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Old 02-19-25, 07:02 AM   #316
GrechuxD
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gear

Quote:
Originally Posted by Kpt. Lehmann View Post
These are in some ways nicer SFX that have a higher resource demand.
hello Capt. Lehmann congratulates you very much and I admire your work, I have a question: are any updates planned? in the sense of an added mod effect of particles and debris floating in the water as it was before? enlarging the rooms with a diesel engine and a torpedo launcher at the back? currently it is only for the galley:Tak:
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Old 02-19-25, 07:37 AM   #317
FUBAR295
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Quote:
Originally Posted by Kpt. Lehmann View Post
Already accounted for in GWX - Knight's Cross:

It looks like you are using a Type IXD2
You need to go to your included JSGME and enable "GWX - KC Accessorized Cables for all IXD2 conning towers" (Naturally, only when you are back in port.)

When you stop using a IXD2, remember to disable that optional included mod.
If you forget to enable or disable it, no harm is done... You're cables are just the wrong length if you forget.

It is a type IXB in October 1939, but I went back and found I had the fix still installed for cable for the IXD when I checked out IXD , that what was causing the visual issue on the IXB as you kindly pointed out. Everything is again right as rain.


Superb job on the files clean up, frame rate is over 300 fps at most times and even higher loading and fairly quick.





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Old 02-19-25, 09:44 AM   #318
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I love the new GUI. Congratulations for your great work.

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Old 02-19-25, 10:45 AM   #319
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Default Frame Rates

I read elsewhere that high frame rates are responsible for the day/night cycle getting out of sync. Is that true?

I've been throttling my frame rate to 60 FPS in the Nvidia control panel and have not had any day/night cycle creep since then.
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Old 02-19-25, 11:28 AM   #320
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Just installed this mod for the first time, and really impressed

thanks for the hard work !
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Old 02-19-25, 11:31 AM   #321
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Originally Posted by JohnCarterOfMars View Post
I read elsewhere that high frame rates are responsible for the day/night cycle getting out of sync. Is that true?

I've been throttling my frame rate to 60 FPS in the Nvidia control panel and have not had any day/night cycle creep since then.

Virginia ,


Have not seen a issue with frame rates and day\night sync. If I do I will look to your remedy.


FU
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Old 02-19-25, 12:49 PM   #322
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Quote:
Originally Posted by Lugermann View Post
I love the new GUI. Congratulations for your great work.

The best of the best worked on that. Great artwork, and great research and standing knowledge from two of the finest people to have on a team (derstosstrupp for the U-Boat details and VikingGrandad for the art and implementation).


Quote:
Originally Posted by JohnCarterOfMars View Post
I read elsewhere that high frame rates are responsible for the day/night cycle getting out of sync. Is that true?

I've been throttling my frame rate to 60 FPS in the Nvidia control panel and have not had any day/night cycle creep since then.
Dependent upon your computer system, yes, the framerate can indeed mess with the day/night cycle versus the time of day. How much time compression you use, the more it influences that, but likewise, if you don't use any TC, you can have the same thing, but in the opposite direction on the clock. The use of 128-256xTC seems to be the sweet spot on average. It does seem that divisibles of 30fps on an nVidia card work best (30, 60, 120). Of course, this is mostly conjecture from experience, since the devs never bothered to give much as far as details went concerning this or modding, or most anything Silent Hunter...



Quote:
Originally Posted by Lugermann View Post
I love the new GUI. Congratulations for your great work.

Quote:
Originally Posted by Raf1394 View Post
Just installed this mod for the first time, and really impressed

thanks for the hard work !
The team, past and present, thanks you!


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Originally Posted by FUBAR295 View Post
Virginia ,

Have not seen a issue with frame rates and day\night sync. If I do I will look to your remedy.

