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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
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PS: am learning OllyDbg now ![]() EDIT: ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel Last edited by volodya61; 05-06-13 at 08:22 AM. |
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#2 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Last edited by gap; 05-06-13 at 09:07 AM. |
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#3 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#4 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() A bit below the ParticleGenerator's label that I had looked for (marked in yellow), I have located the relative GlobalScaleFar group, with its properties: Distance, DensityScale and OpacityScale (green highlighted text strings). The settings you should edit are marked in various shades of red/pink. Using XVI32 you move the cursor on the address you want to edit, and you select from the menu bar Edit => Overwrite String. I have no idea how to convert from decimal settings set in Goblin/S3d to Hex values (it is not something you simply do with the decimal/hex converter), but you can create a dat file with just one particle generator of the old type (editable via s3d), input there the wanted decimal settings, save the file, open it in the HexEditor, and see from there what should be the desired hexadecimal settings ![]() |
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#5 | |
Ocean Warrior
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Yep
![]() Let me use the Pics language too ![]() before - ![]() after - ![]() Also, after a lot of diggings I came to not acceptable results ![]() Fx Update explosion water splash effect, range 1.5 km - ![]() ![]() ![]() ![]() Stock explosion water splash effect, range 1.5 km - ![]() ![]() ![]() ![]() I mentioned earlier about the missing 'water column' effect of FX Update, here - ![]() ![]() ![]() ![]() This effect I'm able to see only within range 100-800 meters.. What do you think, guys? PS: Quote:
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#6 |
Black Magic
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I set the effects to be less at greater distances to minimize the impact on the end-users system. If you are up close usually not many items are being rendered in the game and thus the effect is at full effect.
If you want the effects to be less reduced at greater ranges try this: http://www.mediafire.com/?r150o3mpn849udy ![]() |
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#7 | ||
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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