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Old 02-20-10, 01:44 PM   #46
GermanGS
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I think that one of the crew members is on drugs, stearing ak his hands like that

Or mabey he just likes looking at hands

Gotta keep an eye on that guy
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Old 02-20-10, 01:46 PM   #47
walsh2509
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The lack of men makes sense. Since the game isn't ready yet, the boat is obviously on a trial mission, with a skeleton crew.




If only , I do hope so , but I can't see why the devs would not have all the crew on board even in the beta, it is for testing the game. I can't see them test a beta with a tad over half a crew, say all is well with the beta and they then put in the full crew and ship and get a performance hit! I would think they would want to get a full crewed boat in beta to see if there was a performance hit.. If fear the 20 odd on show is it .. again i hope Im wrong.

as for a slow down in performance ? as in to many crew on show .. The captain "you" are only in one place at a time so having a full crew spilt over all departments of the boat should be no problem.
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Old 02-20-10, 02:05 PM   #48
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Quote:
Originally Posted by walsh2509 View Post
I went onto Uboataces.com and for the 4 class of uboats in SH5 in the details/Specs of each it list the crews as 44 for each.

I counted 26 , if the boat was on the surface 5/6 on watch 31/32 still at least 12 bodies missing.

It no wonder I thought the boat looked very empty compared to what I seen in Das Boot the other week when it was on.

I hope this is because it was the beta but I doubt it , I hope Im wrong. We need the Full crew to give that packed claustrophobic feeling.

If what was in the video is the full crew, then for me the game has lost half of its appeal before its even been loaded onto my drive.


Specs near bottom of page
http://www.uboataces.com/uboat-type-vii.shtml
Indeed you are right. Some on this forum may call me a whiner but to bring about the realism men where confronted with on the u-boats should at least include the right number of crew members on the boat. I mean i love the crambed confined spaces seen in das boot.
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Old 02-20-10, 02:17 PM   #49
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Originally Posted by Brag View Post
Certainly a great step forward. The exact number of crew shown is not important.

Thanks, Neal. You should be the marketing director for those stupid Ubi suits.
Uhm why would the crew count not be important? I mean in b-17 the mighty eight they had the correct number of crew? How would it look to have only 6 crew members in a b-17?
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Old 02-20-10, 02:19 PM   #50
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compare the SH5 interior to this mod by Flakmonkey (http://www.subsim.com/radioroom/show...=160385&page=4)


SH3 forever
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Old 02-20-10, 02:20 PM   #51
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There was a crewman in the video that seemed to talk to another guy in the bunk just below him, except that bunk was empty. Maybe the dev's will fill in the bunks later on.
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Old 02-20-10, 02:22 PM   #52
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From my Uboataces Newsletter ...

First Impressions When you climb into a Type VIIC U-boat, the first impression you get is the maze of pipes, handwheels, and dials crammed from the ceiling to your ankles on the ground. There is very little wood, or plastic, everything is mostly steel - and as you’d expect, without any windows. The air is still and humid with very little lighting emitted by a handful of menthol bulbs suspended from the ceiling.
The inside is tight and cramped, with many sections wide enough for only one adult. So if you wanted to walk to the rear, and someone was on the same path coming forward, then you had to stand aside to let the other person pass.
The inside of the Type VIIC is sectionalized into ten compartments. From front to rear :-
  1. Forward Torpedo Room & Crew Quarters
  2. Officer’s Cabin
  3. CO’s Cabin/Radio Room & Sound Room
  4. Control Room
  5. Conning Tower
  6. Aft Living Quarters
  7. Galley
  8. Diesel Engine Room
  9. Electric Motor Room
  10. Aft Torpedo Room
In this chapter, you’ll explore the Control Room and Conning Tower



Inside the Control Room
The Control Room is in the center of the U-boat.






