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Old 05-08-10, 05:24 PM   #31
Stevepine
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Quote:
Originally Posted by icecold View Post
I believe so, but this mod is awsome, however if reaper in the future has time, mabey he could put the crew icons in. Then this would become best mod in world

Yes I agree.....! that would make this game REALLY feel like it was getting somewhere!

Even though im a HUGE HUGE HUGE Silent Hunter 3 fan .....Silent Hunter 5 is a game im occasionally checking in on to see how its coming along.

I hope in a month or 2....or 3 it will really be worth sinking my self into ! or maybe submerging would be a better word.
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Old 05-08-10, 05:32 PM   #32
TheDarkWraith
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Quote:
Originally Posted by Stevepine View Post
Yes I agree.....! that would make this game REALLY feel like it was getting somewhere!

Even though im a HUGE HUGE HUGE Silent Hunter 3 fan .....Silent Hunter 5 is a game im occasionally checking in on to see how its coming along.

I hope in a month or 2....or 3 it will really be worth sinking my self into ! or maybe submerging would be a better word.
I'm not releasing my code for the officers or most other parts of my UIs mod to anyone sorry. I've put too much time and effort into it
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Old 05-08-10, 05:45 PM   #33
reaper7
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Quote:
Originally Posted by icecold View Post
Thats the mask.

Thats the needles, they look worse when moving. As for the RAOB, i can only show in a movie which il do later.
Thats Great thanks. will get that sorted.

Quote:
Originally Posted by icecold View Post
Also notice how the green reticule shows up even in daytime on the obs periscope. Or have you gone for a red overlay in night?
Obs Periscope graticule is a stock Bug workaround. If you look closely at the stock obs periscope you'll see a few small items missing (Zoom and 10 marks) - hence the reason the User Graticule trick doesn't work.
I managed a workaround by actually creating two Graticules one black one translucent green. The green one is enabled at night time 10PM to 7am. Hence why it shown up sometimes at daylight hours. Eg it may be bright at 6am depending on time of year.
This is the way the stock works, thats why you'll notice the green colour mask is on at that time also.

Attack Periscope and UZO (Havn't done this one yet) work normal though so they react to light levels correctly.

Quote:
Originally Posted by TheDarkWraith View Post
I'm not releasing my code for the officers or most other parts of my UIs mod to anyone sorry. I've put too much time and effort into it
No to right TheDarkWraith, I wouldn't expect anyone to do all the hard work and have it taken by others.
But I will put an offer on the table if your Interested - though it could be a hard one.
You have my full permission to use my Mod in yours if you wish.
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Old 05-08-10, 06:07 PM   #34
Stevepine
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" You have my full permission to use my Mod in yours if you wish. "

Well now .... there is quite an offer!
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Old 05-08-10, 06:15 PM   #35
tirramissu
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I have some problems with this mod on 1600x1200:
1. When using periscope I have transparent lines on the top and on the bottom of the screen.
2. Speed, depth and rudder values on the bottom of the screen are always equal to 0.
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Old 05-08-10, 06:58 PM   #36
reaper7
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Quote:
Originally Posted by tirramissu View Post
I have some problems with this mod on 1600x1200:
1. When using periscope I have transparent lines on the top and on the bottom of the screen.
2. Speed, depth and rudder values on the bottom of the screen are always equal to 0.
1. Working on a fix for that now - Was designed for 1080P no never created a mask for resolutions above that (An easy fix).

2. Yes not programmed to do anything - Will most likely remove altogether.
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Old 05-08-10, 07:13 PM   #37
reaper7
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Ok here's a fix for anyone running resolutions greater than 1920x1080P that are having the Transparent Bands at Top and Bottom of the screen.

http://rapidshare.com/files/38510808...SH5_Folder.zip

Will be included in the next release. (let us know if it works - unable to test my end)
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Old 05-08-10, 07:32 PM   #38
Capt Jack Harkness
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I have an odd bug of seemingly every tip window being present and overlapping the first time I loaded this mod up and can't find a way to get rid of them...

