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Old 10-01-13, 11:56 AM   #1
plj
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I don't care about forum rules ... this is ****ing amazing!

Just rearanged my modlist, plugged this in .. looking good! I have only one very unimportant request, and that would be an english version
I can learn German if I must, but just changed back to English and this is kinda odd .. tho I could roleplay it in and live with it

Thanks!
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Old 10-01-13, 12:15 PM   #2
vdr1981
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NAaah, not good...I must check all the files again...Don't start new campaign with v5 yet...

@Plj
No problems with that...
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Old 10-01-13, 12:31 PM   #3
gap
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NAaah, not good...I must check all the files again...Don't start new campaign with v5 yet...
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Old 10-18-13, 02:04 PM   #4
vdr1981
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v5.4 Modifications:
- Fixed torpedo screen bug
- Damage menu functionally rearranged, regarding equipment's purpose.
- Removed incorrectly placed connecting lines form submarine pictures (Tnx GAP! )
- Rongel's changes for equipment.upc also fixes older bug when player couldn't select desired camouflage for submarine. Tumb Up Rongel!
- Added irreparable "hull integrity" for every individual compartment
- Red distress flare effect "turned on" again
- Revised HP/AP and repair times settings for the equipment
- Used different repair logic for submarine batteries, batteries are repairable but only certain percentage of their capacity can be retrieved. In other words, crew can repair only what's left of batteries...
- Save bug even more subdued with introduction of newly added savable zones which will act like "damage collectors" . This effects equipment which shouldn't be repairable at open seas, like planes, rudders, Shafts, GHG/ Balkon Great receivers ect.
[under construction]
New campaign is needed.
Here's change log for v5.4...Small of topic, is it possible to use "spoilers" at subsim?

Last edited by vdr1981; 10-18-13 at 02:27 PM.
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Old 10-18-13, 03:34 PM   #5
gap
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Ahhh my happiness, tell me Gap, is there a person who knows better this game then you?
Many of them: TDW, Trevally, Rongel, Sober, Targor, Volodya... and several others. The list is quite long, and mentioning all of them would make a long post. Enough to say that anyone of them has his sector of expertise, and a big part of what I know, I know from them.

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Here's change log for v5.4...Small of topic, is it possible to use "spoilers" at subsim?
Do you mean a tag for making parts of text hidden? Never seed such a thing in subsim forums.

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You were right! Not a singele SHcollision CTD with bullet sparks test mod on board! As I remove Bullet spark test, there's CTD after 30-40 sec. of intensive engagement! 110% proven and easy testable...

We must note community about this...


Credit to Rongel, for having deviced that patch. Now I think we should focus on toning down FXU's flares...

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...this is a bit of mystery for me...Why bullet effects cause SHcollision CTD when there aren't any while submarine is engaged?!
I don't have an answer right now: I should have a close look into FXU's files first, but it is likely that the answer to your question might also tell us why a collision act eception whas thrown.

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Well done guys

This could also be the fix for ctd when air patrols attack harbours.
If so - this could set the way to add some nice effects to harbours later in the war
Yes, I hope so, can't wait for your updates
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Old 10-18-13, 03:45 PM   #6
vdr1981
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Ahhh my happiness, tell me Gap, is there a person who knows better this game then you?
Quote:
Originally Posted by gap View Post
Many of them: TDW, Trevally, Rongel, Sober, Targor, Volodya... and several others. The list is quite long, and mentioning all of them would make a long post. Enough to say that anyone of them has his sector of expertise, and a big part of what I know, I know from them.
I didn't mean to offend anyone...It was just my euphoria...
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Old 10-18-13, 03:57 PM   #7
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..Small of topic, is it possible to use "spoilers" at subsim?
Quote:
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Do you mean a tag for making parts of text hidden? Never seed such a thing in subsim forums.
It's old forum's engine that we have here - vBulletin® Version 3.8.4..
As I know, the newer engine versions, since v4, have spoiler option..
Here we can use only 'code' tags so far..
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Old 10-18-13, 04:10 PM   #8
gap
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I didn't mean to offend anyone...It was just my euphoria...
I think no one felt offended.

