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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Gunner
![]() Join Date: Jul 2007
Location: Periscope depth 200 yards from your stern!
Posts: 93
Downloads: 84
Uploads: 0
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reaper has asked DW, but the ball is in DW's court. Thats a bit weired also... * I got bearing in my scope (check above screenshot). * I can move my dial, god knows how to use these realistic things though ![]() * Recog manual should be available when you click on the ship/unknown ship in WO's txt (like normal). * To adjust scope height use ins or del or if you clcik on the bottom left panel icon, it should move it and reveil the stock periscope for adjusting. However, i dont know if you have a mod or config that is interfearing. because it all works fine on mine. (Except Aplha bugs as reported above). |
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#47 | ||||
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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If using JGSME disable all mods then re-enable mine, start a Game save, exit then reload and see if that works. ![]() Quote:
![]() Ya I forgot to put the Filter back in for the Attack Scope. Originally the Filter and Graticules were the one file, But then I seperated them in order to create the working night illuminated graticule in the attack scope. Will incorporate the Filter into next release. And nicely sunk. Haven't gome hunting myself with this UI (its just load, test, unload, fix, reload and repeat ![]() Quote:
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Just turn of the Left Panel (Button at the Bottom of the Screen) to reveal the Periscope control. One other thing did you Activate the TDC Automatic/Manual switck (The round button at bottom right on the Left handside Panel. You will not be able to use the dials manualy if your not on Manualy TDC Mode. Also the Periscope button at the Bottom centre of the screen open's up the XO Dialog Panel. (Same as normal, Working on a new version of the Recognition Manual/XO Dialog Menu). ![]() |
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#48 | |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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![]() I do miss the icon for periscope depht.
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#49 |
Seasoned Skipper
![]() Join Date: Mar 2007
Location: Newcastle Upon Tyne UK
Posts: 720
Downloads: 133
Uploads: 0
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Well I was about to give up on SH5 somethings Good somethings Bad,You have just made this game worth playing 100% and this is just your Alpher release,It Will be awesome by final but dont let people rush you. " I want this I want that" take your time and Final will be The Best Mod Yet.Well Done Sir.
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#50 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Okay i found the bearing. It was for me barely readable.
Can`t alter the tdc dial. So for me it is waiting untill the next version comes out.
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#51 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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It looks good at night though ![]() Actualy an idea just popped into my head right there, will go test it now to see if it works. ![]() EDIT: Darn that idea didn't work - OK I'll just lighten background colour for next release. What TDC Dial can you not alter - have you Turned TDC to Manual Mode ??? Last edited by reaper7; 05-09-10 at 11:17 AM. |
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#52 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Yes tdc is manual. I only play with manual targeting.
I do mean the tdc dial on the right side. Can`t move it.
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#53 |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
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In menu Editor I'm having trouble resizing the boxes to fit my resolution
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#54 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Torpedo Spread angle is useable - Only if in salvo Mode Torpedo Depth - Is useable Target Bearing (Double Vertical Dials) - Bottom Dial is Useable (Top one rotates it self when draging bottom one in 10ths) Torpedo Gyro (Double Horizontal Dials) - Is not useable Rotates its self depending on solution (This is the 3Digit Gyro Angle of older Silent Hunter games) Target Bearing and Torpedo Gyro will rotate if in TDC Off (XO Dialog) mode when you rotate the Periscope as there in Auto Mode to correspond to the 1,2,3 Numberes Auto solution. |
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#55 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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You dont Manully resize The Graphics, you need to Set eash item to Linear scale in the drop box. Leave the Crop size as is eg. For the Left Panel they would be: 0, 0, 424, 880. Then where you see the Screen Cordinates x=xx Y=xx DX=xx DY=XX: Change DX=(New width) DY=(New Height). So the DX and DY in mine are set as 424 and 880 and Scaling is set to none, Hence they dont scale. But if you change them to for example 212 and 440 and Linear scale. They would scale to half size in Game (But not in the EDITOR: In the Editor they are still full size). Hence the fun of Modding you make a change in the Editor then fire up the game to see the change... Rinse and repeat. ![]() |
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#56 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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The dial you can use to set it for example (red or green) 90 degrees.
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#57 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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If its the Angle on Bow dail your thinking off thats the one on the Left Panel with the Vernier Dial incorporated (Thats the Correct way the Dial worked - was always wrong in the stock version of the Game, Devs mixed it up with the Fat/Lut Impact Angle Dial). You Read it the same way but if you look at the inside vernier it also gives you the 10th degrees as well Red Number is for the red side of the dial, the green number is for the green side of the dial. So you can set percise AOB degrees. |
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#58 | |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
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Many of the features are different in my version |
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#59 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() This is what My Editor looks like - This is the one initiated by setting the Menu.cfg file in the your Documents Folder under the SH5 Folder. E.G C:\Users\(YourNameedUser)\Documents\SH5\data\cfg Change: [DEVELOPING] ;Modding=Yes ;MenuEditor=Yes ;DebugScripts=Yes To: [DEVELOPING] Modding=Yes MenuEditor=Yes DebugScripts=Yes Selected Items: Is where the Items xy Cordinates are entered DxDy is the Size the Item Displayes at (Results depend on scale type Selected) Displ: Is the Scaling type Tex Crop: is where you input the crop points (Easier in mine as I have seperated all mu Graphics so crop point will nearly all be 0,0) the last 2 boxes are The crop size of the Item (Again in my case as there all seperate its the Actual size of the item as displayed at Tex Dim. ![]() EDIT: I have his Tutorial on my HardDrive Copied into a word document, give me a few mins I'll upload it. |
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#60 | |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
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