and accomplished getting the second (rear) turret textured. Then used the exact same 3d model and material for the front one and it still shows as solid black. If anyone has any ideas what's up with that, scream. |
07-11-08, 04:40 PM | #74 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
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DT, if you check/uncheck (depending on your current settings) 'Reverse face winding' in S3D during import it's the same as flipping in Max.
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07-11-08, 04:45 PM | #75 |
Seasoned Skipper
Join Date: Jan 2008
Location: Germany
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Yeah, You can only aim one target. But is this a problem on a PT boat?:rotfl:
I though they had only two small AAs and 4 torps:hmm: But for gameplay you have to make a commerce raider out of it When I worked on DDs I had the idea making the torpedo turrets turning as an door animation. I recommend this. You could use a torp 3d model as an external door. It goes like you want it to go. It is a lot of frame setting but after this it is great
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