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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Weps
![]() Join Date: Sep 2002
Location: SW France
Posts: 361
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Hi Kendras,
Just tried the mission but got a CTD when loading it. Most likely my mod-mix. have to work tomorrow so will try and look at what's causing it over the W/E Regards, MLF
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#17 | |
Stowaway
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There are 3 units to check : - your submarine : SSTypeIXD2 / Type=200 - french coastal merchant cargos : KSQ / Type=102 - Admiral Hipper : CAHipper / Type=7 For each one, go in data/sea (or submarine), open the folder of the unit, then open the .cfg file and check the UnitType number. If it's not the same as above, then change it in the mission text (data/singlemissions). Most of the time, a mission crashes because the type of a specific unit is different between the mission text and the unit .cfg file. I hope this will help you. |
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#18 |
Stowaway
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I've found a very good site which explains the buoys' signification and current use : http://www.sailingissues.com/navcourse9.html#cardinal
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#19 |
Chief of the Boat
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Thread title changed.
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#20 |
Stowaway
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#21 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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![]() I am making plans for a total rework of the GWX buoys included in OHII and TWoS for SH5, and I am taking inspiration from your work. Changes will include new and more optimized models, better sound and graphic effects, new buoy types, model customizing through cfg and eqp files (so that the same model can be used to render different buoy types), and a switching to the GR2 format. Would you mind if I use part of your mod as base for my work? I was thinking especially about some of the sound files and light effects. I dont think I will release the resulting files as stand-alone mod, but of course I would make sure that your contribution is aknowledged in any SH5 megamod which might include them, and I will be glad to share my work with you in case you find anything in it which can be used to further improve your New Buoys ![]() |
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#22 | |
Weps
![]() Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
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I checked the parameters you listed -all OK. I disabled all mods, and SHIII still crashed. Been having a lot of ChkDsk activity lately so think my hard drive is fading away. Copied an SHIII install from back-up and ran OK. ![]() All the buoys appeared as they should except the green channel marker buoys - the lights didn't flash but stayed on - the red buoys flashed - is this expected (can't remember from the tutorial). Also the first buoy's light disappeared after I passed it - not expected behaviour for a buoy, only a lighthouse (segment displays) as far as I remember. Now SHIII crashes again - nothing to do with your fine mod. Think I need a fresh install on a new hard drive ![]() Regards, MLF
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#23 | |||
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It's not normal. Quote:
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#24 |
Weps
![]() Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
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Hi Kendras
New install and just tested again. First buoy worked fine - seen to be flashing well behind me. The channel buoys (red and green) behaved as you said. The buoys that were meant to be flashing 6 short and one long seemed to be flashing 4 short - 2 short - 1 long? Apart from that all seemed fine even after time compression. What bugs do you see? Regards MLF
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#25 |
Stowaway
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- halo and light effects are no more syncronised after TC
- there is a global light bug (with lights of all kinds : yellow, rose, red, green ...) on all the environment (trees and ships, everywhere, as if there was thunder) if there are too many buoys with a light node (when I saw this, there were 10 buoys of that kind), that's why I've added the light effect as optional ... ![]() Now, I have reworked the halo effect a bit for the danger buoys (less brief flashes). Also added a bigger halo for the flashing green and red buoys. Will probably post the link for version 2 soon. ![]() |
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#26 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Thank you very much!
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#27 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
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SilentHunter3\data\Sea\Buoy_O1_FL\Buoy_O1_FL.eqp does not contain sequentially ordered entries (found duplicate [Equipment 5])
You have to fix [Equipment 11] |
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#28 |
Stowaway
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#29 | |
Seasoned Skipper
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![]() ftp://Maik:Woelfe@hartmuthaas.no-ip....Buoys%20Mod.7z ftp://Maik:Woelfe@diskstation.gn7vmw...Buoys%20Mod.7z So Long Maik |
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#30 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
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