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Old 09-22-08, 03:54 PM   #586
Nisgeis
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Quote:
Originally Posted by skwasjer
At some point I was testing a particle that was travelling along with the sub. I placed it high above the water, sort of like a flare if you will (although it wasn't). But it can illuminate the environment. I have not tested if this can also be done with a light node, but I'm guessing not.
Interesting... Are you saying that the particle wasn't a light source? When I was doing some testing of the flares that don't light anything up, I discovered that if you have a flare and set it's size large, you could get the camera 'inside' the particle and it would make everything seen through the particle look like daylight. It made everything light up though, even the far horizon, I abandonned it. Is that along the lines of what you were testing?
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Old 09-22-08, 03:58 PM   #587
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Quote:
Originally Posted by BellJack95
It is good to know that after your rest you will work on fixing the lines and purple water that occasionally I find.
Have any screenshots of the 'lines' been posted? I have a feeling I know what they are, but is there a pic? Pics, or there's no issue .
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Old 09-22-08, 03:59 PM   #588
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Anyone tried looking at their bow with the external camera when they fire a torpedo?
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Old 09-22-08, 04:13 PM   #589
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I'm going to post my lines, I'm thinking we are having the same issue!:











other than the lines, and a issue with the deckguns* the mod rocks

*I use the Admiral Hipper alot, and after I downloaded PE4, i noticed that only the playable gun, whether manned or not, fires

EDIT: On another note, even though I love your mod, I need one for the Atlantic. So how do I go about changing the weather? all I really need to do at this moment, is to make the sea a bit more rough.
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Old 09-22-08, 04:29 PM   #590
skwasjer
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Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by skwasjer
At some point I was testing a particle that was travelling along with the sub. I placed it high above the water, sort of like a flare if you will (although it wasn't). But it can illuminate the environment. I have not tested if this can also be done with a light node, but I'm guessing not.
Interesting... Are you saying that the particle wasn't a light source? When I was doing some testing of the flares that don't light anything up, I discovered that if you have a flare and set it's size large, you could get the camera 'inside' the particle and it would make everything seen through the particle look like daylight. It made everything light up though, even the far horizon, I abandonned it. Is that along the lines of what you were testing?
It's been so long I can't even remember what I was trying to achieve... (although it wasn't the intention to light up the surroundings) I've just had a look if I still have the files, but I don't. But possibly it's similar to what you have tried. I just recall it as lighting up the environment.

I obviously have no real clue about what you have modified and experimented with in the shaders and scene.dat/textures etc, nor am I a HLSL guru (I know my way around, made S3D's shaders and other stuff) but have you considered things like lower bound clamping of colors or color ranges? This may pose all sorts of other problems of course, but hey...
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Old 09-22-08, 07:40 PM   #591
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I can live with the purple wake. I thought maybe I missed a fix somewhere. Enjoy your time off, kriller2.
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Old 09-22-08, 08:03 PM   #592
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Great job kriller, after your break, could you please go to the atlanic and make a Atlanic enviorment mod to go with GWX4 and Operation Monsun.
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Old 09-22-08, 08:37 PM   #593
ivank
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Quote:
Originally Posted by Task Force
Great job kriller, after your break, could you please go to the atlanic and make a Atlanic enviorment mod to go with GWX4 and Operation Monsun.
that would be great, but if he doesnt, I was thinking of learninng how to do it, and including it in my Surface Warfare Super-Mod
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Old 09-22-08, 08:43 PM   #594
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Cool I cant wait for the SWSM.
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Old 09-23-08, 01:05 AM   #595
ancient46
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Default Moonrise at Sea

I couldn't resist showing this scene from this amazing mod. As the sun is setting. the moon ascends to her place in the sky. Some days I find myself just watching the beautiful environment, instead of hunting enemy ships. I heartily thank all the fine folks involved in this work of art. "Ya done good guys, real good!"



(By posting this picture the ancient one is not in any way "mooning" the forum in general or Kriller2 in specific)
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Old 09-23-08, 03:25 AM   #596
kriller2
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Quote:
Originally Posted by ancient46
I couldn't resist showing this scene from this amazing mod. As the sun is setting. the moon ascends to her place in the sky. Some days I find myself just watching the beautiful environment, instead of hunting enemy ships. I heartily thank all the fine folks involved in this work of art. "Ya done good guys, real good!"



(By posting this picture the ancient one is not in any way "mooning" the forum in general or Kriller2 in specific)
Quote:
(By posting this picture the ancient one is not in any way "mooning" the forum in general or Kriller2 in specific)
Thanks nice screenshot ancient and I hope not
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Old 09-23-08, 05:42 AM   #597
Fish40
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Quote:
Originally Posted by ivank
I'm going to post my lines, I'm thinking we are having the same issue!:











other than the lines, and a issue with the deckguns* the mod rocks

*I use the Admiral Hipper alot, and after I downloaded PE4, i noticed that only the playable gun, whether manned or not, fires

EDIT: On another note, even though I love your mod, I need one for the Atlantic. So how do I go about changing the weather? all I really need to do at this moment, is to make the sea a bit more rough.



As far as the "lines" go, if we're talking about the same thing, are you refering to the "striations" in the water most noticeable in your last screenie? I also have this, but to be honest, and I may be wrong here, but I think it is supposed to be a representation of rippleing between the waves, as well as added reflection. I have this only in rough seas where one would expect to see the water in a more "roiled" state.
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Old 09-23-08, 07:17 AM   #598
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I see the above more after coming out of TC, say higher than 2048, when I save and re-load it goes away.


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Old 09-23-08, 01:54 PM   #599
ivank
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Quote:
Originally Posted by Fish40
Quote:
Originally Posted by ivank
I'm going to post my lines, I'm thinking we are having the same issue!:











other than the lines, and a issue with the deckguns* the mod rocks

*I use the Admiral Hipper alot, and after I downloaded PE4, i noticed that only the playable gun, whether manned or not, fires

EDIT: On another note, even though I love your mod, I need one for the Atlantic. So how do I go about changing the weather? all I really need to do at this moment, is to make the sea a bit more rough.



As far as the "lines" go, if we're talking about the same thing, are you refering to the "striations" in the water most noticeable in your last screenie? I also have this, but to be honest, and I may be wrong here, but I think it is supposed to be a representation of rippleing between the waves, as well as added reflection. I have this only in rough seas where one would expect to see the water in a more "roiled" state.
We are talking about the same thing, I dont know what causes it
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Old 09-23-08, 01:55 PM   #600
ivank
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Quote:
Originally Posted by Task Force
Cool I cant wait for the SWSM.
thanks! its going great!
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