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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#10 |
GWX Project Director
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@Raf1394 and all concerned parties.
The white noise (created by millions of bubbles) following the detonation of depth charges in SH3 is not modeled. Neither is it modeled via workarounds in any really meaningful way in any of the megamods. If you are going to flank after detonations, you may well be broadcasting your position to the enemy. Propeller noise on the other hand is modeled in SH3 and is modeled quite well in GWX-KC. When you are in their baffles... it is their own engine noise that works against the ASW vessels hearing you after their DC attack run. If another vessel is holding contact.... being in the baffles of the attacking ship has far less benefit. Have it in the front of your mind to be doing three things when you get caught out. Get deep Get quiet Get 'narrow' (avoid being broadside to your hunter as best you can) All three may be considered to be generally the same value in ranking. |
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