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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#47 | |
The Old Man
![]() Join Date: Nov 2003
Posts: 1,304
Downloads: 214
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-Arlo |
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#48 | |
Electrician's Mate
![]() Join Date: Feb 2009
Location: Mexico City
Posts: 132
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#49 | |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
Posts: 840
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As such, it has nothing to do with your sub heading or periscope bearing. But the periscope bearing will give an estimate of the target angle on bow, provided that the sightings and numbers collected over the time of target tracking are valid - initial angle on bow, initial speed, initial range then angle on bow 2 mins, speed 2 mins, range 2 mins. This is the thing about old subs. Only the trained eye, and experience IRL of the skipper that helped scoring ships, but that came in essence from previous experience. To be straight, at first you'll have a hard time finding target ship speed, because the sea is not constant, and as soon as you pop scope, he'll do minor rudder inputs as in real life. then the angle on bow becomes difficult because the aspect: angle correlation which always changes with time and is never constant. Finally, the distance with a bugged stadimeter, a discrepancy which is reduced by sounding (which gives away your position). Nowadays, subs have onboard computers and advanced optics to even see the brand of cigarettes the skipper is smoking. Tech has relieved the human factor.
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#50 |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
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I always gave much more effort in estimating a proper target speed, then a proper target AOB. Missing the correct AOB within 15 degrees to either side wont make much of a difference, whereas incorrectly inputing one extra knot will sure account for a miss.
So if you are in a tight spot and do not have much time to be guessing every single info on the target's vector, just do a rough AOB and waste your valuable seconds on distance and speed. Sure, if you have lots of time, you can have fun with any of the various perfect-aob-guessing methods. But then, if you do, probably you also have time to camly plot an attack. If it is the case, you can manage to squeeze in into an ahead position, there the target "crosses your T". Beingin a 90 degrees lateral angle is the single most perfect firing position you can get - and in this position, a slightly-wrong AOB wont make much of a difference. At least this is how I do it 99% of times. |
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#51 | ||
Admiral
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I know........... Some will say "pausing the action is unrealistic". So, what do you call using time compression?! ![]() In real life the firing party was made up of anywhere between 12 and 15 men. Each with specific duties relating to the task of getting a firing solution. The ability of stopping the game and yet still working with some of the tools shows the dev's had this in mind. After going to the Navigation Map and pausing the game, you can still work with the ruler, protractor, compass to plot a position, course heading, AoB estimation. Anything you want to do on the Nav Map is available with the game paused. You can pull up the Stop Watch and set the top plunger "down" to have the time start when you unpause the game. With the Stop Watch keeping time, using the pause button will stop the time, without erasing it (like what will happen if you click the top plunger to stop time). The point is, don't let the idea of "pausing the game is unrealistic" stop you from enjoying the many ways of playing the game. After all, how is realism figured in when we're sitting at a desk, starring at a video screen, and thinking this is real war?
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#52 | |
The Old Man
![]() Join Date: Nov 2003
Posts: 1,304
Downloads: 214
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-Arlo |
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#53 | |
Navy Seal
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So we have choices on what exactly we wish to simulate. Do we want to simulate the real situation of having so many minutes to shoot and having to adapt our solution methods to fit the time pressure? Or do we want to simulate the use of all available tools to collect and reduce the data. Sometimes you can't have both. And you are left with unrealistic choice A opposed to unrealistic choice B. I would phrase it imperfect choice A vs imperfect choice B. Both choices feature a mix of desirable realism and undesirable unrealism. Simulation: it isn't for sissies!~
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#54 |
The Old Man
![]() Join Date: Nov 2003
Posts: 1,304
Downloads: 214
Uploads: 0
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Silent Hunter 4
It's not your grandfather's simulation (He had no access to this technology) Silent Hunter 4 It's not just for breakfast anymore (If you play it real time there's a month and a half of three meals a day) Silent Hunter 4 For those who are never quite satisfied (But satisfied enough to enjoy someone else's mod) Silent Hunter 4 Sinking pixels for the Red, White and Blue, your country and momma (Hey, there's a song in that)
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-Arlo |
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#55 |
Navy Seal
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I could just as well have said "Modding--it isn't for sissies!" You are always open to legitimate griping, no matter what you choose to do because different parts of reality are often mutually exclusive in the game. You just get to choose who doesn't like you!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#56 |
The Old Man
![]() Join Date: Nov 2003
Posts: 1,304
Downloads: 214
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Alas, true. But I think the Subsim guys (and gals, I reckon) aren't as bad as other communities (or I've missed it, if so). I appreciate every modder out there, even the ones who mod elements I'm not interested in or are struggling to perfect their craft. Hell, it's not like I've gotten brave or skillful enough to try it.
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-Arlo |
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#57 |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
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Having tea in queerish pottery is also not for sissies. It takes a butch, limey-speaking captian (though he's french) to do it manly.
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