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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#421 | |
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#422 | |
The Old Man
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FYI...the distance to the horizon for an observer's height of eye of 15' (a lookout on the bridge of a Type VII U-Boat, for instance) is 4.5nm or 8.34km, on a dead flat calm day; anything beyond that is below the horizon. In good weather, the distance at which a masthead 25m above the surface could be seen by that same lookout (well-trained, experienced, with 20/20 vision and good binoculars) is 18km. So, rendering ships, tall buildings, etc. at 16km is reasonable, but having them pop-up, fully visible, is definitely "unreal". |
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#423 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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The ships sinking time is ridiculous, any mod that makes them sink slower?
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#424 | |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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#426 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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They dont sink fast, they just dont flood or get damaged by fires they just sink once you damge them enough, at least thats the impression im getting wich is bad.
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#427 |
Officer
![]() Join Date: Aug 2010
Location: USA
Posts: 237
Downloads: 114
Uploads: 0
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The only problem with the ships being low on the horizon is that the horizon is actually behind them so it looks like their trying to be a decks awash ship.
... and I agree... it doesn't appear that flooding is simulated. It's 100% damage = sink. I would also like to see them go down slower, especially so our handiwork can be admired longer. lol You'll miss the ship going down if you turn around to set a new course. Still enjoying the hunt though, at least when I can keep from crashing into the lock doors at night. ![]() |
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#428 | |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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![]() Some ships hit sink very fast though so there must be a model. BUT: Although relatively calm weather (6 m/s) some ships tend to roll very heavily.....
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#429 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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I dont know from my experience they dont sink at all, once they HPs deplete they explode and break in pieces.
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#430 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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I'm with GOZO. I seen it take well over an hour for a ship to sink, or they break up and sink right away. It's a crap shoot on what will happen.
I've even hid under a ship I torpedoed to get away from the escorts that were after me. After an hour and a half trying to depth charge me they took off. I came out from underneath the ship and waited longer and it still didn't sink. I never got credit for it as I left and got out of Dodge before the escorts changed their minds and came back looking for us.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#431 |
Nub
![]() Join Date: Jan 2016
Posts: 3
Downloads: 4
Uploads: 0
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Hi!
got the LSH3 mod pack, installed it as per instructions... started it up, went into naval academy, works great! looks great and really want to try it on career. load up a career but it gets to 99% and crashes. read the report that says may take a long time, but 20 mins didnt do it. Is there a known fix for this? thanks! |
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#432 |
Growing Old Disgracefully
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Hi Wabble
This is an irritating problem but I think also a common one, so you are not alone. Run your applications as administrators JSGME SH3Commander SH3.exe You will have to run SH3Commander from the main file not from the shortcut each time. Personally I would still right click on the SH3Commander exe and run as administrator even though you have already set it up to do so as it seems to make a difference. Depending on your OS if you are running anything above 7 change your SH3.exe to run in compatibility mode for Windows 7 and change to run as administrator. Restart your system before loading the game after making these changes. Be careful how you save your games as this can also create loading problems. Never when submerged. Not closer than 60km to any destroyed marks. Not around any map contacts allow them to disappear. Not near any ports (I always allow 60km from any coast line.) Never had a ctd in a loaded game, 28 patrols and 85 manual game saves to date. Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#433 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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Someone also said to run SH3 with compatibility for Vista. They said SH3 then worked for them. I haven't tried it so I don't know if this is true or not. Tho it won't hurt to give it a try.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#434 |
Nub
![]() Join Date: Jan 2016
Posts: 3
Downloads: 4
Uploads: 0
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Many thanks!
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#435 |
Nub
![]() Join Date: Jan 2016
Posts: 3
Downloads: 4
Uploads: 0
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hmmm. seems that now when I load up sh3.exe it says program cant be started because Kernel.dll is missing... says a few other .dll files are missing too. tried to load up commander from its file, it asked me where sh3.exe was, i clicked on its folder but it said it wast there. any ideas?
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