Floor space is barely eight feet wide at its widest point. This room is filled with machineries, valves, gauges and controls encircling the entire room. All controls are within hands reach. So just look up above you, and you'll see iron pipes and hand-wheels just inches above your head. Look down, and there are more pipes and valves on the ground.
In the center of the room, lies the navigation periscope. The navigator’s table on the port side. Just aft of the periscope lies a ladder leading to the Conning Tower. All personnel leaving or entering the boat had to climb through two hatches – the conning tower hatch and the bridge hatch.
The Control Room is the only section of the boat protected by watertight pressure doors. Situated on both ends, this small pressure door was at knee height with a circular opening of about 3 feet in diameter. You climb in with your feet first, and then slide your body through it.
In the event of flooding, these doors could be sealed, providing the last refuge for the crew trapped in a doomed submarine.
Inside the Conning Tower Directly above the Control Room lies the Conning Tower. Even more cramped than the Control Room, access to this tiny room is through a small ladder in the center of the Control Room. Inside, it houses the attack periscope and the torpedo data computer (TDC).
During a submerged attack, the CO peered into the periscope, verbally relaying the target’s speed and bearing to the 1WO who was beside him. The 1WO inputted the coordinates into the TDC on the wall, which transmitted the torpedo targeting information to the torpedo room.
The order to launch was always relayed verbally. "Torpedo ein. Los!" (Tube one, fire!)
In your next chapter – Anatomy of the Inside of a Type VIIC... continued...
Get the full experience. Explore the Type VIIC U-Boat with over 600 photos, videos, schematics, and listen to what a U-boat sounds like...
Click here now for your Definitive Guide of the Type VIIC and walk step-by-step for an eye-opening inspection of this Atlantic predator!
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Old 02-20-10, 02:27 PM   #53
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Quote:
Originally Posted by Safe-Keeper View Post
The lack of men makes sense. Since the game isn't ready yet, the boat is obviously on a trial mission, with a skeleton crew.
I fear that the lack of men is not a preview thing but it will be there (or not be there) in the final version.
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Old 02-20-10, 02:40 PM   #54
oscar19681
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Quote:
Originally Posted by GermanGS View Post
I think that one of the crew members is on drugs, stearing ak his hands like that

Or mabey he just likes looking at hands

Gotta keep an eye on that guy
Didnt you know? Its timothy leary father!
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Old 02-20-10, 02:41 PM   #55
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Quote:
Originally Posted by walsh2509 View Post
From my Uboataces Newsletter ...


Get the full experience. Explore the Type VIIC U-Boat with over 600 photos, videos, schematics, and listen to what a U-boat sounds like...
Click here now for your Definitive Guide of the Type VIIC and walk step-by-step for an eye-opening inspection of this Atlantic predator!
Thanks for posting although not sure my wife will be impressed, Took one look and before I know it the dvd was ordered Cant wait for it to turn up.
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Old 02-20-10, 02:44 PM   #56
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Quote:
Originally Posted by malkuth74 View Post
Please tell me your just saying this because your pointing out something and not complaining? Because if your complaining. Then ... Well never mind. Useless to argue I guess.
Admit it--you just had to whine about something!
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Old 02-20-10, 02:45 PM   #57
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Let's remember that in real life, we wouldn't go around counting crew members. Would the captain even notice 10 missing crew members if he wasn't looking for it?
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Old 02-20-10, 02:51 PM   #58
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Thanks Neal looks very good, it makes me even more to buy the game.
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Old 02-20-10, 03:10 PM   #59
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To be honest, I really could not care less whether the full complement of the crew are rendered in 3d animations. As long as the simulator acts as if there is a full complement that is enough for me.

I only want the crew members that I can interact with rendered. Yes, we all know how crowded U-boats were. Unless the number of crew affects how I can walk through the sub, I am not interested in just seeing 50 bodies that I can magically walk through.

Now if the simulator were to take into account the crew as physicals to movement that would be interesting. But if not, then non-interactive bodies are just eye candy. It appears that SH5 gives a sampling of bodies (people in their racks, people standing in the companionways. This is really good enough for me (I can, of course, only speak about my opinions).

I am beginning to think that there are some people here who are just looking for any excuse to complain about SH5.

Believe me, I have plenty that I don't like about SH5, but I don't need to hunt for new stuff to bitch about.

Honestly, is the number of crew members that are rendered in 3d graphics really the worst thing about SH5? If that is the worst, then I would posit that SH5 is the best game ever made.

I really think there is a small contingent of this forum that is nit-picking now.

I am still on the fence about whether I am going to buy it or not (Leaning ever so slightly toward buying it. But I can honestly tell you that the number of rendered crew members is not even in my decision tree on this.
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Old 02-20-10, 03:19 PM   #60
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Quote:
Originally Posted by Platapus View Post



I really think there is a small contingent of this forum that is nit-picking now.

I am still on the fence about whether I am going to buy it or not (Leaning ever so slightly toward buying it. But I can honestly tell you that the number of rendered crew members is not even in my decision tree on this.

+1

I Agree.
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