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-   -   Pacific environment 4 RELEASED (https://www.subsim.com/radioroom/showthread.php?t=138663)

kriller2 06-27-08 03:05 PM

Pacific environment 4 RELEASED
 
http://img137.imageshack.us/img137/1...4screenja3.jpg

Download here:
Pacific Environments 4

See video made with PE4 here

11.09.2008 PE4
– New sun sets and sun rises, with a more realistic cycle from yellow to orange / red.
– New realistic bow wave, thanks to Demonizer for using his mod as a base for my work.
– New modified pitch and roll to make the submarine/u-boat sail deeper, but still have roll
and pitch.
– New sea foam from Wclears EE mod, modified to match the blue sea-colour of PE4.
– New scene and clouds for more realistic waves and environment colours.
– Missing underwater bubbles and roll pitch for S-18, S-42 and U-boat added for TM and
stock SH4.
– New water shader by Nisgeis to support shallow transparent water including changes so
you now can see the sub submerged from a high altitude.
– Modified the shaders for postprocess filtering to stop the from being oversaturated during
sunsets with PPF.
– All japanese warships retextured.

Read the included manual for instructions on how to install PE4.

Copyrights

The contents of this mod is freeware and may NOT be used without written permission from me, we have
used huge amounts of time on this mod! - this is the fourth edition so overall this mod has taken 1 year
to make.
Respect our work and don't use ANY part of this mod without contacting kriller2tester@hotmail.com
I will personaly send your request further on to the modder responsible for the parts of ROW / PE4 you
would like to include in your mod.
THIS MOD CAN NOT BE USED FOR COMMERCIAL PURPOSES OF ANY KIND.

Disclaimer
I am in no way responsible for any accident happening to you or your computer / graphics card while
using this PE4. Using this mod is at your own risk so don't contact me if any of these things happen.

Credits for Pacific Environments 1-4 and (ROW)
Kriller2 – new bow wave, environmental colours, sky and reflection textures, terrain textures,
underwater-textures, modified seafoam, modified fireeffects and explosions, all japanese warships
retextured, scene work for PE4.
Dave / LeoVampire - for the original work on datafiles to control sun set, sun rise and alot of brilliant
ideas, RIP
Demonizer – Original bow wave which I have used and worked on to make it more realistic for PE4.
Mav87th - Free moving Camera and new periscope.
L3th4l for his fire and smoke textures.
Dr.Beast - for his work on the special effects mods for NSM4 and stock SH4.
Nisgeis - for the new Special effects for fire, smoke and oil-leak and depthcharge / shell hits and the new
enhanced water shader to show shallow waters and transparent water.
Jaketoox - for his first work on the sun sets and sun rises, which me and Dave since have improved.
Carotio – for his work on the moon texture and help with the texture for peak of waves.
Kapitain_zur_see - lightning effects and underwater bubbles and caustics for subs
Torps,LukeFF - for Sound-mod not included, which you can download from here, includes realistic
submarine interor and engine effects, fire sounds etc.

ROW sound mod vers. 9 (please read the manual if you are using TM or OM)
http://www.megaupload.com/dk/?d=IN68GMIR
Rapid share mirror

Credits for help and parts of this mod:
"ROW recovery team" testers
Rcjonessnp175,Sqk7744,Donut,Letterboy 1,Snuffy,W_Clear,FooFighters,CaptainHaplo,Reallyde dpoet and
MushMartin.
and Monolith, Dr. Beast and others.
- Redwine: for torpedo explosions and underwater depth charge explosions
- Seeadler for his clouds shaders and sea foam, which I modified to match this mod.
- Wclear for his nice water spray effects and for his scene work, some of his ideas for reflections are used
in this mod. Thanks for your suggestion to use part of your mod.
- Kapitain_zur_see: For his work on the lightning DDS file's
- Rubini: for his debris mod which he let me include in PE4.
– Nauticalwolf for his work on the trees and helping me with the grass and sand textures.

