![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#31 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
|
![]()
Yep, he had to be the class clown in school (there are quite a few of them around here).
![]() The question, Xantro, should be is he in the same space-time continuum as we are:hmm: |
![]() |
![]() |
![]() |
#32 | |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
|
![]() Quote:
![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#33 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]()
CET guys, CET :rotfl:
Xantro, you geek ![]() Currently, I'm done with the release, but still have to update my website, readme and prepare my post here. So, all in all, a few hours... That is, unless the misses demands my attention tonight. Time to start praying boys ![]() Steve, thanks for the heads up, but I'm just doing what I'm good at. I'm more a developer, and always will be. If I was actually modding, I'd only get pissed off about the lack of decent tools and start coding away again (totally forgetting about my mod work) ![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
#34 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
|
![]()
Goet het nieuws!!!
__________________
![]() |
![]() |
![]() |
![]() |
#35 | ||
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
|
![]() Quote:
__________________
![]() |
||
![]() |
![]() |
![]() |
#36 | |||
Eternal Patrol
![]() |
![]() Quote:
![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
|||
![]() |
![]() |
![]() |
#37 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]()
It has been released, see sticky
![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
#38 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
Bravo !!!!
![]() It beats any SDK out there ! The more I use S3D the more I like it ![]() Thanks again, Keltos Ps If you ever wanna try I modded a Class T submarine, Zwaardvisch. |
![]() |
![]() |
![]() |
#39 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
how do you check a object's position against the 3d model ? using the 3d view that is ?
|
![]() |
![]() |
![]() |
#40 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]()
Toggle on origins, then you can see the local center (0,0,0 point, the blue dots, red if selected) of each model, but also nodes that don't have a model. The dots move around as parents get 'translated' and 'rotated'.
If an object has a model associated with it, and if the model is not placed on it's own local center, then the dot (origin) will not be in the middle of the actual model. Clicking 'center view' prefers to focus on the model itself rather than the origin, but if no model is linked, then it will always be centered over the origin of the node.
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
#41 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
I meant, if I look at the 3d model of the tower for instance, is there a way to make the smaller nodes (uzo etc) appear on the 3d model of the tower so that I can see what happens when I move them by changing their coordinates?
|
![]() |
![]() |
![]() |
#42 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]()
You are talking about 'assets' from other files. No, S3D won't load anything but what's inside the file. However, you can for instance do a full DAT-file import of said assets (put the chunks at the end of your own). Then S3D will render them as well. Afterwards, you can remove them again.
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
#43 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() |
![]() |
![]() |
![]() |
#44 |
Seaman
![]() Join Date: May 2009
Posts: 34
Downloads: 2
Uploads: 0
|
![]()
can anybody explain me this tool (maybe german i mean not google)?? how i can build a model for sh3 or how i can make a ship playable
|
![]() |
![]() |
![]() |
#45 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
|
![]()
nice nice very nice.
![]() |
![]() |
![]() |
![]() |
|
|