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Old 05-09-10, 08:15 AM   #1
java`s revenge
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Okay i found the bearing. It was for me barely readable.


Can`t alter the tdc dial. So for me it is waiting untill the next
version comes out.
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Old 05-09-10, 11:07 AM   #2
reaper7
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Originally Posted by java`s revenge View Post
Okay i found the bearing. It was for me barely readable.
Can`t alter the tdc dial. So for me it is waiting untill the next
version comes out.
I might change the background colour a bit to make Bearing more visible during the day.
It looks good at night though .
Actualy an idea just popped into my head right there, will go test it now to see if it works.
EDIT: Darn that idea didn't work - OK I'll just lighten background colour for next release.

What TDC Dial can you not alter - have you Turned TDC to Manual Mode ???

Last edited by reaper7; 05-09-10 at 11:17 AM.
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Old 05-09-10, 12:01 PM   #3
java`s revenge
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Yes tdc is manual. I only play with manual targeting.

I do mean the tdc dial on the right side. Can`t move it.
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Old 05-09-10, 12:04 PM   #4
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In menu Editor I'm having trouble resizing the boxes to fit my resolution
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Old 05-09-10, 12:29 PM   #5
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In menu Editor I'm having trouble resizing the boxes to fit my resolution

You dont Manully resize The Graphics, you need to Set eash item to Linear scale in the drop box.
Leave the Crop size as is eg. For the Left Panel they would be: 0, 0, 424, 880.
Then where you see the Screen Cordinates x=xx Y=xx DX=xx DY=XX: Change DX=(New width) DY=(New Height). So the DX and DY in mine are set as 424 and 880 and Scaling is set to none, Hence they dont scale.
But if you change them to for example 212 and 440 and Linear scale. They would scale to half size in Game (But not in the EDITOR: In the Editor they are still full size).
Hence the fun of Modding you make a change in the Editor then fire up the game to see the change... Rinse and repeat.
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Old 05-09-10, 12:40 PM   #6
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The dial you can use to set it for example (red or green) 90 degrees.
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Old 05-09-10, 12:49 PM   #7
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The dial you can use to set it for example (red or green) 90 degrees.
Yes thats the Fat/Lut Impact Anlge Dial - You need to be carrying Fat/Lut type Torpedos to use that one. Not Available till the Late years of the Campaign I'm Afraid. (Even in stock They only allow you to set 90Degrees port or starboard only, not full control - Can't see the devs fixing that either as Harcoded)

If its the Angle on Bow dail your thinking off thats the one on the Left Panel with the Vernier Dial incorporated (Thats the Correct way the Dial worked - was always wrong in the stock version of the Game, Devs mixed it up with the Fat/Lut Impact Angle Dial).

You Read it the same way but if you look at the inside vernier it also gives you the 10th degrees as well Red Number is for the red side of the dial, the green number is for the green side of the dial. So you can set percise AOB degrees.
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Old 05-09-10, 12:55 PM   #8
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Quote:
Originally Posted by reaper7 View Post
You dont Manully resize The Graphics, you need to Set eash item to Linear scale in the drop box.
Leave the Crop size as is eg. For the Left Panel they would be: 0, 0, 424, 880.
Then where you see the Screen Cordinates x=xx Y=xx DX=xx DY=XX: Change DX=(New width) DY=(New Height). So the DX and DY in mine are set as 424 and 880 and Scaling is set to none, Hence they dont scale.
But if you change them to for example 212 and 440 and Linear scale. They would scale to half size in Game (But not in the EDITOR: In the Editor they are still full size).
Hence the fun of Modding you make a change in the Editor then fire up the game to see the change... Rinse and repeat.
I've seen lots of screenshots of the menu editor and mine looks alot different, how can I change it
Many of the features are different in my version
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Old 05-09-10, 01:06 PM   #9
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Quote:
Originally Posted by ERPP8 View Post
I've seen lots of screenshots of the menu editor and mine looks alot different, how can I change it
Many of the features are different in my version


This is what My Editor looks like - This is the one initiated by setting the Menu.cfg file in the your Documents Folder under the SH5 Folder.
E.G C:\Users\(YourNameedUser)\Documents\SH5\data\cfg

Change:
[DEVELOPING]
;Modding=Yes
;MenuEditor=Yes
;DebugScripts=Yes

To:
[DEVELOPING]
Modding=Yes
MenuEditor=Yes
DebugScripts=Yes

Selected Items: Is where the Items xy Cordinates are entered DxDy is the Size the Item Displayes at (Results depend on scale type Selected)

Displ: Is the Scaling type

Tex Crop: is where you input the crop points (Easier in mine as I have seperated all mu Graphics so crop point will nearly all be 0,0)
the last 2 boxes are The crop size of the Item (Again in my case as there all seperate its the Actual size of the item as displayed at Tex Dim.

Don't worry its very daunting to understand at the begining. karamazovnew has an excellent tutorial on this somewhere.

EDIT: I have his Tutorial on my HardDrive Copied into a word document, give me a few mins I'll upload it.
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Old 05-09-10, 12:22 PM   #10
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Quote:
Originally Posted by java`s revenge View Post
Yes tdc is manual. I only play with manual targeting.

I do mean the tdc dial on the right side. Can`t move it.
Which one, The Top two dials Are only useable if carrying Fat/Lut Torps and even them I don't think there Programmed correctly by the Devs.
Torpedo Spread angle is useable - Only if in salvo Mode
Torpedo Depth - Is useable
Target Bearing (Double Vertical Dials) - Bottom Dial is Useable (Top one rotates it self when draging bottom one in 10ths)
Torpedo Gyro (Double Horizontal Dials) - Is not useable Rotates its self depending on solution (This is the 3Digit Gyro Angle of older Silent Hunter games)

Target Bearing and Torpedo Gyro will rotate if in TDC Off (XO Dialog) mode when you rotate the Periscope as there in Auto Mode to correspond to the 1,2,3 Numberes Auto solution.
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