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Old 02-26-25, 09:46 PM   #451
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Quote:
Originally Posted by Doolar View Post
2.I have an AMD Video card, I also have a somewhay "Flat Sun". Isn't there a way to correct this via video card software settings. Please feel free to help.
Using Special K to run the game in Borderless Fullscreen fixes the golfball sun and also allows the Antialiasing settings to be forced at the driver level with AMD's Adrenaline control panel.
Basically, install Special K, launch it - "SKIF.exe", click add game and point it to your silent hunter 3 executable, and then launch the game through SKIF. You should get an overlay when you launch the game that tells you how to bring up the settings menu, open it and change the display mode to 1920x1080, borderless fullscreen. It's a bit janky in my experience, the loading screens are shrunk, and sometimes you have to switch it to borderless, then fullscreen, then back to borderless again to get it to actually apply.
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Old 02-27-25, 07:06 AM   #452
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Am I the only one changing direction unexpectedly ?


I noticed this happened a lot when I retracted the attack periscope... Please

Last edited by Arno Ditter; 02-27-25 at 08:25 AM.
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Old 02-27-25, 09:49 AM   #453
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Happens to me now & then upon loading a saved game, never while operating the periscopes.

Cheers,
Lost
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Old 02-27-25, 09:53 AM   #454
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Originally Posted by Raf1394 View Post
I played a couple of games mid war. 1941-1942. It seems once the enemy escorts are pinging you (asdic) its really hard to escape from it.

I used tactics i learned from other subsims (UBOAT, Wolfpack)
basic evasive maneuvers, like they also did in real life.
If the escort is right on top of you. And they are dropping depth charges or during the depth charge attack, going flank speed ahead. Sudden hard turn to port or starboard. Changing depth if possible. Going as deep as possible, laying on the seabed. Things like that.

But it seems they always get me again with pinging. Its good that its that hard. This makes you avoid being detected a priority
I don't believe SH3 simulates depth charge noise and its effect on escort sonar/asdic.
If not, going to flank speed while a tactic irl, only makes you easy to pick up in sh3 due to the noise you're creating.
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Old 02-27-25, 12:30 PM   #455
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I too have changed directions. Actually twice. I've spent quite a few hours playing NC and it did it at first but now now. I figured that I accidently hit the compass or rudder or somthing. I just had the Navigator return us to coarse. That seems OK now. I do notice that when I load a saved game, my speed is 3kts or less. This is no big deal for me.
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Old 02-27-25, 01:12 PM   #456
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Originally Posted by Davie Jones View Post
I don't believe SH3 simulates depth charge noise and its effect on escort sonar/asdic.
If not, going to flank speed while a tactic irl, only makes you easy to pick up in sh3 due to the noise you're creating.

Can someone confirm this?



I always go flank while I am depth charged but if the sound of the charges is not simulated I should adjust my tactics.
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Old 02-27-25, 01:50 PM   #457
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I always learned with other subsims. Is that when depth charges are exploding. The escorts loses there ASDIC contact with you for a short amount of time.

Its like a window you have to escape, and go full speed away from the escort without them knowing it. I don't know how it works in GWX.
Becomes harder when you are getting attacked by 2 or more escorts. One of them will always try searching you, or listening/pinging you, while the other attacks. I think you can still go flank speed while the depth charges are exploding. But you really need to time it well to lower the speed straight after.

Escorts can really pick your engines sounds up. The best way should be to count how many splashes there are. So you can know when the last depth charge will explode, during the last explosion you can lower speed. But this is kinda hard to do in game lol.

There is also a big difference with escorts hunting you with there Hydrophone (passive) and ASDIC (active)
When your engines are turned off, or going dead slow/silent speed. The enemies hydrophone can't hear you, or very hard.

With ASDIC pinging. They can still ping on your hull and detect you, even when your engines are completly turned off.

Last edited by Raf1394; 02-27-25 at 01:59 PM.
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Old 02-27-25, 02:25 PM   #458
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@Raf1394 and all concerned parties.

The white noise (created by millions of bubbles) following the detonation of depth charges in SH3 is not modeled.

Neither is it modeled via workarounds in any really meaningful way in any of the megamods.

