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Old 02-20-10, 08:47 AM   #31
oscar19681
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Quote:
Originally Posted by Q3ark View Post
I don't understand why so many people are upset by the fact that the wardroom tables and chairs are not folded out. I understand that they where folded away when not in us. You are there to sink ships not sit and drink tea
Its no game stopper. But they should have moddeled it right because they clame the intereur to be accurely modeled to the real thing. Compare this photo of the wardroom to the ingame footage. I,m not there to drink tea but i want what i was promissed a interuet accuratly modeled.

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Old 02-20-10, 08:51 AM   #32
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Yeah i guess i'm not passionate about U boats like some of you chaps are. Now if they where doing a Royal Navy T class boat I would be just the same as you are
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Old 02-20-10, 09:04 AM   #33
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Certainly a great step forward. The exact number of crew shown is not important.

Thanks, Neal. You should be the marketing director for those stupid Ubi suits.
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Old 02-20-10, 09:13 AM   #34
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Neal, thanks for the video. I am sure you are aware how important these things are to us and I appreciate you take the time to make them.

One serious question: Did you have any problems going through any of the hatches? Meaning that did you have to take special care to line "yourself" up with the hatch?

In some first person shooters, it is possible for your character to become trapped or blocked if they try to go around an object or through a small door.

Did you experience any of this in SH5? Or when you got close to a hatch did the game sorta "auto align" your character to make passing through the hatches smooth and quick?
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Old 02-20-10, 10:12 AM   #35
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Thanks for another great Vid Neal. Really wonderful to see Sh5 in action. I know some are worried and that every detail isnt there, But think about this guys, Stock SH3 was ok but not fantastic, and there was also missing stuff in the sim, after a few years of hard work from our very talented Mods, that we are so lucky to have as part of our community, SH3 is stunning.

NOW Sh5 gives us a Hughly better starting block. They say it is very easly moddable, of course we wont find that out till it sails, BUT if it is, Just dream about what we will end up with. When our Talented Modders get hold of this, Give them a year or so, and I can forsee a stunning peice of work coming our way. Remember The release date is just the start, The real Sim will turn up in a year or two, once the modders have done their magic.
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Old 02-20-10, 10:36 AM   #36
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Very interesting. Is it me or when he closes the hatch there is a flash of something (like a door closing animation of the hands, perhaps)? I wonder if there were more first person animations that got axed due to time, hardware spec projections, etc...

Control room seems a little dark compared to the other rooms but that's probably just me. All in all it looks nice.

Now about that DRM...
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Old 02-20-10, 10:40 AM   #37
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I'm still not caring much about interiors. Personal opinion, YMMV. Doesn't do much for me. One, the most critical interior landscape in a little ww2 sub was men. If there are not 44 (whatever it was) guys crammed in there, it won't look as crowded as it should.

Personally, as I said, I don't care about the interiors that much since there isn't anything to DO with the interiors. If I did care, I'd want them to be accurate, and as far as immersion, crowded. That's the problem with the AI crew, they are only as immersive as they are believable. As soon as they look animatronic or repeat themselves, the cease to be immersive, IMO. UNtil such characters are far more interactive/realistic, they don't do much for me. The plus side is that as captain you are somewhat isolated from the men by rankk, and they'd defer to you and have a minimum level of respect that means less small talk (making realistic crew a little easier to model in terms of how interactive they are).
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Old 02-20-10, 11:52 AM   #38
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Quote:
Originally Posted by LukeFF View Post
Please don't tell me that there will be a radar scope in the radio room, regardless of whether or not there is a radar unit installed.
well it´s not a problem , if the game engine can support it, a 1944-45 campaign could be done
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Old 02-20-10, 12:30 PM   #39
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Danke Neil!
A great step forward for the franchise, we can now go from one end of the boat to the other, see crewmen and watch evolutions as the boat is underway! Ive been dreaming of this since 688i so Im stoked.

A couple of things concern me: Not enough crew in the torpedo rooms, I can live with the other compartments being lightly populated but it takes more than a couple of guys to load a eel. If it can be uped to six better eight, even if all they do is mirror the movements of the two loaders now it would be much better. Now its kind of grating. In Sh3 we have to literaly stuff compartments with crew to get anything done.

