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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ocean Warrior
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Didn't tried/looked in yet.. just 20 minutes ago have read in your post that they may be involved.. now going to try
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#17 | |
Navy Seal
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Not saying that this is the actual problem with Fx Updates, but tweaking those two parameters might be worth a quick test ![]() |
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#18 | |
Ocean Warrior
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![]() I/we can't edit TDW's files in Goblin.. they are saved incorrectly and don't work (after my edit) at all.. I can only open up them but not edit.. EDIT: So, only TDW be able to find a couple of minutes and fix this issue and help us all.. any other thoughts, Gabriele? S3D doesn't open these files.. even with new files which you sent me earlier..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel Last edited by volodya61; 05-05-13 at 05:41 PM. |
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#19 | |
Navy Seal
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![]() I was going to ask you how you had managed to save your changes ![]() |
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#20 |
Ocean Warrior
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Kidding me?
![]() I remember he had once advised you to change the height of the chute opening (FX Update).. that's why I was sure that I'm able to edit his files.. at least in this mod.. Any thoughts how can I save them? EDIT: HEX-Editor?
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#21 | |
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#22 |
Ocean Warrior
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It's not worth it.. because I don't need any stock ParticlesGenerator.. I only need to change 5-6 numbers in the TDW's ParticleGenerator.. stock ParticleGenerator I can place in torpedoes .sim instead of TDW's without any problems.. but then I couldn't use effects of TDW_FXU_Torp_Exsplosion_Particles.dat
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#23 | |
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![]() Anyway, I agree with you that it is not worth the time you would spend in it ![]() |
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#24 | |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#25 |
Navy Seal
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Stubborn can be a quality sometime
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#26 |
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I am not saying that improving the torpedo splash is not worth it; it is of course
![]() I just meant that the second method suggested by me is too long if you think that TDW could do the same in 10 minuts and probably with better results ![]() ![]() |
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#27 | |
Ocean Warrior
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PS: am learning OllyDbg now ![]() EDIT: ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel Last edited by volodya61; 05-06-13 at 08:22 AM. |
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#28 | ||
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![]() Last edited by gap; 05-06-13 at 09:07 AM. |
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#29 | |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#30 | |
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![]() A bit below the ParticleGenerator's label that I had looked for (marked in yellow), I have located the relative GlobalScaleFar group, with its properties: Distance, DensityScale and OpacityScale (green highlighted text strings). The settings you should edit are marked in various shades of red/pink. Using XVI32 you move the cursor on the address you want to edit, and you select from the menu bar Edit => Overwrite String. I have no idea how to convert from decimal settings set in Goblin/S3d to Hex values (it is not something you simply do with the decimal/hex converter), but you can create a dat file with just one particle generator of the old type (editable via s3d), input there the wanted decimal settings, save the file, open it in the HexEditor, and see from there what should be the desired hexadecimal settings ![]() |
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