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Old 05-09-10, 05:08 AM   #46
icecold
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Quote:
Originally Posted by java`s revenge View Post
Reaper7,

It would be great if this mod could be integrated into the Thedarkwraith mod.
Now you have to choose between these mods. Is it permitted to add these
two mods together?

I have done one mission with your mod, i saw the following problems for me.

* no bearing in the scope
* can`t move the aob dial.
* how can i get the recog. manual?
* some icons are gone at the left side so you can`t choose periscope
depth anymore.

Will play some more missions to look if the fault is with me.

reaper has asked DW, but the ball is in DW's court.

Thats a bit weired also...

* I got bearing in my scope (check above screenshot).
* I can move my dial, god knows how to use these realistic things though
* Recog manual should be available when you click on the ship/unknown ship in WO's txt (like normal).
* To adjust scope height use ins or del or if you clcik on the bottom left panel icon, it should move it and reveil the stock periscope for adjusting.


However, i dont know if you have a mod or config that is interfearing. because it all works fine on mine. (Except Aplha bugs as reported above).
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Old 05-09-10, 05:57 AM   #47
reaper7
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Quote:
Originally Posted by U-4053 View Post
So I tried to load it manually and it worked sort of . When in the periscope view it took up the whole screen which was nice but then again I could not fire my Torpedo's no matter what I tried to do. I had to reload all the old files back in and go back to the way things were.
Most likely a conflict with a Previous Mod, as The Fire button is the Original fire button Just with new graphics (So can not effect use of contrrol as its the same ID).
If using JGSME disable all mods then re-enable mine, start a Game save, exit then reload and see if that works.

Quote:
Originally Posted by icecold View Post
PROOF - 1900X1200

Although i have noticed one thing. You forgot to "dirty up" the periscope lens :P its like looking through brand new glass

AS A THANK YOU

My first sink on your mod

Dont stop work here though, your only in Alpha, got to go through Beta and then final... but its looking good so far
Ah I see something else I need to Fix, Must redo the Scopegraphics to extend the base and top of the scope so its not just floating there at higher resolutions.

Ya I forgot to put the Filter back in for the Attack Scope. Originally the Filter and Graticules were the one file, But then I seperated them in order to create the working night illuminated graticule in the attack scope.
Will incorporate the Filter into next release.

And nicely sunk. Haven't gome hunting myself with this UI (its just load, test, unload, fix, reload and repeat ) The life of a Modder.

Quote:
Originally Posted by java`s revenge View Post
Reaper7,

It would be great if this mod could be integrated into the Thedarkwraith mod.
Now you have to choose between these mods. Is it permitted to add these
two mods together?

I have done one mission with your mod, i saw the following problems for me.

* no bearing in the scope
* can`t move the aob dial.
* how can i get the recog. manual?
* some icons are gone at the left side so you can`t choose periscope
depth anymore.

Will play some more missions to look if the fault is with me.
As answered by icecold. Cheers.

Quote:
Originally Posted by icecold View Post
reaper has asked DW, but the ball is in DW's court.

Thats a bit weired also...

* I got bearing in my scope (check above screenshot).
* I can move my dial, god knows how to use these realistic things though
* Recog manual should be available when you click on the ship/unknown ship in WO's txt (like normal).
* To adjust scope height use ins or del or if you clcik on the bottom left panel icon, it should move it and reveil the stock periscope for adjusting.


However, i dont know if you have a mod or config that is interfearing. because it all works fine on mine. (Except Aplha bugs as reported above).
Stock Periscope Controls are still left in my Mod till I redo them, Its behind the Left Panel.
Just turn of the Left Panel (Button at the Bottom of the Screen) to reveal the Periscope control.

One other thing did you Activate the TDC Automatic/Manual switck (The round button at bottom right on the Left handside Panel.
You will not be able to use the dials manualy if your not on Manualy TDC Mode.
Also the Periscope button at the Bottom centre of the screen open's up the XO Dialog Panel. (Same as normal, Working on a new version of the Recognition Manual/XO Dialog Menu).
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Old 05-09-10, 07:54 AM   #48
java`s revenge
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Quote:
Originally Posted by icecold View Post
reaper has asked DW, but the ball is in DW's court.