Credits to testers of PE4:
AVGWarhawk, GlobalExplorer, reallydedpoet, Torps
DrBeast, Gunfighter, swdw, Torps

Syxx_Killer 06-27-08 03:32 PM

Those shots look AMAZING!!! Thanks for all your hard work making SH4 look prettier! :cool::rock:

Xantrokoles 06-27-08 03:45 PM

In German I would say: '' VOLL DE HONISCH!''
(Use it as a big compliment!)

Maybe I can make a small appeal...

I sailed on a high-seas liner to an Island in the Northsea a year ago. We had a ordinary storm and there were waves, higher and not so long pulled like them in Row.
I really love Row, but the stormy waves from WClear are IMO amazing.
I don't know wether you can exhaust the limit of the waves high still a little bit, but when you get it, this would be as great as the whole mod.

Vorkapitan 06-27-08 06:10 PM

Kriller you dood it again!! Great work!! :up: :up: :up:

I thought I noticed a water pattern (repeating) emerging from your last update..
Maybe just me being too picky.

Ducimus 06-27-08 06:19 PM

Looks great Kriller! I like how the water looks like a deep rich blue towards the bottom of the first screenshot. I was no real world sailor, but i have spent a few weeks on charter fishing boats, and, i kinda wish i had a rock cod rig to drop over the side, or a big fat yellowfin to reel in now. :rotfl:

Quote:

Allso I would like to reduce the effect of the Post process filters, because they are to much, so if anyone know how to do that?,
skwasjer might be the man to talk to about that. I know hes done some nifty editing to the PPF in the past.

MONOLITH 06-27-08 06:54 PM

Awesome kriller. Awesome. :up:

ReallyDedPoet 06-27-08 08:05 PM

Looks great kriller :yep:


RDP

skwasjer 06-27-08 08:08 PM

I know a bit of shader language yes, and I think WClear does as well. Not sure who else but there's a few others too. If I can be of help let me know what specifically you want. I'm a bit short on time though and vacation is near so it may have to wait. :oops:

SteveW1 06-27-08 09:59 PM

Damn that looks AWESOME can't wait to see more:rock:

The Fishlord 06-27-08 10:37 PM

Awesome start kriller. I've always loved PE/ROW from the moment I saw it.

Is the jelly water going to be removed in this version? It's always there for me...:-?

THE_MASK 06-28-08 12:19 AM

added more arrays to the wave properties by the look of it ?

linerkiller 06-28-08 03:46 AM

:huh: :o :huh: :o :huh: :o :huh: :o :huh: :o :huh: :o
kriller.....this is ****ing REAL!

Fish40 06-28-08 03:53 AM

Another first!! Looks fantastic!:up:

kriller2 06-28-08 05:03 AM

Quote:

Originally Posted by skwasjer
I know a bit of shader language yes, and I think WClear does as well. Not sure who else but there's a few others too. If I can be of help let me know what specifically you want. I'm a bit short on time though and vacation is near so it may have to wait. :oops:

HI Skwasjer, I would like to reduce the sharpness and colour change of the ppf filter so that the result would be somewhere in the middle of these 2 pictures:

PPF on
http://img80.imageshack.us/img80/2784/subppfys6.th.jpg

PPF off
http://img80.imageshack.us/img80/524...oppfmp8.th.jpg

This would remove the bug with ocean getting black when there is high waves and sunsets, because if I turn of the ppf-filter at sunsets, you can suddenly see the right colour of the ocean instead of the black colour.
I have tried fiddling with the shader files, yesterday, but there are alot and when I do something im not sure what would happen :p

kriller2 06-28-08 05:49 AM

Quote:

Originally Posted by sober
added more arrays to the wave properties by the look of it ?

Right now I only have four wave properties, I tried adding more wave properties and then it was double the trouble to remove bugs from the waves.

Quote:

Originally Posted by The Fishlord
Awesome start kriller. I've always loved PE/ROW from the moment I saw it.

Is the jelly water going to be removed in this version? It's always there for me...:-?

Thanks Fishlord. I haven't seen any jelly water while testing, but there is a problem with the waves suddenly looses it's quality when going in TC and the wave properties should shift to another, which I have to figure out.


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