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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
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Hi Kendras,
Just tried the mission but got a CTD when loading it. Most likely my mod-mix. have to work tomorrow so will try and look at what's causing it over the W/E Regards, MLF
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Je pense donc je fuis! |
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#2 | |
Stowaway
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There are 3 units to check : - your submarine : SSTypeIXD2 / Type=200 - french coastal merchant cargos : KSQ / Type=102 - Admiral Hipper : CAHipper / Type=7 For each one, go in data/sea (or submarine), open the folder of the unit, then open the .cfg file and check the UnitType number. If it's not the same as above, then change it in the mission text (data/singlemissions). Most of the time, a mission crashes because the type of a specific unit is different between the mission text and the unit .cfg file. I hope this will help you. |
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#3 |
Stowaway
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I've found a very good site which explains the buoys' signification and current use : http://www.sailingissues.com/navcourse9.html#cardinal
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#4 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() I am making plans for a total rework of the GWX buoys included in OHII and TWoS for SH5, and I am taking inspiration from your work. Changes will include new and more optimized models, better sound and graphic effects, new buoy types, model customizing through cfg and eqp files (so that the same model can be used to render different buoy types), and a switching to the GR2 format. Would you mind if I use part of your mod as base for my work? I was thinking especially about some of the sound files and light effects. I dont think I will release the resulting files as stand-alone mod, but of course I would make sure that your contribution is aknowledged in any SH5 megamod which might include them, and I will be glad to share my work with you in case you find anything in it which can be used to further improve your New Buoys ![]() |
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