Thats a bit weired also...

* I got bearing in my scope (check above screenshot).
* I can move my dial, god knows how to use these realistic things though
* Recog manual should be available when you click on the ship/unknown ship in WO's txt (like normal).
* To adjust scope height use ins or del or if you clcik on the bottom left panel icon, it should move it and reveil the stock periscope for adjusting.


However, i dont know if you have a mod or config that is interfearing. because it all works fine on mine. (Except Aplha bugs as reported above).
I don`t see a bearing in your scope....
I do miss the icon for periscope depht.
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Old 05-09-10, 08:07 AM   #49
Gunfighter
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Default @reaper7

Well I was about to give up on SH5 somethings Good somethings Bad,You have just made this game worth playing 100% and this is just your Alpher release,It Will be awesome by final but dont let people rush you. " I want this I want that" take your time and Final will be The Best Mod Yet.Well Done Sir.
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Old 05-09-10, 08:15 AM   #50
java`s revenge
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Okay i found the bearing. It was for me barely readable.


Can`t alter the tdc dial. So for me it is waiting untill the next
version comes out.
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Old 05-09-10, 11:07 AM   #51
reaper7
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Quote:
Originally Posted by java`s revenge View Post
Okay i found the bearing. It was for me barely readable.
Can`t alter the tdc dial. So for me it is waiting untill the next
version comes out.
I might change the background colour a bit to make Bearing more visible during the day.
It looks good at night though .
Actualy an idea just popped into my head right there, will go test it now to see if it works.
EDIT: Darn that idea didn't work - OK I'll just lighten background colour for next release.

What TDC Dial can you not alter - have you Turned TDC to Manual Mode ???

Last edited by reaper7; 05-09-10 at 11:17 AM.
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Old 05-09-10, 12:01 PM   #52
java`s revenge
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Yes tdc is manual. I only play with manual targeting.

I do mean the tdc dial on the right side. Can`t move it.
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Old 05-09-10, 12:04 PM   #53
ERPP8
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In menu Editor I'm having trouble resizing the boxes to fit my resolution
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Old 05-09-10, 12:22 PM   #54
reaper7
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Quote:
Originally Posted by java`s revenge View Post
Yes tdc is manual. I only play with manual targeting.

I do mean the tdc dial on the right side. Can`t move it.
Which one, The Top two dials Are only useable if carrying Fat/Lut Torps and even them I don't think there Programmed correctly by the Devs.
Torpedo Spread angle is useable - Only if in salvo Mode
Torpedo Depth - Is useable
Target Bearing (Double Vertical Dials) - Bottom Dial is Useable (Top one rotates it self when draging bottom one in 10ths)
Torpedo Gyro (Double Horizontal Dials) - Is not useable Rotates its self depending on solution (This is the 3Digit Gyro Angle of older Silent Hunter games)

Target Bearing and Torpedo Gyro will rotate if in TDC Off (XO Dialog) mode when you rotate the Periscope as there in Auto Mode to correspond to the 1,2,3 Numberes Auto solution.
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Old 05-09-10, 12:29 PM   #55
reaper7
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Quote:
Originally Posted by ERPP8 View Post
In menu Editor I'm having trouble resizing the boxes to fit my resolution

You dont Manully resize The Graphics, you need to Set eash item to Linear scale in the drop box.
Leave the Crop size as is eg. For the Left Panel they would be: 0, 0, 424, 880.
Then where you see the Screen Cordinates x=xx Y=xx DX=xx DY=XX: Change DX=(New width) DY=(New Height). So the DX and DY in mine are set as 424 and 880 and Scaling is set to none, Hence they dont scale.
But if you change them to for example 212 and 440 and Linear scale. They would scale to half size in Game (But not in the EDITOR: In the Editor they are still full size).
Hence the fun of Modding you make a change in the Editor then fire up the game to see the change... Rinse and repeat.
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Old 05-09-10, 12:40 PM   #56
java`s revenge
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The dial you can use to set it for example (red or green) 90 degrees.
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Old 05-09-10, 12:49 PM   #57
reaper7
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Quote:
Originally Posted by java`s revenge View Post
The dial you can use to set it for example (red or green) 90 degrees.
Yes thats the Fat/Lut Impact Anlge Dial - You need to be carrying Fat/Lut type Torpedos to use that one. Not Available till the Late years of the Campaign I'm Afraid. (Even in stock They only allow you to set 90Degrees port or starboard only, not full control - Can't see the devs fixing that either as Harcoded)

