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Old 12-06-16, 06:43 AM   #1
Kendras
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Originally Posted by MLF View Post
except the green channel marker buoys - the lights didn't flash but stayed on - the red buoys flashed - is this expected
The first and last green and red buoys are flashing, not the others.

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Also the first buoy's light disappeared after I passed it
It's not normal.

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Originally Posted by gap View Post
Would you mind if I use part of your mod as base for my work? I was thinking especially about some of the sound files and light effects.
No problem, just give me credits. Did you try my mission ? Some light effects are bugging because I think there are too many buoys (but when you go to the last point of the mission, you should see 4 different buoys with the right effects working just fine).

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and I will be glad to share my work with you in case you find anything in it which can be used to further improve your New Buoys
If you succeed to repair the bug effects, I will be glad to know how you did !
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Old 12-06-16, 06:33 PM   #2
MLF
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Hi Kendras

New install and just tested again.

First buoy worked fine - seen to be flashing well behind me. The channel buoys (red and green) behaved as you said.

The buoys that were meant to be flashing 6 short and one long seemed to be flashing 4 short - 2 short - 1 long?

Apart from that all seemed fine even after time compression. What bugs do you see?

Regards

MLF
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Old 12-09-16, 12:55 PM   #3
Kendras
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What bugs do you see?
- halo and light effects are no more syncronised after TC

- there is a global light bug (with lights of all kinds : yellow, rose, red, green ...) on all the environment (trees and ships, everywhere, as if there was thunder) if there are too many buoys with a light node (when I saw this, there were 10 buoys of that kind), that's why I've added the light effect as optional ...

Now, I have reworked the halo effect a bit for the danger buoys (less brief flashes). Also added a bigger halo for the flashing green and red buoys. Will probably post the link for version 2 soon.

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Old 12-09-16, 05:34 PM   #4
gap
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No problem, just give me credits.
Thank you very much!

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Originally Posted by Kendras View Post
Did you try my mission ? Some light effects are bugging because I think there are too many buoys (but when you go to the last point of the mission, you should see 4 different buoys with the right effects working just fine).
No, I didn't, and I didn't get time to look into your particle generators either. I has been a long time since I dealed with them the last time, but I remember that their many parameters can be quite confusing and, sure enough, they can be FPS eaters, especially when many effects are to be played at the same time. It is possible that reducing the number of light particles generated per unit of time, their life duration and their maximum number (all of these parameters are strictly related), might render them more fluid.

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If you succeed to repair the bug effects, I will be glad to know how you did !
Sure, I will keep you updated on any progress I might be doing, but at the time being I am mostly focusing on some new 3D models and textures
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Old 12-15-16, 07:20 AM   #5
Anvar1061
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SilentHunter3\data\Sea\Buoy_O1_FL\Buoy_O1_FL.eqp does not contain sequentially ordered entries (found duplicate [Equipment 5])
You have to fix [Equipment 11]
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Old 12-15-16, 02:12 PM   #6
Kendras
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SilentHunter3\data\Sea\Buoy_O1_FL\Buoy_O1_FL.eqp does not contain sequentially ordered entries (found duplicate [Equipment 5])
You have to fix [Equipment 11]
Well seen ! Small error corrected for next version ! Thank you !
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Old 12-17-16, 01:05 AM   #7
Plissken_04
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Well seen ! Small error corrected for next version ! Thank you !
I've done the small Fix by myself.Fixed Version available now on my Server.

ftp://Maik:Woelfe@hartmuthaas.no-ip....Buoys%20Mod.7z

ftp://Maik:Woelfe@diskstation.gn7vmw...Buoys%20Mod.7z


So Long

Maik
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Old 12-17-16, 09:19 AM   #8
Anvar1061
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Originally Posted by Plissken_04 View Post
I've done the small Fix by myself.Fixed Version available now on my Server.

ftp://Maik:Woelfe@hartmuthaas.no-ip....Buoys%20Mod.7z

ftp://Maik:Woelfe@diskstation.gn7vmw...Buoys%20Mod.7z


So Long

Maik
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Old 12-24-16, 06:25 PM   #9
akm74
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big thx.

 




















tested in the campaign(GWX)
it looks good. although it is completely unhistorical. during the war used the blackout. but it looks good. Congrats good mod.


 








Last edited by akm74; 12-24-16 at 07:39 PM.
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