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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#586 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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#587 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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#588 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Anyone tried looking at their bow with the external camera when they fire a torpedo?
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#589 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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I'm going to post my lines, I'm thinking we are having the same issue!:
![]() ![]() ![]() ![]() ![]() other than the lines, and a issue with the deckguns* the mod rocks *I use the Admiral Hipper alot, and after I downloaded PE4, i noticed that only the playable gun, whether manned or not, fires EDIT: On another note, even though I love your mod, I need one for the Atlantic. So how do I go about changing the weather? all I really need to do at this moment, is to make the sea a bit more rough. |
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#590 | ||
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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![]() I obviously have no real clue about what you have modified and experimented with in the shaders and scene.dat/textures etc, nor am I a HLSL guru (I know my way around, made S3D's shaders and other stuff) but have you considered things like lower bound clamping of colors or color ranges? This may pose all sorts of other problems of course, but hey...
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#591 |
Officer
![]() Join Date: Jan 2008
Location: Herriman, Utah
Posts: 247
Downloads: 398
Uploads: 3
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I can live with the purple wake. I thought maybe I missed a fix somewhere. Enjoy your time off, kriller2.
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#592 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Great job kriller, after your break, could you please go to the atlanic and make a Atlanic enviorment mod to go with GWX4 and Operation Monsun.
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Task Force industries "Taking control of the world, one mind at a time" |
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#593 | |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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#594 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Cool I cant wait for the SWSM.
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Task Force industries "Taking control of the world, one mind at a time" |
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#595 |
Officer
![]() Join Date: Apr 2008
Location: Pennsylvania
Posts: 239
Downloads: 108
Uploads: 1
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I couldn't resist showing this scene from this amazing mod. As the sun is setting. the moon ascends to her place in the sky. Some days I find myself just watching the beautiful environment, instead of hunting enemy ships. I heartily thank all the fine folks involved in this work of art. "Ya done good guys, real good!"
![]() (By posting this picture the ancient one is not in any way "mooning" the forum in general or Kriller2 in specific) |
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#596 | ||
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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#597 | |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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As far as the "lines" go, if we're talking about the same thing, are you refering to the "striations" in the water most noticeable in your last screenie? I also have this, but to be honest, and I may be wrong here, but I think it is supposed to be a representation of rippleing between the waves, as well as added reflection. I have this only in rough seas where one would expect to see the water in a more "roiled" state. |
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#598 |
Canadian Wolf
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I see the above more after coming out of TC, say higher than 2048, when I save and re-load it goes away.
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#599 | ||
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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#600 | |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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