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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Attack Disc is what I was looking for SH5 for many times
![]() Must have for me from GWX time. |
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#17 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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#18 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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On a Side note I had a breakthrough with My Recognition Manual for a part that I thought was hardcode, gonna work on a new version of this foe a while. ![]() |
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#19 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Raeper7 you make my day. This gui i was still missing.
Now i can targeting with the attack disc again as i did in sh3. ![]() ![]() ![]() ![]()
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#20 |
Captain
![]() Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
Uploads: 0
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looks great
![]() Downloading .... Paco
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My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
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#21 | |
Gunner
![]() Join Date: Jul 2007
Location: Periscope depth 200 yards from your stern!
Posts: 93
Downloads: 84
Uploads: 0
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Instead of black spaces i have see through spaces. You can see outside the sub lol Also i have noticed that in this resolution the needles and pins look very rough. Also not sure if its the res or just a glitch. But when setting the bearing for a torp manualy and then go into RAOB in telescope. The needle skips a few degrees away from the pre entered setting and will not go back on it. Other than these bugs its awsome mate. However i run the game in this res so the bugs hamper my play lol but it is Alpha ![]() |
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#22 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Will redo to use constraints, that should sort that -no way to test my side though ![]() Yes needles are one of the things on my todo list. - Its a stock issue to do with the way the game handels Needles. Have been giving some advice on a workaround. Will look into the RAOBF issue. Thanks |
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#23 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Another hard-working modder helps keep UBI game afloat.
Thank you.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#24 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#25 |
Gunner
![]() Join Date: Jul 2007
Location: Periscope depth 200 yards from your stern!
Posts: 93
Downloads: 84
Uploads: 0
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#26 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Hey Reaper7 here is what the masks look like in 1920x1200:
attack: ![]() obs: ![]()
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#27 |
Gunner
![]() Join Date: Jul 2007
Location: Periscope depth 200 yards from your stern!
Posts: 93
Downloads: 84
Uploads: 0
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Beat me to it...
![]() Thats the mask. ![]() Thats the needles, they look worse when moving. As for the RAOB, i can only show in a movie which il do later. |
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#28 |
Gunner
![]() Join Date: Jul 2007
Location: Periscope depth 200 yards from your stern!
Posts: 93
Downloads: 84
Uploads: 0
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Also notice how the green reticule shows up even in daytime on the obs periscope. Or have you gone for a red overlay in night?
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#29 |
Planesman
![]() Join Date: Dec 2009
Posts: 191
Downloads: 172
Uploads: 0
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why I will stick with dark wraiths Ui's
well ... having the crew icons at the bottom of the screen so I can order the crew around easily... last contact update... depth under the keel etc... you lose ALL that with this Ui ..... right? |
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#30 | |
Gunner
![]() Join Date: Jul 2007
Location: Periscope depth 200 yards from your stern!
Posts: 93
Downloads: 84
Uploads: 0
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