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Old 05-06-13, 07:34 AM   #1
volodya61
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Originally Posted by gap View Post
I just meant that the second method suggested by me is too long if you think that TDW could do the same in 10 minuts and probably with better results
I know.. he could.. and why he didn't do it so far? I noticed this bug (not visible torpedo splash on far distance) more than a year ago..

PS: am learning OllyDbg now

EDIT: I thought it works with any file as a regular HEX-Editor..
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Last edited by volodya61; 05-06-13 at 08:22 AM.
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Old 05-06-13, 08:54 AM   #2
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Originally Posted by volodya61 View Post
I know.. he could.. and why he didn't do it so far? I noticed this bug (not visible torpedo splash on far distance) more than a year ago..
I see, missing the basics of SH hex editing, I would go for S3d and my long, boring method then

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PS: am learning OllyDbg now

EDIT: I thought it works with any file as a regular HEX-Editor..
If you want to hex edit those settings, I suggest you to download XVI32. There is much information on SH binaries hex editing sparse in the forum, mostly on SHIII and IV (SH5's file structure should be pretty the same anyway), but not an all-embracing tutorial. Learnig hex editing "secrets" without the help of someone who knows them, could take quite a long time (probably longer than doing the changes in S3d, they way I suggested), but on the long therm it will be more fruitful

Last edited by gap; 05-06-13 at 09:07 AM.
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Old 05-06-13, 10:42 AM   #3
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Originally Posted by gap View Post
I see, missing the basics of SH hex editing, I would go for S3d and my long, boring method then
..
If you want to hex edit those settings, I suggest you to download XVI32. There is much information on SH binaries hex editing sparse in the forum, mostly on SHIII and IV (SH5's file structure should be pretty the same anyway), but not an all-embracing tutorial. Learnig hex editing "secrets" without the help of someone who knows them, could take quite a long time (probably longer than doing the changes in S3d, they way I suggested), but on the long therm it will be more fruitful
I finally did it using UltraEdit.. but for some mystical reason I still can't see water columns after explosion through the scope .. all others effects I can see now..
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Old 05-06-13, 11:52 AM   #4
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I finally did it using UltraEdit.. but for some mystical reason I still can't see water columns after explosion through the scope .. all others effects I can see now..
Are you sure you have edited the right addresses? Using XVI32 I looked for the names used by TDW for his particle generators; take "TorpExplosionSplashRDelay" for instance:



A bit below the ParticleGenerator's label that I had looked for (marked in yellow), I have located the relative GlobalScaleFar group, with its properties: Distance, DensityScale and OpacityScale (green highlighted text strings). The settings you should edit are marked in various shades of red/pink. Using XVI32 you move the cursor on the address you want to edit, and you select from the menu bar Edit => Overwrite String.

I have no idea how to convert from decimal settings set in Goblin/S3d to Hex values (it is not something you simply do with the decimal/hex converter), but you can create a dat file with just one particle generator of the old type (editable via s3d), input there the wanted decimal settings, save the file, open it in the HexEditor, and see from there what should be the desired hexadecimal settings
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Old 05-06-13, 01:36 PM   #5
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Are you sure you have edited the right addresses?
Yep .. I'm sure..
Let me use the Pics language too

before -



after -



Also, after a lot of diggings I came to not acceptable results
Fx Update explosion water splash effect, range 1.5 km -

. . .

Stock explosion water splash effect, range 1.5 km -

. . .

I mentioned earlier about the missing 'water column' effect of FX Update, here -

. . .

This effect I'm able to see only within range 100-800 meters..

What do you think, guys?

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I have no idea how to convert from decimal settings set in Goblin/S3d to Hex values (it is not something you simply do with the decimal/hex converter)..
You forgot something .. Google is our best friend..
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Old 05-06-13, 02:34 PM   #6
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I set the effects to be less at greater distances to minimize the impact on the end-users system. If you are up close usually not many items are being rendered in the game and thus the effect is at full effect.

If you want the effects to be less reduced at greater ranges try this: http://www.mediafire.com/?r150o3mpn849udy

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Old 05-06-13, 02:48 PM   #7
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I set the effects to be less at greater distances to minimize the impact on the end-users system. If you are up close usually not many items are being rendered in the game and thus the effect is at full effect.
I see

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If you want the effects to be less reduced at greater ranges try this: http://www.mediafire.com/?r150o3mpn849udy

Thanks a lot TDW, because my first steps in hex-editing were terrible for me ..
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