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Originally Posted by volodya61 View Post
It's old forum's engine that we have here - vBulletin® Version 3.8.4..
As I know, the newer engine versions, since v4, have spoiler option..
Here we can use only 'code' tags so far..
I am perfect ignorant on this topic. A revamp of the forum section would be well and good, but I think it would also cost a not so good amount of money
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Old 10-18-13, 09:33 PM   #9
Mikemike47
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Do you mean a tag for making parts of text hidden? Never seed such a thing in subsim forums.
What does seed mean? I can not draw a meaning from the context given.
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Old 10-19-13, 06:20 AM   #10
gap
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What does seed mean? I can not draw a meaning from the context given.
ops, sorry: mistyped for "seen"
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Old 04-13-14, 08:55 AM   #11
vdr1981
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v5.6 Modifications:
- Damage menu slightly rearranged, new designations for certain equipment.
- Reduced HP and increased collision zones for submarine's external equipment.
- Deck gun and AA guns without armored shield will be much more vulnerable to enemy fire in order to simulate crew exposure.
- Slightly reduced HP and armor values for sub's compartments and various equipment.
- Fully compatible with OHII 2.5 and IRAI_0_0_42
New campaign is needed for changes to take place.
New version updated! More challenging and fully compatible with mentioned mods.
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Old 04-13-14, 10:33 AM   #12
Sjizzle
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New version updated! More challenging and fully compatible with mentioned mods.
heya m8
wich IRAI_0_0_42 ? cos the latest version is 0_0_41

http://www.subsim.com/radioroom/show...91&postcount=1
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Old 04-13-14, 12:35 PM   #13
vdr1981
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heya m8
wich IRAI_0_0_42 ? cos the latest version is 0_0_41

http://www.subsim.com/radioroom/show...91&postcount=1
sryyyy

Edit:
Fixed now...
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Old 04-15-14, 03:36 AM   #14
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so cool u updated the mod!

Last patrol i went home with blown away tower all scopes lost.

It hit me just at the dive sequence (was too nasty try sending a contact report and resurfaced) and for an hour of realtime i did not know if i would make it.

I managed to hold the hidden and heavy flooding sub at 20 meters where my men kept fighting against the flooding,
ahead flank and deploying decoys.
Only the magic skill of Josef using his old sailboat tricks managed us to survive, the flooding was so heavy.

After the flodding stopped i went deep and ordered repairs.
The DD was noob (except for his gunners) and left somehow after some dc drops not of our business.

When i finally went up again it was late in the night i set course home, my sub was mission kill. (We met a single lone merchant later...)

This was with V5.5.
Just saw yesterday after the update there are no emty slots more in the damage screen. looking forward to make the next patrol with 5.6 and spot the little differences. Hope the balance is still right and such events as discribed are still possible.

This is one of my "lonely island" mods!
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Old 04-15-14, 06:29 AM   #15
vdr1981
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Originally Posted by Gammel View Post
so cool u updated the mod!

Last patrol i went home with blown away tower all scopes lost.

It hit me just at the dive sequence (was too nasty try sending a contact report and resurfaced) and for an hour of realtime i did not know if i would make it.

I managed to hold the hidden and heavy flooding sub at 20 meters where my men kept fighting against the flooding,
ahead flank and deploying decoys.
Only the magic skill of Josef using his old sailboat tricks managed us to survive, the flooding was so heavy.

After the flodding stopped i went deep and ordered repairs.
The DD was noob (except for his gunners) and left somehow after some dc drops not of our business.

When i finally went up again it was late in the night i set course home, my sub was mission kill. (We met a single lone merchant later...)

This was with V5.5.
Just saw yesterday after the update there are no emty slots more in the damage screen. looking forward to make the next patrol with 5.6 and spot the little differences. Hope the balance is still right and such events as discribed are still possible.

This is one of my "lonely island" mods!
I'm glad you like it. Basicaly v5.6 is just fine tuned v5.5 +added compatibility with some mods, so no balance is lost.
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