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Old 01-01-13, 01:09 AM   #1
V13dweller
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Originally Posted by gap View Post
Seems to me the plot of Sink the Bismarck!
Have you read this book or watched the movie that was based on it?

Out of jokes, AI strategies are outside my reach. You should ask TDW on it, when he will be back. By the way, did you have IRAI enabled when you carried out your test?

No, not at that time, I as the player was not actually taking part, I was just using external camera, usually when im at periscope depth im rammed by a friendly ship or hit by a rogue 15 inch'er , plus there is an army if Corvettes a Sloops and Destroyers.

Quote:
Yes ammunition outfits are limited and fully configurable from guns_radars_01.sim => ammo_storage, and guns can be destroyed (if not, let me know and I will try and see to fix any idestructible gun).
Because in this situation, the Bismarck seemed to have caused a massive explosion on the deck of the Hood, and after that the front guns were no longer tracking the enemy, but the rear guns were still trying to, so they ship pulled to it's side so it's secondary weapons could do their work.
Also when it come to the AI stratergy, they seem to want to sink the most valuable ship first, the Germans seem to make the Ark Royal Swiss cheese before attacking the Hood who is trying to sink the Bismarck, (Good thing the ark Royal goes down so quick)
Another statement along the lines of strategy, the Carl Peters Fleet Tender, (I put there because I was convinced it was a warship until a closer inspection ) charges in and seems to not be attacked, and makes quite alot of damage because the other ships are after the Bismarck or Scharnhorst.
More important info, I just found out that the 'Admiral Hipper' is the same as the Scharnhorst, it doesn't use it's main guns.
I found this when I was comparing heavy cruisers, the Kent beat the Hipper, because the Hipper would not use it's main guns, "Scandal, Corruption!" I will call a re-match if that problem gets fixed.

Off topic a bit, do you have any idea what the LSMFPD ship is? I spawned one in the editor, and it was this tiny little rectangular motor boat that is unarmed, I am not sure what it is, if anyone could clarify, that would be helpful.

Last edited by V13dweller; 01-01-13 at 01:46 AM.
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Old 01-01-13, 02:59 AM   #2
gap
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Originally Posted by V13dweller View Post
Because in this situation, the Bismarck seemed to have caused a massive explosion on the deck of the Hood, and after that the front guns were no longer tracking the enemy...
This s okay: your test proves that big guns are taking damage, as supposed

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Originally Posted by V13dweller View Post
...but the rear guns were still trying to, so they ship pulled to it's side so it's secondary weapons could do their work.
So ships change their tactic depending on the guns they have available. Cool, but you didn't answer my question: are you using IRAI during your tests?

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Originally Posted by V13dweller View Post
Also when it come to the AI stratergy, they seem to want to sink the most valuable ship first, the Germans seem to make the Ark Royal Swiss cheese before attacking the Hood who is trying to sink the Bismarck, (Good thing the ark Royal goes down so quick)
Another statement along the lines of strategy, the Carl Peters Fleet Tender, (I put there because I was convinced it was a warship until a closer inspection ) charges in and seems to not be attacked, and makes quite alot of damage because the other ships are after the Bismarck or Scharnhorst.
Okay, maybe I am not the best strategist around, but leaving out the "Carl Peters accident", AI strategy makes sense to me

Quote:
Originally Posted by V13dweller View Post
More important info, I just found out that the 'Admiral Hipper' is the same as the Scharnhorst, it doesn't use it's main guns.
I found this when I was comparing heavy cruisers, the Kent beat the Hipper, because the Hipper would not use it's main guns, "Scandal, Corruption!" I will call a re-match if that problem gets fixed.
After having a look at her main gun's settings, I am quite sure that the Admiral Hipper was returning fire, but you couldn't notice it: those 4.1" german guns are missing their muzzle flash effect. Another oversight by devs that I hope to fix with the upcoming patch

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Originally Posted by V13dweller View Post
Off topic a bit, do you have any idea what the LSMFPD ship is? I spawned one in the editor, and it was this tiny little rectangular motor boat that is unarmed, I am not sure what it is, if anyone could clarify, that would be helpful.
http://en.wikipedia.org/wiki/Marinef%C3%A4hrprahm
http://www.german-navy.de/kriegsmari...mfp/index.html

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Originally Posted by V13dweller View Post
the Konigsberg light cruiser got it's 3 round salvo right near the turret on a Hood Battle cruiser, an explosion occurred, and the front turrets seemed to stop tracking, while the rear cannons are still spitting out 15 inch'ers at a faster than life speed. (Real speed being 2 rounds per minute).
The above remark by you prompted me to check Hood's main guns. Are you sure that it was firing at such an high rate?

Reload time of 15" Mk. I guns, fitted aboard the Hood, is set to 30 sec. This figure should be consistent with the expected rate of fire of ca. 2 rounds per min per muzzle

What crew ranking was the Hood given in your mission? Can you post that mission?

Last edited by gap; 01-01-13 at 03:11 AM.
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Old 01-01-13, 03:22 AM   #3
V13dweller
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I was not using IRAI, and the mission is hardy complete, it has no objectoves, it is just two lines of opposing faction ships set to charge at each other, and all the ships were set to the default "Veteran" except the Auxiliary cruisers, they were set to elite, I was expecting a different response from them if i changed the difficulty, and I do not know how to upload a mission.
And thanks for the info on the landing craft.
I can not be sure on the fire speed from the Hood I was focused on the Konigsberg at that time, and to the distance I saw multiple explosions coming from the guns, but for all i know, that could have been one gun firing slower maybe? I will look into that later, as with the Hipper.
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Old 01-01-13, 03:39 AM   #4
gap
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Quote:
Originally Posted by V13dweller View Post
I was not using IRAI...
You should

Quote:
Originally Posted by V13dweller View Post
...and the mission is hardy complete, it has no objectoves, it is just two lines of opposing faction ships set to charge at each other...
Your mission is more than we need for testing purposes. I could create one myself, but I want to make sure that we are talking about the same stuff

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Originally Posted by V13dweller View Post
and all the ships were set to the default "Veteran" except the Auxiliary cruisers, they were set to elite, I was expecting a different response from them if i changed the difficulty...
Can you make me a favour? You should disable your mission, open its misge file in notepad, and downgrade Hood's crew ranking (look for the CrewRating setting within Hood's section). After doing so, reenable the mission, load it and check if the rate of fire of her guns is affected by your changes

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and I do not know how to upload a mission.
https://www.rapidshare.com/
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Old 01-01-13, 04:14 AM   #5
V13dweller
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You can change the crew from "poor, novice, competent veteran to elite" all within the editor.
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Old 01-01-13, 04:16 AM   #6
gap
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You can change the crew from "poor, novice, competent veteran to elite" all within the editor.
Yes, either method is okay
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Old 01-01-13, 05:00 AM   #7
V13dweller
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I hope this works, it will appear in Historical Missions as a mission with no name and the date will be the 1st of the 1st 1940.

Link;
https://rapidshare.com/files/8171507...t%20(3).misge;

I hope it works, also do not try and alter the outcome of the fight, because both the convoy's speeds are set to 15 knots, and I have not tried or tested what happens if you do so, because it is a test, there are no objectives or ways to finish.

Hope it works, if it does, enjoy the fight.
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