Second, interior textures could use some help still, central is good but other parts need help. U-boats were pretty spiffy, and Id like to see that. So greater detail in the texures of the equipment, pipes valves and even the bulkheads.

Third, the men sure are quiet. Ive been using ambiant sound mods for years now so maybe i just forgot what Ubi considers a good sound pallete.

Questions? Neil, do you get camera out of sectors and can you walk through solid objects?

Do the crew respond by voice or by text mostly?
Is the game as laggy as it looks what are your specs?
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Old 02-20-10, 12:44 PM   #40
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I think about 3 people are hiding/sleeping in various areas, 1 man is on the toilet, 4 people are restocking supplies in various areas, 2 men are out of the camera view, and 5 people have been killed in battle.

So, aye sir(s), the men are there!

I think neals specs were are a core 2 duo 3 ghz and nvidia 9500 1 Gb or nvidia 260 512/1 gb and 4/6 gb ram. I read it here somewhere, but I don't remember exactly.

I don't think it looks laggy, rather a slow camera-viewing. Maybe u're not streaming good on youtube, that might the problem.

This Game look astonishing!
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Old 02-20-10, 01:01 PM   #41
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Quote:
Originally Posted by jazman View Post
Always the guy with the eye patch!

Did it look like there were 50+ men on the boat?

Here's my count:

1: You
3: Fwd Torpedo Room
3: crew quarters
1: soundman
1: radioman
7: control room
5: crew quarters
1: galley
3: engine room
4: aft rorp/elec engine room

4 on bridge?

33 Total!

About 20 men missing. Maybe they're in the head.
Please tell me your just saying this because your pointing out something and not complaining? Because if your complaining. Then ... Well never mind. Useless to argue I guess.
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Old 02-20-10, 01:05 PM   #42
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A very impressive model with lots of details. I Like it. Well done.
But did you notice the guy who pretends he is reading a book, although he doesn't have one? I bet he is up to something no good. Well, I sure will keep an eye on him.
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Old 02-20-10, 01:06 PM   #43
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Its not just a question of looking good "eye candy" , what kind of performance can we expect with nearly half a crew missing or are the others packed away unseen until watch change over?



Surprise Air attack kills all up top , 5/6 ? crew down to 20odd can a 40+ plus crewed boat run with 20 odd crew with shifts at full tilt ?

I know when my crew were tired I would not get full performace from the engines or the same performance speed when loading torps if the crew were down men and or tired.


I would ask or Neal if you could ask the devs if there will be full 40+ crews
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Old 02-20-10, 01:13 PM   #44
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Overall it looks very good!

Yes, it could use a few more men (hopefully modable). Yes, it's quiet (but everything is shut down, and I use an ambient sound mod that keeps the footsteps and voices flowing, so I'm not too concerned). Except for missing pipes and things the dimensions look good to me.

I'm confused about the aft torpedo room though. It looked like there were two tubes in there. I don't know what it actually looks like, so I could easily be missing something.

My only complaints concern other things, so I won't repeat them here.

Overall I'd rate it an 8 out of 10.

Quote:
Originally Posted by oscar19681
I still dont get why understand why they forgot to model a proper wardroom. Its simply not there. I mean they went to see the real u-boat at laboe right? Then why do they make such crucial mistakes.
I agree that the upper bunk should not be there and the details could be better, and I agree that if they are truly concerned about accuracy that should be fixed. But I don't agree that it is anything like "crucial". It's eye candy, and nothing more. "Crucial" is if the AI still acts like it did in SH3, not if the LI's bunk is right.

Quote:
Originally Posted by Gunnodayak
I won't say again that this footage shows a pathetic game, I will please the ones who doesn't like to see this kind of statement, even if I might think so about the game
But you did say it, so saying you wouldn't say it makes your statement just a little untrue.

And no one minds that you say it; just when you say it in inappropriate places.
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Old 02-20-10, 01:40 PM   #45
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The lack of men makes sense. Since the game isn't ready yet, the boat is obviously on a trial mission, with a skeleton crew.
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