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#361 |
Navy Seal
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8800/9800GT > 8800 GTS 512 > 9800GTX/GTS250 > GTS260
Technically the 8800GTX goes between 8800GTS 512 and 9800GTX, but difference from 8800GTS 512 is negligable; performs better on high resolutions thanks to wider memory bus, but GTS is as fast or faster under "normal" conditions. HD 4850 falls between 9600GT and 9800GT, as far as I can tell. * no that's not right. Probably more compareable to 9800GTX.
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#362 | |
Maverick Modder
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If you mean the GTX 260 then I'm pretty sure it's faster (>>) than a GTS 250?
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#363 |
Navy Seal
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Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Yeah, sorry.
![]() GTS250 (rebranded 9800GTX+), then GTX 260 core 216 * ehr, I think core 216 competes with HD 4870, so I think that puts the core 192 between HD 4850 and HD 4870.
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#364 |
Maverick Modder
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So I beat the recommended graphics card spec by a nose?
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#365 |
Navy Seal
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By a fair margin, shouldn't have any trouble with medium/"normal" settings, I suspect medium-high is possible.
![]() It's impossible to say for sure, but... well, I just can't imagine the game would need more to run decently. No point in giving it "Crysis-syndrome", right? (ie. ridiculous requirements, limiting it to only high-end rigs)
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#366 | |
Maverick Modder
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#367 |
Captain
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In a post somewhere Dan said that he expected to play with all details on a 8800GT or HD 4850 (IIRC), so the "recommended" config maybe is "recommended to play with all options maxed out"
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#368 | |
Maverick Modder
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#369 | |
Navy Seal
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Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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8800GTS 512 here, doubt it will have much trouble with SH5, but we'll see. Might be yet another unpleasant surprise. ![]() ![]()
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#370 |
Ace of the Deep
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No I don't think Dan said that... maybe somebody else?
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#371 |
Captain
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Woops you're right, should have checked
![]() http://www.subsim.com/radioroom/show...6&postcount=30 and it's old, so maybe things changed since then. |
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#372 |
Captain
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Perhaps answered somewhere else in forum...looked but did not see it.
Any opportunity for the player to 'write or draw' things on the tac map? Would like to note, ie, write down contact times, maybe have xtra symbols for aircraft contacts, be able to draw simple lines, perhaps just have different colored symbols. I understood this was not possible in earlier versions because the tac map was essentially hard coded and one was limited to the cross, straight edge, compass, etc. But in SH 5? Interested discussion about an as yet barely known product. I believe UBI will release a 'trial' version to the senior, responsible members of the forum, but will logically wait until they believe they have most kinks worked out. Seems good sense. Certainly plan to buy it, how else to move forward with a great simulator? And with others I await the modding gurus to work their magic. Have to thank UBI for all the terrific hours immersed in their series of products...and for some frustrations, but hey, that's the real world. Await Neal's future reviews and comments. |
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#373 |
Captain
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#374 |
Chief
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this feature was asked long time before in the q & a thread, but no answers yet. id like to know this too. this feature was in in sh2...
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#375 |
Stowaway
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to be honest "nothing" about manual targetting was ever really answered so that along with no views of anything involving manual TDC leads people to wonder if its even in the game
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