SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-02-10, 10:08 PM   #1
Galanti
Captain
 
Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
Default

Quote:
Originally Posted by Archive1 View Post
write down contact times,
Fantastic idea! I've been wondering how the hardcore skippers around here notate their marks on the map, would really make submerged tracking easier.
Galanti is offline   Reply With Quote
Old 02-03-10, 07:50 AM   #2
Jaeger
Chief
 
Join Date: Jul 2005
Posts: 316
Downloads: 28
Uploads: 0
Default

Quote:
Originally Posted by Galanti View Post
Fantastic idea! I've been wondering how the hardcore skippers around here notate their marks on the map, would really make submerged tracking easier.
this feature was asked long time before in the q & a thread, but no answers yet. id like to know this too. this feature was in in sh2...
__________________
Everything comes to him who waits
Jaeger is offline   Reply With Quote
Old 02-03-10, 11:28 AM   #3
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

to be honest "nothing" about manual targetting was ever really answered so that along with no views of anything involving manual TDC leads people to wonder if its even in the game
  Reply With Quote
Old 02-03-10, 06:39 PM   #4
Semtex
Mate
 
Join Date: Sep 2009
Location: Periscope Depth
Posts: 58
Downloads: 50
Uploads: 0
Default

hm. in fpp mode when we dive we will se crew moving to front of our uboot?
maybe anyone knows :P
__________________
Semtex is offline   Reply With Quote
Old 02-04-10, 12:27 AM   #5
Archive1
Captain
 
Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 495
Downloads: 26
Uploads: 0
Default

Platapus: Brzezinski , Brzezinski , Brzezinski ...there got it.

Just picked up on the DRM requirement to be on-line full time when playing SH5. My enthusiasm has tanked. See the forum thread headed "DRM in Silent Hunter V" if you're not aware of this travesty.
Archive1 is offline   Reply With Quote
Old 02-12-10, 12:28 AM   #6
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

You guys should worry about carrer ending up in 1943, neither about having only 1 type of sub.

Like Dan said, this game is far more open to modders then the previous versions, so you can bet to see all campaign til 1945 and all subs in a few months, on the modding forum.

Also, about the hardware. The new Asus laptop with i7, 5800hd, 1tb hd and 8gb ram ddr3 is avaliable for 1500 dollars, with is cheap in my opinion. And its a LAPTOP! Desktop should be much cheaper then that.

Also dont worry about being connected to play: Give it a few weeks, so you can play without connect. Just make sure you buy the game, we dont want to tell ubi "dont make SH6 cos ur wasting money".

You gotta remember: For the arcade player, this game is awesome as it is. For the simulation suckers like us, there is the modding fantasy to make it look exactly like it should be. Honestly, I wouldnt like the game to be sold perfectly as it should be. Modding is the reason why pc games are at least twice as fun as console games.
__________________
To each his own

Last edited by Webster; 02-12-10 at 12:56 AM.
Philipp_Thomsen is offline   Reply With Quote
Old 02-12-10, 04:52 AM   #7
elanaiba
Ace of the Deep
 
Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
Default

I'm not sure what arcade player means in the context of Silent Hunter
__________________
With strength I burn...

elanaiba is offline   Reply With Quote
Old 02-12-10, 07:22 AM   #8
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
Default

Quote:
Originally Posted by elanaiba View Post
I'm not sure what arcade player means in the context of Silent Hunter
i guess most of us also dont know...but fact is, the interface we see on ALL screens and footages, looks like arcade. so many here guessed, the game has as a main target group the casual gamers, who are mostly arcade fans...easy gameplay...easy to handle...fast fun.
__________________


urfisch is offline   Reply With Quote
Old 02-12-10, 07:47 AM   #9
elanaiba
Ace of the Deep
 
Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
Default

I understand your fears, but the primary reasons the interface was done like that are:

-to make it unobtrusive so the player is better able to enjoy the FPS camera
-to present the primary tactical choices and make the interface more understandable while NOT changing the functionality behind it.

Ask Neal to press the CTRL key.
__________________
With strength I burn...

elanaiba is offline   Reply With Quote
Old 02-12-10, 04:26 PM   #10
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,385
Downloads: 541
Uploads: 224


Default

Quote:
Originally Posted by Philipp_Thomsen View Post
Like Dan said, this game is far more open to modders then the previous versions, so you can bet to see all campaign til 1945 and all subs in a few months, on the modding forum.

