02-22-16, 12:29 PM
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#11
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The Old Man
Join Date: Nov 2010
Location: Rockton, IL
Posts: 281
Downloads: 208
Uploads: 0
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Quote:
Originally Posted by ericlea
Interesting,
to note that the supermod CCoM11 (from Rowi) takes into account the roundness of the earth.
From a certain distance (beyond 6-7 km), hulls of ships sink into the water and we see only the part superior in binoculars
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Now there's something I'd never heard of in any MOD before...thanks for mentioning that. I think I'll have to look into it; perhaps the method to "lower" the ships into the water when they are beyond a certain distance can be applied separately. It's always bothered me a bit that perspective is applied when viewing ships at a distance, but the earth is "flat" otherwise. I'm wondering if the method for accomplishing that is done in the individual "data\Sea\..." folders or through some other means.
FYI...the distance to the horizon for an observer's height of eye of 15' (a lookout on the bridge of a Type VII U-Boat, for instance) is 4.5nm or 8.34km, on a dead flat calm day; anything beyond that is below the horizon. In good weather, the distance at which a masthead 25m above the surface could be seen by that same lookout (well-trained, experienced, with 20/20 vision and good binoculars) is 18km. So, rendering ships, tall buildings, etc. at 16km is reasonable, but having them pop-up, fully visible, is definitely "unreal".
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