Oh and if you intend to tweak your periscope mask at all in the future, do you think you could dim down the picture a la TDW's mod? There was a similar mod for SH4 and while it did make submerged night attacks nigh impossible, I did appreciate the realism. On a related note, are the marks on the graticule actually meaningful or just eye candy? O.o
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Old 05-08-10, 07:41 PM   #39
makman94
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Quote:
Originally Posted by TheDarkWraith View Post
I'm not releasing my code for the officers or most other parts of my UIs mod to anyone sorry. I've put too much time and effort into it


@Reaper7 : congratulations . very good work so far ! i have allready told you that you are making a mod that will 'live' as long sh5 live ! it is very nice !
keep at it
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Old 05-08-10, 08:01 PM   #40
reaper7
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Quote:
Originally Posted by Capt Jack Harkness View Post
I have an odd bug of seemingly every tip window being present and overlapping the first time I loaded this mod up and can't find a way to get rid of them...

Oh and if you intend to tweak your periscope mask at all in the future, do you think you could dim down the picture a la TDW's mod? There was a similar mod for SH4 and while it did make submerged night attacks nigh impossible, I did appreciate the realism. On a related note, are the marks on the graticule actually meaningful or just eye candy? O.o
Not sure what you mean, can you post a screenshot. (I know that I have to move the mouseover Tip popups from there current location, as if you mouseover the sub or targets on the TAI map the popup blocks your mouse .

Yes I have Plans to do A Mask for the Periscope (Had them done in an earlier WIP but removed it to get the Green Night Graticule working), Will be creating a new mask for behind the Graticules. Also will be making some colour filters as well.
Yes Graticules Marking are used as in the real deal. Check out ArcLights Periscope Mod Thread he has an explanation and formulas for there use. Will document this in a later release.
Also Graticules on RAOBF work also - But only at 1080P (Or 16:9) resolutions due to cameras.cam file - need to create fix for other resolutions.

Last edited by reaper7; 05-08-10 at 08:16 PM.
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Old 05-08-10, 08:06 PM   #41
icecold
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Quote:
Originally Posted by reaper7 View Post
Thats Great thanks. will get that sorted.



Obs Periscope graticule is a stock Bug workaround. If you look closely at the stock obs periscope you'll see a few small items missing (Zoom and 10 marks) - hence the reason the User Graticule trick doesn't work.
I managed a workaround by actually creating two Graticules one black one translucent green. The green one is enabled at night time 10PM to 7am. Hence why it shown up sometimes at daylight hours. Eg it may be bright at 6am depending on time of year.
This is the way the stock works, thats why you'll notice the green colour mask is on at that time also.

Attack Periscope and UZO (Havn't done this one yet) work normal though so they react to light levels correctly.



No to right TheDarkWraith, I wouldn't expect anyone to do all the hard work and have it taken by others.
But I will put an offer on the table if your Interested - though it could be a hard one.
You have my full permission to use my Mod in yours if you wish.

Good to see a modder that wants to help the community. (The sole reason to be a modder). GJ Reaper.

By looking at your UI Reaper and what you have delivered so far, i am currently looking at blending my files together. I am trying to get the Voice command mod to work with yours. I am also trying to get an idea for the scripting, and if DW dosnt like your deal, il attempt to work up some easier way to issue commands compatable with your mod. However at this stage dont bank on anything. Keep focussed on what you are doing
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Old 05-08-10, 10:00 PM   #42
icecold
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Your mod currently works fine with the voice commands mod (a single file needs overpasting). Means i can have the eye candy realsim and can shout commands to my crew

BEST MODS EVER
______________

Reapers High res UI
Voice Commands
BARF


SH5 just became the most realistic sub sim
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Old 05-08-10, 10:05 PM   #43
U-4053
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Default I don't use a Mod Enabler

So I tried to load it manually and it worked sort of . When in the periscope view it took up the whole screen which was nice but then again I could not fire my Torpedo's no matter what I tried to do. I had to reload all the old files back in and go back to the way things were.
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Old 05-08-10, 11:58 PM   #44
icecold
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PROOF - 1900X1200


Although i have noticed one thing. You forgot to "dirty up" the periscope lens :P its like looking through brand new glass


AS A THANK YOU



My first sink on your mod


Dont stop work here though, your only in Alpha, got to go through Beta and then final... but its looking good so far
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Old 05-09-10, 04:31 AM   #45
java`s revenge
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Reaper7,

It would be great if this mod could be integrated into the Thedarkwraith mod.
Now you have to choose between these mods. Is it permitted to add these
two mods together?

I have done one mission with your mod, i saw the following problems for me.

* no bearing in the scope
* can`t move the aob dial.
* how can i get the recog. manual?
* some icons are gone at the left side so you can`t choose periscope
depth anymore.

Will play some more missions to look if the fault is with me.
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