Also, about the hardware. The new Asus laptop with i7, 5800hd, 1tb hd and 8gb ram ddr3 is avaliable for 1500 dollars, with is cheap in my opinion. And its a LAPTOP! Desktop should be much cheaper then that.

Also dont worry about being connected to play: Give it a few weeks, so you can play without connect. Just make sure you buy the game, we dont want to tell ubi "dont make SH6 cos ur wasting money".

You gotta remember: For the arcade player, this game is awesome as it is. For the simulation suckers like us, there is the modding fantasy to make it look exactly like it should be. Honestly, I wouldnt like the game to be sold perfectly as it should be. Modding is the reason why pc games are at least twice as fun as console games.
Yes, that is a good way to look at it. If we were Consumer Guide, we would not care about potential, only the existing product. As we are subsim guys, and we know the dev team want a great U-boat sim with realism as much as we do, then it means we can be a little more understanding than the general gamer who wants every penny's worth of game product.
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 02-12-10, 10:58 PM   #11
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by Neal Stevens View Post
Yes, that is a good way to look at it. If we were Consumer Guide, we would not care about potential, only the existing product. As we are subsim guys, and we know the dev team want a great U-boat sim with realism as much as we do, then it means we can be a little more understanding than the general gamer who wants every penny's worth of game product.

As much as Dan and crew wants to build up the perfect sim, they can't.

Firstly cos there's not enough time. Ubisoft is interested in making money, as any other company. They gotta make a good GAME in a short period of time, and they gotta use this time the best way they can to deliver a partially finished product, that can be enjoyed as stock by non-hardcore players.

BUT... We are hardcore players!

We modded sh3 to the limits and beyond, we did stuff not even those guys thought it would be possible. We have all the time in the world to invest in turning this GAME into a SIMULATOR. That's all what matters.

When they said "this game is more open to modding then any of the previous versions", I thought with myself: "nothing else bothers me". Cos, doesnt matter what is right or wrong with the finished product, its totally open for us to change and make it the way we want it to be.

And this is not a one-man-army. We have KAZILLIONS of modders around, each and every one with their own special abilities, and together we are a force to be reckon with.

Im not worry at all, cos I know for sure that about 12 months from now, SH5 will be absolutely the best thing that I ever played, and its gonna make me addicted to the bone, both playing and modding.

It blows my mind just to think about what we did to SH3, and what we will be able to do with SH5, keeping in mind its way more open to modding then SH3 was. Just... mind boggling!

Can't wait!

Edit: Neal, I just saw the second video "farewell my friend", and those english voices inside a german submarine are torturing me. Makes me remember U-571. PLEASE, tell me there is an option to switch to german voices... I will bite my head off if they didnt put german voices in SH5.
__________________
To each his own

Last edited by Philipp_Thomsen; 02-12-10 at 11:09 PM.
Philipp_Thomsen is offline   Reply With Quote
Old 02-12-10, 11:22 PM   #12
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

Voices might be place holders, as far as I know German voices were already confirmed.

Good post, couldn't agree more.
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 02-03-10, 06:54 PM   #13
Platapus
Fleet Admiral
 
Join Date: Oct 2006
Posts: 19,381
Downloads: 63
Uploads: 0


Default

Quote:
Originally Posted by Galanti View Post
Fantastic idea! I've been wondering how the hardcore skippers around here notate their marks on the map, would really make submerged tracking easier.

I have always wondered that when we place a mark on the map the only label we can get is Mark (number) when really what we need is time of the mark.
__________________
abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right.
Platapus is offline   Reply With Quote
Old 02-03-10, 11:23 PM   #14
Archive1
Captain
 
Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 495
Downloads: 26
Uploads: 0
Default

Platapus:
Not sure if your Brezinsky (sp) comment was for me or not...just kidding!

Yes to other comments: I have asked about this (being able to write to the tac map) for some time, but have never gotten an answer. Maybe won't until the new version comes out. If only UBI could make the map capable of being modded, I think the solution would rapidly emerge and a variety of options would be available - in fact, just think of the possibilities!
Archive1 is offline   Reply With Quote
Old 02-13-10, 03:35 AM   #15
Florent
Watch
 
Join Date: Jan 2010
Posts: 27
Downloads: 0
Uploads: 0
Default

Consulting the keyboard map posted in the other thread, and consulting an English to French dictionary, I'd say the CTRL key turns on expert mode.

Now what does expert mode look like....
Actually there is possibly different meaning for Avance or Avancé. Avancé can be used for advanced OK but Avance used as such is advance thus i think it's time compression X2 and so on.
Florent is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:10 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.