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Old 02-20-10, 09:04 AM   #1
Brag
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Certainly a great step forward. The exact number of crew shown is not important.

Thanks, Neal. You should be the marketing director for those stupid Ubi suits.
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Old 02-20-10, 09:13 AM   #2
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Neal, thanks for the video. I am sure you are aware how important these things are to us and I appreciate you take the time to make them.

One serious question: Did you have any problems going through any of the hatches? Meaning that did you have to take special care to line "yourself" up with the hatch?

In some first person shooters, it is possible for your character to become trapped or blocked if they try to go around an object or through a small door.

Did you experience any of this in SH5? Or when you got close to a hatch did the game sorta "auto align" your character to make passing through the hatches smooth and quick?
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Old 02-20-10, 10:12 AM   #3
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Thanks for another great Vid Neal. Really wonderful to see Sh5 in action. I know some are worried and that every detail isnt there, But think about this guys, Stock SH3 was ok but not fantastic, and there was also missing stuff in the sim, after a few years of hard work from our very talented Mods, that we are so lucky to have as part of our community, SH3 is stunning.

NOW Sh5 gives us a Hughly better starting block. They say it is very easly moddable, of course we wont find that out till it sails, BUT if it is, Just dream about what we will end up with. When our Talented Modders get hold of this, Give them a year or so, and I can forsee a stunning peice of work coming our way. Remember The release date is just the start, The real Sim will turn up in a year or two, once the modders have done their magic.
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Old 02-20-10, 10:36 AM   #4
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Very interesting. Is it me or when he closes the hatch there is a flash of something (like a door closing animation of the hands, perhaps)? I wonder if there were more first person animations that got axed due to time, hardware spec projections, etc...

Control room seems a little dark compared to the other rooms but that's probably just me. All in all it looks nice.

Now about that DRM...
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Old 02-20-10, 10:40 AM   #5
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I'm still not caring much about interiors. Personal opinion, YMMV. Doesn't do much for me. One, the most critical interior landscape in a little ww2 sub was men. If there are not 44 (whatever it was) guys crammed in there, it won't look as crowded as it should.

Personally, as I said, I don't care about the interiors that much since there isn't anything to DO with the interiors. If I did care, I'd want them to be accurate, and as far as immersion, crowded. That's the problem with the AI crew, they are only as immersive as they are believable. As soon as they look animatronic or repeat themselves, the cease to be immersive, IMO. UNtil such characters are far more interactive/realistic, they don't do much for me. The plus side is that as captain you are somewhat isolated from the men by rankk, and they'd defer to you and have a minimum level of respect that means less small talk (making realistic crew a little easier to model in terms of how interactive they are).
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Old 02-20-10, 02:17 PM   #6
oscar19681
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Quote:
Originally Posted by Brag View Post
Certainly a great step forward. The exact number of crew shown is not important.

Thanks, Neal. You should be the marketing director for those stupid Ubi suits.
Uhm why would the crew count not be important? I mean in b-17 the mighty eight they had the correct number of crew? How would it look to have only 6 crew members in a b-17?
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Old 02-20-10, 02:20 PM   #7
Decoman
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There was a crewman in the video that seemed to talk to another guy in the bunk just below him, except that bunk was empty. Maybe the dev's will fill in the bunks later on.
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Old 02-20-10, 02:22 PM   #8
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From my Uboataces Newsletter ...

First Impressions When you climb into a Type VIIC U-boat, the first impression you get is the maze of pipes, handwheels, and dials crammed from the ceiling to your ankles on the ground. There is very little wood, or plastic, everything is mostly steel - and as you’d expect, without any windows. The air is still and humid with very little lighting emitted by a handful of menthol bulbs suspended from the ceiling.
The inside is tight and cramped, with many sections wide enough for only one adult. So if you wanted to walk to the rear, and someone was on the same path coming forward, then you had to stand aside to let the other person pass.
The inside of the Type VIIC is sectionalized into ten compartments. From front to rear :-
  1. Forward Torpedo Room & Crew Quarters
  2. Officer’s Cabin
  3. CO’s Cabin/Radio Room & Sound Room
  4. Control Room
  5. Conning Tower
  6. Aft Living Quarters
  7. Galley
  8. Diesel Engine Room
  9. Electric Motor Room
  10. Aft Torpedo Room
In this chapter, you’ll explore the Control Room and Conning Tower



Inside the Control Room
The Control Room is in the center of the U-boat.






Floor space is barely eight feet wide at its widest point. This room is filled with machineries, valves, gauges and controls encircling the entire room. All controls are within hands reach. So just look up above you, and you'll see iron pipes and hand-wheels just inches above your head. Look down, and there are more pipes and valves on the ground.
In the center of the room, lies the navigation periscope. The navigator’s table on the port side. Just aft of the periscope lies a ladder leading to the Conning Tower. All personnel leaving or entering the boat had to climb through two hatches – the conning tower hatch and the bridge hatch.
The Control Room is the only section of the boat protected by watertight pressure doors. Situated on both ends, this small pressure door was at knee height with a circular opening of about 3 feet in diameter. You climb in with your feet first, and then slide your body through it.
In the event of flooding, these doors could be sealed, providing the last refuge for the crew trapped in a doomed submarine.
Inside the Conning Tower Directly above the Control Room lies the Conning Tower. Even more cramped than the Control Room, access to this tiny room is through a small ladder in the center of the Control Room. Inside, it houses the attack periscope and the torpedo data computer (TDC).
During a submerged attack, the CO peered into the periscope, verbally relaying the target’s speed and bearing to the 1WO who was beside him. The 1WO inputted the coordinates into the TDC on the wall, which transmitted the torpedo targeting information to the torpedo room.
The order to launch was always relayed verbally. "Torpedo ein. Los!" (Tube one, fire!)
In your next chapter – Anatomy of the Inside of a Type VIIC... continued...
Get the full experience. Explore the Type VIIC U-Boat with over 600 photos, videos, schematics, and listen to what a U-boat sounds like...
Click here now for your Definitive Guide of the Type VIIC and walk step-by-step for an eye-opening inspection of this Atlantic predator!
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Old 02-20-10, 02:41 PM   #9
COWBOY10
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Quote:
Originally Posted by walsh2509 View Post
From my Uboataces Newsletter ...


Get the full experience. Explore the Type VIIC U-Boat with over 600 photos, videos, schematics, and listen to what a U-boat sounds like...
Click here now for your Definitive Guide of the Type VIIC and walk step-by-step for an eye-opening inspection of this Atlantic predator!
Thanks for posting although not sure my wife will be impressed, Took one look and before I know it the dvd was ordered Cant wait for it to turn up.
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