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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
Stowaway
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It's not normal. Quote:
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#2 |
Weps
![]() Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
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Hi Kendras
New install and just tested again. First buoy worked fine - seen to be flashing well behind me. The channel buoys (red and green) behaved as you said. The buoys that were meant to be flashing 6 short and one long seemed to be flashing 4 short - 2 short - 1 long? Apart from that all seemed fine even after time compression. What bugs do you see? Regards MLF
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Je pense donc je fuis! |
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#3 |
Stowaway
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- halo and light effects are no more syncronised after TC
- there is a global light bug (with lights of all kinds : yellow, rose, red, green ...) on all the environment (trees and ships, everywhere, as if there was thunder) if there are too many buoys with a light node (when I saw this, there were 10 buoys of that kind), that's why I've added the light effect as optional ... ![]() Now, I have reworked the halo effect a bit for the danger buoys (less brief flashes). Also added a bigger halo for the flashing green and red buoys. Will probably post the link for version 2 soon. ![]() |
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#4 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Thank you very much!
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#5 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
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SilentHunter3\data\Sea\Buoy_O1_FL\Buoy_O1_FL.eqp does not contain sequentially ordered entries (found duplicate [Equipment 5])
You have to fix [Equipment 11] |
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#6 |
Stowaway
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#7 | |
Seasoned Skipper
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![]() ftp://Maik:Woelfe@hartmuthaas.no-ip....Buoys%20Mod.7z ftp://Maik:Woelfe@diskstation.gn7vmw...Buoys%20Mod.7z So Long Maik |
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#8 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
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#9 |
Swabbie
![]() Join Date: Jul 2015
Location: eu puppetland
Posts: 6
Downloads: 60
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big thx.
![]() tested in the campaign(GWX) it looks good. although it is completely unhistorical. during the war used the blackout. but it looks good. Congrats good mod. Last edited by akm74; 12-24-16 at 07:39 PM. |
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