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Old 05-05-13, 06:54 PM   #1
volodya61
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It's not worth it.. because I don't need any stock ParticlesGenerator.. I only need to change 5-6 numbers in the TDW's ParticleGenerator.. stock ParticleGenerator I can place in torpedoes .sim instead of TDW's without any problems.. but then I couldn't use effects of TDW_FXU_Torp_Exsplosion_Particles.dat
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Old 05-05-13, 07:13 PM   #2
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Originally Posted by volodya61 View Post
It's not worth it.. because I don't need any stock ParticlesGenerator.. I only need to change 5-6 numbers in the TDW's ParticleGenerator.. stock ParticleGenerator I can place in torpedoes .sim instead of TDW's without any problems.. but then I couldn't use effects of TDW_FXU_Torp_Exsplosion_Particles.dat
no, you didn't get me. I didn't suggest you to use the stock torpedo splash particle generator. I suggested you to use a version of the particle generator controller that can be handled by S3d "plus" (), and to set it according to TDW's settings. Copying/pasting it, is just a way to make sure that you are using the right type of controller, but you could have added it (the SH3/SH4, lesser detailed, version of it) through S3d's "append new child chunk" menu, if you know what I mean.

Anyway, I agree with you that it is not worth the time you would spend in it
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Old 05-06-13, 04:55 AM   #3
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Anyway, I agree with you that it is not worth the time you would spend in it
Anyway, I keep trying.. I am a stubborn guy..
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Old 05-06-13, 05:34 AM   #4
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Stubborn can be a quality sometime
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Old 05-06-13, 07:07 AM   #5
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Anyway, I keep trying.. I am a stubborn guy..
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Stubborn can be a quality sometime
I am not saying that improving the torpedo splash is not worth it; it is of course
I just meant that the second method suggested by me is too long if you think that TDW could do the same in 10 minuts and probably with better results
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Old 05-06-13, 07:34 AM   #6
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I just meant that the second method suggested by me is too long if you think that TDW could do the same in 10 minuts and probably with better results
I know.. he could.. and why he didn't do it so far? I noticed this bug (not visible torpedo splash on far distance) more than a year ago..

PS: am learning OllyDbg now

EDIT: I thought it works with any file as a regular HEX-Editor..
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Old 05-06-13, 08:54 AM   #7
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I know.. he could.. and why he didn't do it so far? I noticed this bug (not visible torpedo splash on far distance) more than a year ago..
I see, missing the basics of SH hex editing, I would go for S3d and my long, boring method then

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PS: am learning OllyDbg now

EDIT: I thought it works with any file as a regular HEX-Editor..
If you want to hex edit those settings, I suggest you to download XVI32. There is much information on SH binaries hex editing sparse in the forum, mostly on SHIII and IV (SH5's file structure should be pretty the same anyway), but not an all-embracing tutorial. Learnig hex editing "secrets" without the help of someone who knows them, could take quite a long time (probably longer than doing the changes in S3d, they way I suggested), but on the long therm it will be more fruitful

Last edited by gap; 05-06-13 at 09:07 AM.
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