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Old 02-18-25, 05:26 PM   #1
Doolar
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Default Thank you

thank you again. Looks beautiful. Lots of cool new features. I don't mind the absents of SH3 Commander. I have 3 questions if you would please.
1.Is there a way to turn off the "fatgue model"
2.I have an AMD Video card, I also have a somewhay "Flat Sun". Isn't there a way to correct this via video card software settings. Please feel free to help.
3.What are GWX KC Enhanced Special Effects ?
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Last edited by Doolar; 02-18-25 at 05:36 PM.
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Old 02-18-25, 05:35 PM   #2
Fubar2Niner
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Quote:
Originally Posted by Doolar View Post
thank you again. Looks beautiful. Lots of cool new features. I don't mind the absents of SH3 Commander. I have 2 questions if you would please.
1.Is there a way to turn off the "fatgue model"
2.I have an AMD Video card, I also have a somewhay "Flat Sun". Isn't there a way to correct this via video card software settings. Please feel free to help.

Hi Doolar


1: You would need a 'No Fatigue' Mod, If you are referiing to micro crew management. PM me I can supply this.


2: I do not have an AMD card, however, way it works with Nvidia is keep your AA low, no more tha x4. I can if youu wish supply screens of Nvidia settings which you may be able to translate to AMD's version of Nvidia Inspector.

If you would like them please contact me.


Regards.

Fubar2Niner.


P.S forgive my garbled spelling it's late, and I had a few.
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Old 02-18-25, 05:52 PM   #3
Jeff-Groves
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Very Nice work by all the Devs involved.


The amount of worthless SHD_ 3D oblects in files went from 243 in GWX 3 to 79 in GWX KCE. Nicely done!

In the main folder? I'd suggest deleting the SH3.dll file. It's not needed.
That is an old file for StarForce. I've deleted it and the Mod still runs.

As to the Mod running without SH3 installed? You probably have a Game that installed the DX9 stuff needed or your system has a backwards compatability version.

Last edited by Jeff-Groves; 02-18-25 at 06:27 PM.
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Old 02-18-25, 08:24 PM   #4
FUBAR295
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Devs,



Nice job ... looks good and runs great!


Found this anomaly with the Type IX with the wire extending over the bow and aft deck, not anchored to the boat.









Think you need a boat stretcher.


Again, a terrific job done by the GWX KC Team.


Good hunting,
FUBAR295
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Old 02-18-25, 09:54 PM   #5
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Originally Posted by FUBAR295 View Post
Devs,

Nice job ... looks good and runs great!


Found this anomaly with the Type IX with the wire extending over the bow and aft deck, not anchored to the boat.


Think you need a boat stretcher.

Again, a terrific job done by the GWX KC Team.

Good hunting,
FUBAR295
Already accounted for in GWX - Knight's Cross:

It looks like you are using a Type IXD2
You need to go to your included JSGME and enable "GWX - KC Accurized Cables for all IXD2 conning towers" (Naturally, only when you are back in port.)

When you stop using a IXD2, remember to disable that optional included mod.
If you forget to enable or disable it, no harm is done... You're cables are just the wrong length if you forget.
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Old 02-19-25, 07:37 AM   #6
FUBAR295
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Already accounted for in GWX - Knight's Cross:

It looks like you are using a Type IXD2
You need to go to your included JSGME and enable "GWX - KC Accessorized Cables for all IXD2 conning towers" (Naturally, only when you are back in port.)

When you stop using a IXD2, remember to disable that optional included mod.
If you forget to enable or disable it, no harm is done... You're cables are just the wrong length if you forget.

It is a type IXB in October 1939, but I went back and found I had the fix still installed for cable for the IXD when I checked out IXD , that what was causing the visual issue on the IXB as you kindly pointed out. Everything is again right as rain.


Superb job on the files clean up, frame rate is over 300 fps at most times and even higher loading and fairly quick.





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Old 02-19-25, 09:44 AM   #7
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I love the new GUI. Congratulations for your great work.

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Old 02-19-25, 01:51 PM   #8
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Quote:
The amount of worthless SHD_ 3D oblects in files went from 243 in GWX 3 to 79 in GWX KCE. Nicely done!
Yes an incredible loading speed ... from the beginning it was my observation.. it's royal..
Quote:
In the main folder? I'd suggest deleting the SH3.dll file. It's not needed.
That is an old file for StarForce. I've deleted it and the Mod still runs.
Thanks D"Jeff for this detail I removed it it works wonderfully..
Quote:
As to the Mod running without SH3 installed? You probably have a Game that installed the DX9 stuff needed or your system has a backwards compatability version.
Yes a probability ..
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Old 02-18-25, 10:03 PM   #9
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3.What are GWX KC Enhanced Special Effects ?
These are in some ways nicer SFX that have a higher resource demand.
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Old 02-19-25, 07:02 AM   #10
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These are in some ways nicer SFX that have a higher resource demand.
hello Capt. Lehmann congratulates you very much and I admire your work, I have a question: are any updates planned? in the sense of an added mod effect of particles and debris floating in the water as it was before? enlarging the rooms with a diesel engine and a torpedo launcher at the back? currently it is only for the galley:Tak:
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Old 02-19-25, 04:13 PM   #11
schlechter pfennig
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Default ye old unable to initialize 3D engine

OK, so I know my system is old and antiquated, but are there any easy fixes for this? I tried editing d3d9.ini [ENGINE] setting for the monitor DisplayWidth and DisplayHeight and while that eliminates the 3D error the game is not centered properly on the monitor.

Specs:

Alienware Aroura R4 (2012) BIOS A11 11/26/2013
Microsoft Windows 7 Home Premium Version 6.1.7601 Service Pack 1 Build 7601
Intel Core i7-3820 CPU @ 3.60GHz, 3601 Mhz, 4 Core(s), 8 Logical Processor(s)
RAM 16 GB
AMD Radeon (TM) R7 370 Series Graphics
2 monitors of varying resolutions (1440 x 900) & (1600 x 900)

Edit: Stock SHIII loads and runs just fine, it is only when opening/running GWX-KC that I encounter these problems.

Last edited by schlechter pfennig; 02-21-25 at 09:50 AM.
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Old 02-19-25, 04:38 PM   #12
PANZERLIED0223
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Icon14 When is the SH3 commander compatibility comming?

I like to start my career at the beginning of the war, but by default the game starts on August 1, 1939 and hostilities start the next month, so it's literally a month of nothing.

Nice mod by the way, the HUD is impressive.

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Old 02-19-25, 04:48 PM   #13
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Default Welcome aboard!

PANZERLIEDO223!
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Old 02-19-25, 05:00 PM   #14
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Fantastic !!


Many, many thanks !! Downloading now. I don't know what else to say than thanks for the hard work done
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Old 02-19-25, 08:43 PM   #15
millnate
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Quote:
Originally Posted by schlechter pfennig View Post
OK, so I know my system is old and antiquated, but are there any easy fixes for this? I tried editing d3d9.ini [ENGINE] setting for the monitor DisplayWidth and DisplayHeight and while that eliminates the 3D error the game is not centered properly on the monitor.

Specs:

Alienware Aroura R4 (2012) BIOS A11 11/26/2013
Microsoft Windows 7 Home Premium Version 6.1.7601 Service Pack 1 Build 7601
Intel Core i7-3820 CPU @ 3.60GHz, 3601 Mhz, 4 Core(s), 8 Logical Processor(s)
RAM 16 GB
AMD Radeon (TM) R7 370 Series Graphics
2 monitors of varying resolutions (1440 x 900) & (1600 x 900)
A solution to this issue would really help us steam deck users, although I think we may be hosed.
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