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Old 05-08-10, 11:05 AM   #16
jaxa
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Attack Disc is what I was looking for SH5 for many times
Must have for me from GWX time.
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Old 05-08-10, 11:34 AM   #17
John Channing
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Quote:
Originally Posted by TheDarkWraith View Post
If you have my UIs mod enabled then yes you will CTD with this enabled.
I did have them but removed them before replacing them with Reapers. I wonder if JSGME is not cleaning everything up?

JCC
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Old 05-08-10, 12:27 PM   #18
reaper7
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Quote:
Originally Posted by John Channing View Post
I did have them but removed them before replacing them with Reapers. I wonder if JSGME is not cleaning everything up?

JCC
Its quite possible JGSME is the culporit, I've had it happen to me when switching between various WIP test versions I was running.

On a Side note I had a breakthrough with My Recognition Manual for a part that I thought was hardcode, gonna work on a new version of this foe a while.
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Old 05-08-10, 01:21 PM   #19
java`s revenge
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Raeper7 you make my day. This gui i was still missing.
Now i can targeting with the attack disc again as i did in sh3.

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Old 05-08-10, 02:43 PM   #20
Paco
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looks great

Downloading ....

Paco
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Old 05-08-10, 03:29 PM   #21
icecold
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Quote:
Originally Posted by reaper7 View Post
Should be no Problem running at that resolution, no editing needed.
Have Tried at at a couple of lower resolution and no problem. You'll lust have an extra 90 pixels of black space between each panel and the scope.
Not much in the difference.



God... Havn't had one of them in a while, been up to 2AM most nights for the last 2 mths working on this.
Crazy when ya think about it.... and still loads to do... Guess there's gonna be a lot of this
A couple of issues i have noticed in reunning in 1900 x 1200.

Instead of black spaces i have see through spaces. You can see outside the sub lol

Also i have noticed that in this resolution the needles and pins look very rough.

Also not sure if its the res or just a glitch. But when setting the bearing for a torp manualy and then go into RAOB in telescope. The needle skips a few degrees away from the pre entered setting and will not go back on it.


Other than these bugs its awsome mate. However i run the game in this res so the bugs hamper my play lol but it is Alpha
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Old 05-08-10, 03:47 PM   #22
reaper7
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Quote:
Originally Posted by icecold View Post
A couple of issues i have noticed in reunning in 1900 x 1200.

Instead of black spaces i have see through spaces. You can see outside the sub lol

Also i have noticed that in this resolution the needles and pins look very rough.

Also not sure if its the res or just a glitch. But when setting the bearing for a torp manualy and then go into RAOB in telescope. The needle skips a few degrees away from the pre entered setting and will not go back on it.


Other than these bugs its awsome mate. However i run the game in this res so the bugs hamper my play lol but it is Alpha
Ah I know what that is, My masks are only 1920x1080 and as I'm not using constraints to scale your getting the bits visible outside my masks.
Will redo to use constraints, that should sort that -no way to test my side though .

Yes needles are one of the things on my todo list. - Its a stock issue to do with the way the game handels Needles. Have been giving some advice on a workaround.

Will look into the RAOBF issue. Thanks
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Old 05-08-10, 03:58 PM   #23
raymond6751
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Default Congratulations

Another hard-working modder helps keep UBI game afloat.

Thank you.
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Old 05-08-10, 04:04 PM   #24
reaper7
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Quote:
Originally Posted by icecold View Post
Instead of black spaces i have see through spaces. You can see outside the sub
Actually icecold can you post a screenshot, interested in pinpointing which masks need changing.
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Old 05-08-10, 04:10 PM   #25
icecold
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Quote:
Originally Posted by reaper7 View Post
Actually icecold can you post a screenshot, interested in pinpointing which masks need changing.
Will do. Il post a couple of screens on the prob.
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Old 05-08-10, 04:11 PM   #26
ddrgn
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Hey Reaper7 here is what the masks look like in 1920x1200:

attack:


obs:
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Old 05-08-10, 04:23 PM   #27
icecold
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Beat me to it...



Thats the mask.




Thats the needles, they look worse when moving. As for the RAOB, i can only show in a movie which il do later.
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Old 05-08-10, 04:26 PM   #28
icecold
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Also notice how the green reticule shows up even in daytime on the obs periscope. Or have you gone for a red overlay in night?
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Old 05-08-10, 04:47 PM   #29
Stevepine
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Default why I will stick with dark wraiths

why I will stick with dark wraiths Ui's

well ... having the crew icons at the bottom of the screen so I can order the crew around easily... last contact update... depth under the keel etc...


you lose ALL that with this Ui ..... right?
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Old 05-08-10, 05:13 PM   #30
icecold
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Quote:
Originally Posted by Stevepine View Post
why I will stick with dark wraiths Ui's

well ... having the crew icons at the bottom of the screen so I can order the crew around easily... last contact update... depth under the keel etc...


you lose ALL that with this Ui ..... right?
I believe so, but this mod is awsome, however if reaper in the future has time, mabey he could put the crew icons in. Then this would become best mod in world
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