FU

as mentioned, computer and play style dependent.
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Old 02-19-25, 01:25 PM   #323
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Thanks for the dial illumination button! Very smart!
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Old 02-19-25, 01:51 PM   #324
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Quote:
The amount of worthless SHD_ 3D oblects in files went from 243 in GWX 3 to 79 in GWX KCE. Nicely done!
Yes an incredible loading speed ... from the beginning it was my observation.. it's royal..
Quote:
In the main folder? I'd suggest deleting the SH3.dll file. It's not needed.
That is an old file for StarForce. I've deleted it and the Mod still runs.
Thanks D"Jeff for this detail I removed it it works wonderfully..
Quote:
As to the Mod running without SH3 installed? You probably have a Game that installed the DX9 stuff needed or your system has a backwards compatability version.
Yes a probability ..
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Old 02-19-25, 02:34 PM   #325
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Quote:
Originally Posted by propbeanie View Post
Dependent upon your computer system, yes, the framerate can indeed mess with the day/night cycle versus the time of day. How much time compression you use, the more it influences that, but likewise, if you don't use any TC, you can have the same thing, but in the opposite direction on the clock. The use of 128-256xTC seems to be the sweet spot on average. It does seem that divisibles of 30fps on an nVidia card work best (30, 60, 120). Of course, this is mostly conjecture from experience, since the devs never bothered to give much as far as details went concerning this or modding, or most anything Silent Hunter...
Thanks for confirming this.

In my games, I've been playing with the GWX fatigue model (which I like), and used SH3_Commander to raise the TC limit to 64 for 3D models (which sets the limit for fatigue). This means that I usually play at 32X in between contacts and 64X to and from base.

I know this makes it a bit tedious to get to and from my initial patrol zone, but I like the idea of managing crew fatigue so they're not all at 100% by the time I get to my zone.

After I finish my current OneAlex campaign, I will install this and remove the 60 FPS limit. I'm playing on an AlienWare m17 r4 laptop with an Intel I7 and Nvidia 3070, so I know my card can take it.
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Old 02-19-25, 02:43 PM   #326
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Don't use SH3C with KC at this time. We've been able to get it to do most of its functions, but not on all machines tested, for some reason. We do know that most all of the offsets for the random stuff are different, due to changes in the KC mod, and we might be able to do a 'quick fix' version, but don't hold your breath. We'll have to see what further testing with the released version of the mod does. It was difficult to fully test SH3C during KC development, because it was constantly changing.
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Old 02-19-25, 03:11 PM   #327
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Perhaps a Bug thread will be needed.


I have noticed that with the IIA & IID that the flak gun moves up and down
on its own, and its impossible to use.


As for the SH3C I took the one from onealex, removed the random folder just in case it might interfere etc. Perhaps the "date" folder should also go. But for the most part it works, no fatigue and out of port starts etc. Just starting dates, or dates in general seem to be a problem
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Old 02-19-25, 03:51 PM   #328
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Quote:
Originally Posted by lederhosen View Post
Perhaps a Bug thread will be needed.


I have noticed that with the IIA & IID that the flak gun moves up and down
on its own, and its impossible to use.


As for the SH3C I took the one from onealex, removed the random folder just in case it might interfere etc. Perhaps the "date" folder should also go. But for the most part it works, no fatigue and out of port starts etc. Just starting dates, or dates in general seem to be a problem
We'll look into the IIA & IID guns...

What you did with the OneAlex version is fine, but the Shipnames and the Tonnage parts might also mess you up...
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Old 02-19-25, 04:13 PM   #329
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Default ye old unable to initialize 3D engine

OK, so I know my system is old and antiquated, but are there any easy fixes for this? I tried editing d3d9.ini [ENGINE] setting for the monitor DisplayWidth and DisplayHeight and while that eliminates the 3D error the game is not centered properly on the monitor.

Specs:

Alienware Aroura R4 (2012) BIOS A11 11/26/2013
Microsoft Windows 7 Home Premium Version 6.1.7601 Service Pack 1 Build 7601
Intel Core i7-3820 CPU @ 3.60GHz, 3601 Mhz, 4 Core(s), 8 Logical Processor(s)
RAM 16 GB
AMD Radeon (TM) R7 370 Series Graphics
2 monitors of varying resolutions (1440 x 900) & (1600 x 900)

Edit: Stock SHIII loads and runs just fine, it is only when opening/running GWX-KC that I encounter these problems.

Last edited by schlechter pfennig; 02-21-25 at 09:50 AM.
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Old 02-19-25, 04:23 PM   #330
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Literally no documentation on what the mod adds, changes etc.
Like nowhere.
That's not how you do things.
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