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06-27-08, 10:00 PM | #676 |
The Old Man
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That's one application yea. You could do the same in a 3D program, but the benefits with this feature in S3D is that you don't have to export the models and place them according to the offset/rotation values in S3D in the 3D program, you can now do it straight away in one program, and without the need to learn those complex 3D programs.
It is also useful to see if a model imported correctly, and in the future, I hope to also add stuff like texture support, a zone editor (to edit the damage and collision zones), placeholders (for lights, characters, and other dummy nodes, etc). These features are not as complex as getting the basic rendering engine done. I am now finally close to a working engine, it now mostly needs optimizations before I can release it...
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
06-28-08, 01:20 AM | #677 | |
Silent Hunter
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06-28-08, 06:39 AM | #678 |
Seasoned Skipper
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Skwasjer, you make me a happy man too!
When I see this 3d view pics combined with a drag n' drop function in the *.dat and co files, I am sure you are outshining the dev's SDK keep up your great work and have some nice vocation
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06-28-08, 06:42 AM | #679 | |
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R.I.P
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06-28-08, 07:34 AM | #680 |
Silent Hunter
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Drool, drool. Amen to the sticky request, if there is one thread that deserves to be on the front page, it's this one.
Thanks for the already wonderful tool, skwas, and for what is to come in the future. |
06-28-08, 08:10 AM | #681 | |
Frogman
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Yup ! This thread should be sticky . Nice work Skwasjer ...proficiat man ...je blijft ons verbazen .
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06-28-08, 08:25 AM | #682 | |
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06-28-08, 10:05 AM | #683 |
Silent Hunter
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can't wait for the new release ! the steps explained here above, I did them last night to move a few thingies, and it took me the whole evening....
so yes it does look awesome Skwasjer ! k |
06-28-08, 01:01 PM | #684 |
Officer
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Thread now stickied as per numerous recent requests!
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06-28-08, 01:04 PM | #685 | ||
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06-28-08, 02:22 PM | #686 | |
The Old Man
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skwasjer, once again you surpass our expectations!
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06-28-08, 02:40 PM | #687 |
Lucky Jack
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Again Duci, you might as well be telling me how to launch the space shuttle when it comes to this. All I know is I see a lot of happy modders looking to stroke this new feature over. This in turn generates creativity in the modders mind. This tool allows the creativity to come to light. It is a darn good relationship. The modder gets this wonder tool created by Skwasjer. The modder creates with this new tool with impunity. I get to play with the end result. Damn, that is almost better than a six pack and pizza.
Nice work Skwasjer
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06-28-08, 03:01 PM | #688 | |
Silent Hunter
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06-28-08, 06:20 PM | #689 |
The Old Man
Join Date: Apr 2007
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Hola, it took me a few minutes to find the thread... :rotfl:
I know I've been teasing you all for a while with this functionality, and it has been in development for some time but I never found time to finish it, especially due to other features that took more time than expected. As with any new feature I hope everytime it will make modding more productive, creative and more accessible... Anyway, I'm heading back downstairs. My beer is warming up...
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
07-06-08, 04:22 AM | #690 |
Seasoned Skipper
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S3D 0.9 NOW!
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