If you are going to flank after detonations, you may well be broadcasting your position to the enemy.

Propeller noise on the other hand is modeled in SH3 and is modeled quite well in GWX-KC. When you are in their baffles... it is their own engine noise that works against the ASW vessels hearing you after their DC attack run.

If another vessel is holding contact.... being in the baffles of the attacking ship has far less benefit.

Have it in the front of your mind to be doing three things when you get caught out.

Get deep
Get quiet
Get 'narrow' (avoid being broadside to your hunter as best you can)

All three may be considered to be generally the same value in ranking.
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Old 02-27-25, 05:11 PM   #459
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Default Welcome aboard!

Connantower! & Arno Ditter!
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Old 02-27-25, 08:48 PM   #460
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I think I did something wrong as when I launched the mod, A whole bunch of the scree was cu off and it would crash every time I tried to start a patrol.
Any idea on how to fix this?
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Old 02-28-25, 03:14 AM   #461
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Default Awards, tonnage.

Hello! First of all I would like to thank everyone involved in the creation of this wonderful mod. In my opinion, Knight Cross is the best thing that was created in the world of submarine simulators!
Question: during the second patrol (August 30 - September 10) I managed to sink 47 thousand tons, plus shot down 3 planes. For such achievements I should have at least been given the Iron Cross. However, I only received a badge. However, the crew awards included 23 badges and 2 2nd class Iron Crosses.
Is this a bug in the game or is it designed that way? I ask because I want to play a historically accurate game, full immersion so to speak, full simulation. In the same Onealex Edition uses a system of awards as in life, ie by the number of sunk tonnage. Is it the same system in Knight Cross or a different one? Thanks!
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Old 02-28-25, 04:48 AM   #462
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Default Radiograms, Objectives

Also, there is a question regarding the radiograms received during patrols. During the second patrol described above, a radiogram was received about reassigning boats to ports. Mine, U-52, was reassigned to Kiel from Wilhelmshaven. But the mission assignment (F8) listed Wilhelmshaven as the port of destination. I arrived, according to the radiogram, at Kiel and found that I could not get into the boat settings, etc. I had to reload the last save and sail to my native Wilhelmshaven. Question: during patrols to follow the instructions of radiograms or only tasks through F8?
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Old 02-28-25, 05:31 AM   #463
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Originally Posted by Noone0 View Post
I think I did something wrong as when I launched the mod, A whole bunch of the scree was cu off and it would crash every time I tried to start a patrol.
Any idea on how to fix this?
Something like that happened to me when Microsoft Defender flagged the sh3.exe as a trojan virus. It stopped the exe from making changes to my machine and the result was the program stuck in a windowed mode.

To fix it on my machine, I opened Windows Defender and looked at the scan history. It had thane entry for blocking sh3.exe and I took the action to allow it. Launching the game was okay after that.
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Old 02-28-25, 06:30 AM   #464
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Quote:
Originally Posted by Noone0 View Post
I think I did something wrong as when I launched the mod, A whole bunch of the scree was cu off and it would crash every time I tried to start a patrol.
Any idea on how to fix this?

What resolution is your monitor?

Have you tried changing any DPI settings or Disable full screen optimisations in the sh3.exe compatibility settings?
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Old 02-28-25, 09:03 AM   #465
Kirienko
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Quote:
Originally Posted by Kpt. Lehmann View Post
@Raf1394 and all concerned parties.

The white noise (created by millions of bubbles) following the detonation of depth charges in SH3 is not modeled.

Neither is it modeled via workarounds in any really meaningful way in any of the megamods.

If you are going to flank after detonations, you may well be broadcasting your position to the enemy.

Propeller noise on the other hand is modeled in SH3 and is modeled quite well in GWX-KC. When you are in their baffles... it is their own engine noise that works against the ASW vessels hearing you after their DC attack run.

If another vessel is holding contact.... being in the baffles of the attacking ship has far less benefit.

Have it in the front of your mind to be doing three things when you get caught out.

Get deep
Get quiet
Get 'narrow' (avoid being broadside to your hunter as best you can)

All three may be considered to be generally the same value in ranking.

Thanks for the clarification, I understand now that I was going flank for too long, I will adapt my tactics accordingly.


Cheers.
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