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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#406 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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I keep getting numerous CTDS while attrmpting ti load saved games, it reminds me sh5 lol what could possible be wrong?
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#407 | |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
Downloads: 176
Uploads: 0
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In OLC-Gold the 2 x mast height was omitted if I remember correctly. Still you get used to do "the doubling" very quickly. Also using Shift + T, locks / Unlocks the TDC. Good to have in last moment adjustments. ![]() In choppy weather its difficult to get a good estimate on the number of notches when "rings" are activated (no mouse control). I usually decide a fix distance say 800m. Then determine how many notches it will take and switch back to ordinary scope view. Here I can control the scope using ctrl + mouse and swipe across my target until I read the right number of notches. Note: in normal view each notch is 2 times the number with rings-view activated. When correct I lock scope and fire. /P
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() |
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#408 |
Growing Old Disgracefully
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Hi Kumando
I also have game loading problems with a windows error message showing when trying to load from SH3Commander to the main menu sometimes. Reasserting SH3Commander to run as administrator from the main file and not the shortcut gets round this problem each time. Very seldom get a crash loading from the saved game. No ctd's in the game in over 30 missions to date. Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#409 |
Nub
![]() Join Date: Feb 2016
Posts: 4
Downloads: 0
Uploads: 0
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Does this mod have decent AI for ships? Also, is this mod considered as realistic in terms of damage model for u boat's? Is there unrealistic meter what shows accurately how much damage part of the u boat has?
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#411 | |
Officer
![]() Join Date: Aug 2010
Location: USA
Posts: 237
Downloads: 114
Uploads: 0
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#412 |
Nub
![]() Join Date: Feb 2016
Posts: 4
Downloads: 0
Uploads: 0
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Thanks for your answers. After reading manual, this mod seems really nice and customizable.
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#413 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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Hi, im using the extend challenge mod but i deslike the fact that it limits the visibility to 10km, does anyone knows wich files i have to mod to revert it back to 16km but leave the rest unchanged?
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#414 |
Officer
![]() Join Date: Aug 2010
Location: USA
Posts: 237
Downloads: 114
Uploads: 0
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I don't know for certain but it could be sensors.cfg. I don't know the patterning of the file though. You may be able to compare the new vs. the old and see what differences are there to confirm that this file is the one that's affecting the range. Again, this is a guess.
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#415 |
Growing Old Disgracefully
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Does the LSH3-2015 GUI OLC Widescreen mod have a separate stadimeter?
Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#416 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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#417 |
Officer
![]() Join Date: Aug 2010
Location: USA
Posts: 237
Downloads: 114
Uploads: 0
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#418 |
Swabbie
![]() Join Date: Apr 2015
Posts: 9
Downloads: 128
Uploads: 0
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@Kumando
Have you ever been at sea? Even with mirror-like water and without the ever-present haze over the water an object of 15m height at 16km Visibility disappears below the horizon. While this may be realistic for GWX, but in fact this is completely unreal. |
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#419 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > Eremit
Find Help & Useful Information In My SHIV & SHV Signature Thread Links. Subsim <> How To Donate <> See The Benefits <> Support The Community Treat Yourself To The Wolves Of Steel Mega Mod <> SH5 The Dawn Of A New Beginning The Wolves Of Steel Frequently Asked Questions + Campaign Fix In > FAQ’s & Game Tips (Please Look Here First Before Posting A Question) Silent Hunter III from 2005 bring your game play to 2015 with the LIVING SILENT HUNTER III EDITION 2015 Mega Mod
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#420 | |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Interesting, to note that the supermod CCoM11 (from Rowi) takes into account the roundness of the earth. From a certain distance (beyond 6-7 km), hulls of ships sink into the water and we see only the part superior in binoculars |
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