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#16 |
Stowaway
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I read in books that the German submariners also attacked ships from 20mm Flak 30! You can in SH5 make destroyed by artillery calculation of the enemy on the merchant ship? I could destroy the resistance of the enemy as in the real events!
Sorry if I write is not in the appropriate topic and for my English!! ![]() With respect Captain73! ![]() |
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#17 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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![]() They had to be smal tugboats or sailboats. Anyway, you can manually aim at ships with the flak, and they may take damage or not, depending on their armor level. What you cannot do is ordering your crew to do the same. This behaviour is probably hardcoded in the exe or scripted somewhere else. ![]() |
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#18 | |
Navy Seal
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Bump:
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![]() Currently we can fully rotate our flaks by 360 deg orizontally and 180 deg vertically in just one second. Is this okay for you guys? |
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#19 | |
Stowaway
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![]() Last edited by Captain73; 09-18-12 at 09:02 AM. |
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#20 | |
Navy Seal
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![]() Even DP guns and big cannons on battleships can be theoretically destroyed though, due to their thicker armor, doing it can take many lucky shots of armor pierceng rounds. The only equipments that couldn't be detroyed in vanilla game were the searchlights and a couple of guns (cannot remember wich ones exactly right now), but this flaw is now fixed. See this thread ![]() |
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#21 | |
Stowaway
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![]() Thanks Gap! ![]() All right! Sorry that I missed this information! ![]() |
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#22 |
Navy Seal
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#23 | ||||
Navy Seal
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Nice experiment, V13dweller, can you please upload somewhere your mission and post here the link?
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![]() both the Scharnhorst and the Deutschland do use 28 cm/54.5 (11") SK C/34 triple guns as main battery. Unlike other guns, they are equipped with an 'unknown' type of shells, i.e. a shell type not listed in Shells.dat. Evidently a blunder by devs, but it won't be difficult fixing it. I will post a fix here as soon as possible ![]() Quote:
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#24 |
Sea Lord
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Location: In my U-552 and Tiger
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Looking forward gap.
__________________
U-552 Tiger IDF |
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#25 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
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I have also noticed, that the AI seems to prioritize what it aims for, for example, I had the Bismarck, the Scharnhorst, and the Schleswig-Holstien and the Deutschland battleships lined up against some battleships of the British, and while the Bismarck (As we know has a lot of armour and health) was taking all the hits while the old Schleswig-Holstien was using it's powerful 28cm SK L/40's to take out the enemy battleships at a distance.
Also, do ships have limited ammunition, and can they guns get 'destroyed' as in, not functional? Because in my mission, the Konigsberg light cruiser got it's 3 round salvo right near the turret on a Hood Battle cruiser, an explosion occurred, and the front turrets seemed to stop tracking, while the rear cannons are still spitting out 15 inch'ers at a faster than life speed. (Real speed being 2 rounds per minute) Last edited by V13dweller; 12-31-12 at 01:46 PM. |
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#26 | |||
Navy Seal
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![]() Have you read this book or watched the movie that was based on it? Out of jokes, AI strategies are outside my reach. You should ask TDW on it, when he will be back. By the way, did you have IRAI enabled when you carried out your test? Quote:
Also notice that shell counters are reset once an unit gets outside visual range. In other words, any unit get an automatic refit if it gets temporarily outside your world ![]() Quote:
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#27 | ||
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
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No, not at that time, I as the player was not actually taking part, I was just using external camera, usually when im at periscope depth im rammed by a friendly ship or hit by a rogue 15 inch'er ![]() Quote:
Also when it come to the AI stratergy, they seem to want to sink the most valuable ship first, the Germans seem to make the Ark Royal Swiss cheese before attacking the Hood who is trying to sink the Bismarck, (Good thing the ark Royal goes down so quick) Another statement along the lines of strategy, the Carl Peters Fleet Tender, (I put there because I was convinced it was a warship until a closer inspection ![]() More important info, I just found out that the 'Admiral Hipper' is the same as the Scharnhorst, it doesn't use it's main guns. ![]() I found this when I was comparing heavy cruisers, the Kent beat the Hipper, because the Hipper would not use it's main guns, "Scandal, Corruption!" ![]() Off topic a bit, do you have any idea what the LSMFPD ship is? I spawned one in the editor, and it was this tiny little rectangular motor boat that is unarmed, I am not sure what it is, if anyone could clarify, that would be helpful. Last edited by V13dweller; 01-01-13 at 01:46 AM. |
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#28 | ||||||
Navy Seal
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http://www.german-navy.de/kriegsmari...mfp/index.html Quote:
Reload time of 15" Mk. I guns, fitted aboard the Hood, is set to 30 sec. This figure should be consistent with the expected rate of fire of ca. 2 rounds per min per muzzle ![]() What crew ranking was the Hood given in your mission? Can you post that mission? Last edited by gap; 01-01-13 at 03:11 AM. |
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#29 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
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I was not using IRAI, and the mission is hardy complete, it has no objectoves, it is just two lines of opposing faction ships set to charge at each other, and all the ships were set to the default "Veteran" except the Auxiliary cruisers, they were set to elite, I was expecting a different response from them if i changed the difficulty, and I do not know how to upload a mission.
And thanks for the info on the landing craft. I can not be sure on the fire speed from the Hood I was focused on the Konigsberg at that time, and to the distance I saw multiple explosions coming from the guns, but for all i know, that could have been one gun firing slower maybe? I will look into that later, as with the Hipper. |
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#30 | ||
Navy Seal
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Location: CJ8937
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You should
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