If its the Angle on Bow dail your thinking off thats the one on the Left Panel with the Vernier Dial incorporated (Thats the Correct way the Dial worked - was always wrong in the stock version of the Game, Devs mixed it up with the Fat/Lut Impact Angle Dial).

You Read it the same way but if you look at the inside vernier it also gives you the 10th degrees as well Red Number is for the red side of the dial, the green number is for the green side of the dial. So you can set percise AOB degrees.
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Old 05-09-10, 12:55 PM   #58
ERPP8
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Quote:
Originally Posted by reaper7 View Post
You dont Manully resize The Graphics, you need to Set eash item to Linear scale in the drop box.
Leave the Crop size as is eg. For the Left Panel they would be: 0, 0, 424, 880.
Then where you see the Screen Cordinates x=xx Y=xx DX=xx DY=XX: Change DX=(New width) DY=(New Height). So the DX and DY in mine are set as 424 and 880 and Scaling is set to none, Hence they dont scale.
But if you change them to for example 212 and 440 and Linear scale. They would scale to half size in Game (But not in the EDITOR: In the Editor they are still full size).
Hence the fun of Modding you make a change in the Editor then fire up the game to see the change... Rinse and repeat.
I've seen lots of screenshots of the menu editor and mine looks alot different, how can I change it
Many of the features are different in my version
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Old 05-09-10, 01:06 PM   #59
reaper7
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Quote:
Originally Posted by ERPP8 View Post
I've seen lots of screenshots of the menu editor and mine looks alot different, how can I change it
Many of the features are different in my version


This is what My Editor looks like - This is the one initiated by setting the Menu.cfg file in the your Documents Folder under the SH5 Folder.
E.G C:\Users\(YourNameedUser)\Documents\SH5\data\cfg

Change:
[DEVELOPING]
;Modding=Yes
;MenuEditor=Yes
;DebugScripts=Yes

To:
[DEVELOPING]
Modding=Yes
MenuEditor=Yes
DebugScripts=Yes

Selected Items: Is where the Items xy Cordinates are entered DxDy is the Size the Item Displayes at (Results depend on scale type Selected)

Displ: Is the Scaling type

Tex Crop: is where you input the crop points (Easier in mine as I have seperated all mu Graphics so crop point will nearly all be 0,0)
the last 2 boxes are The crop size of the Item (Again in my case as there all seperate its the Actual size of the item as displayed at Tex Dim.

Don't worry its very daunting to understand at the begining. karamazovnew has an excellent tutorial on this somewhere.

EDIT: I have his Tutorial on my HardDrive Copied into a word document, give me a few mins I'll upload it.
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Old 05-09-10, 01:07 PM   #60
ERPP8
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Quote:
Originally Posted by reaper7 View Post


This is what My Editor looks like - This is the one initiated by setting the Menu.cfg file in the your Documents Folder under the SH5 Folder.
E.G C:\Users\(YourNameedUser)\Documents\SH5\data\cfg

Change:
[DEVELOPING]
;Modding=Yes
;MenuEditor=Yes
;DebugScripts=Yes

To:
[DEVELOPING]
Modding=Yes
MenuEditor=Yes
DebugScripts=Yes

Selected Items: Is wher ythe Items xy Cordinates are entered DxDy is the Size the Item Displayes at (Results depend on scale type Selected)

Displ: Is the Scaling type

Tex Crop: is where you input the crop points (Easier in mine as I have seperated all mu Graphics so crop point will nearly all be 0,0)
the last 2 boxes are The crop size of the Item (Again in my case as there all seperate its the Actual size of the item as displayed at Tex Dim.

What I mean is that in things like object editor and ai script editor my version's not the same
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